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Gruz: Difference between revisions

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(copyedit; removed ally section since it's not present in other char articles; removed non-notable loot)
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{{Infobox creature
{{Infobox creature
| name = Sharp-Eye Gruz
| name = Sharp-Eye Gruz
| identity = Female
| va =
| image = <gallery>
| image = <gallery>
Gruz.png|In-game
Gruz.png|In-game
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| race = [[Goblin]]
| race = [[Goblin]]
| faction = [[Cult of the Absolute]]
| faction = [[Cult of the Absolute]]
| level = 2
| size = [[Small]]
| size = [[Small]]
| type = [[Humanoid]]
| type = [[Humanoid]]
| archetype = [[Goblin Sharp-Eye]]
| archetype = [[Goblin Sharp-Eye]]
| class = [[Ranger]]
| level = 2
| ac = 13
| ac = 13
| e hp = 8
| e hp = 8
| hp = 12
| hp = 12
| t hp = 15
| t hp = 15
| h hp = 19
| movement m = 9
| movement m = 9
| xp = 20
| weight kg = 35
| weight kg = 35
| str = 10
| str = 10
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| acrobatics = 2
| acrobatics = 2
| perception = -1
| perception = -1
| uuid = 919f607e-6595-4b00-a140-a4b5b6dfeda4
| uid = S_GOB_InnerCheckpoint_Backup_03
| stats = Goblin_Ranger_Strong
}}
}}
'''Sharp-Eye Gruz''' is a [[goblin]] stationed in the [[Goblin Camp]] in [[Act One]].
'''Sharp-Eye Gruz''' is a goblin stationed in the [[Goblin Camp]] in [[Act One]].
{{DiQ|What're you doin' up here anyway? Countin' spider webs? C'mon, get off.|Gruz}}
{{DiQ|What're you doin' up here anyway? Countin' spider webs? C'mon, get off.|Gruz}}


== Involvement ==
== Involvement ==
=== Act One ===
=== Act One ===
Sharp-Eye Gruz can be found in the inner entrance of [[Inner Sanctum]], positioned along the western high ledge.
Sharp-Eye Gruz can be found in the inner entrance of [[Shattered Sanctum]], positioned along the western high ledge.


== Combat ==
== Combat ==

Latest revision as of 01:27, 23 January 2025

Sharp-Eye Gruz is a goblin stationed in the Goblin Camp in Act One.

Portrait Gruz.png
What're you doin' up here anyway? Countin' spider webs? C'mon, get off.
Gruz

Involvement[edit | edit source]

Act One[edit | edit source]

Sharp-Eye Gruz can be found in the inner entrance of Shattered Sanctum, positioned along the western high ledge.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Ensnaring Strike Ranged.webp
Ensnaring Strike (Ranged) Ensnaring Strike (Ranged) (+ + )   –  Goblin Bow
Damage: 4~14
D6 Piercing.pngD6 Piercing.png
1d6 + 2Damage TypesPiercing
+ 1d6Damage TypesPiercing

Your attack summons thorny vines that possibly Ensnare Ensnare your target.

Ensnared creatures cannot move and take 1d6Damage TypesPiercing damage at the start of each turn. An ally can use their Help Help action to try and tear away the vines.

STR Save
 Range: 18 m / 60 ft
Disengage.webp
Nimble Escape Nimble Escape ()
Retreat safely: moving won't provoke Opportunity Attacks.
Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Goblin Bow
Damage: 3~8
D6 Piercing.png
1d6 + 2Damage TypesPiercing

Make a ranged attack with your equipped weapon.

 Range: 18 m / 60 ft
Summon Companion.webp
Worg Companion Worg Companion ()
Gain a beast companion that accompanies you on your adventures and fights alongside you.
 Range: 18 m / 60 ft
Recharge: Per combat

External links[edit | edit source]