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Flaming Fist Wizard: Difference between revisions

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== Notes ==
== Notes ==
{{notebegin}}
* Some members of this archetype may have slightly different passives, movement speed, weight, and size due to being members of different races.
* Some members of this archetype may have slightly different passives, movement speed, weight, and size due to being members of different races.
* The Flaming Fist Wizard robe exists in the game as a {{SmRarityItem|Simple Robe|uid=ARM_Robe_FlamingFist}}, but is inaccessible to players without third-party tools.
* The Flaming Fist Wizard robe exists in the game as a {{SmRarityItem|Simple Robe|uid=ARM_Robe_FlamingFist}}, but is inaccessible to players without third-party tools.
{{noteend}}


{{Archetypes}}
{{Archetypes}}

Latest revision as of 17:28, 13 November 2024

Flaming Fist Wizards are wizards of the Flaming Fist that can be found guarding and patrolling the streets of Baldur's Gate during Act Three.

Involvement[edit | edit source]

Act Three[edit | edit source]

Flaming Fist Wizards can be found throughout the entire city of Baldur's Gate, guarding strategic locations such as Wyrm's Rock Fortress, Basilisk Gate Barracks, and Bloomridge Park. They can assist the party during certain public encounters, or fight against them should they be on the wrong side of the law.

Combat[edit | edit source]

Flaming Fist Wizards are powerful spellcasters that have the spell slots of a level 12 caster. They are able to create diversions and debuffs to aid their fellow Flaming Fists through upcasted Slow Slow and Conjure Elemental: Fire Elemental Conjure Elemental: Fire Elemental spells, as well as being able to shut down party spells through Counterspell Counterspell. However, their damage output is low, consisting of upcasted Melf's Acid Arrow Melf's Acid Arrow spells and Blight Blight.

Attacks and abilities[edit | edit source]

Fire Bolt.webp
Fire Bolt Fire Bolt ()
D10 Fire.png 1d10 (1~10) Damage TypesFire

Hurl a mote of fire.

 Range: 18 m / 60 ft
Melf's Acid Arrow.webp
Melf's Acid Arrow Melf's Acid Arrow ()
D4 Acid.png 4d4 (4~16) Damage TypesAcid

Shoot a green arrow that bursts in a spray of acid. Deals 4d4Damage TypesAcid damage immediately and 2d4Damage TypesAcid damage at the end of the target's next turn.

If the spell misses, the target still takes half the initial damage, but no damage at the end of its next turn.

 Range: 18 m / 60 ft
See Invisibility.webp
See Invisibility See Invisibility ()
Become able to see Invisible Invisible creatures, and possibly reveal them to others.
DEX Save
 Range: Self
Blight.webp
Blight Blight ()
D8 Necrotic.png 8d8 (8~64) Damage TypesNecrotic

Deals 8d8Damage TypesNecrotic to a target. Plants take maximum damage from this spell, and have Disadvantage Icon.png Disadvantage on the Saving throw against it.

CON Save
 Range: 9 m / 30 ft
Conjure Elemental Fire Elemental.webp
Conjure Elemental: Fire Elemental Conjure Elemental: Fire Elemental ()
The fire elemental can use Smouldering Touch Smouldering Touch, Erupting Cinder Erupting Cinder, and can make your foes Burn Burn.
 Range: 18 m / 60 ft
Counterspell.webp
Counterspell Counterspell ()

Try to stop a spell being cast.

If it is higher level than the spell slot you used to Counterspell, you must make a check using your spellcasting ability[See Notes] to prevent it. The check's difficulty is equal to 10 plus the level of the spell you are trying to counter.

Slow.webp
Slow Slow ()
Alter time around up to 6 enemies to Slow them. They won't get far, they can't do much, and they're easier to hit.
WIS Save
 Range: 18 m / 60 ft

Loot[edit | edit source]

Known Flaming Fist wizards[edit | edit source]

Human[edit | edit source]

Dwarf[edit | edit source]

Gnome[edit | edit source]

Notes[edit | edit source]

  • Some members of this archetype may have slightly different passives, movement speed, weight, and size due to being members of different races.
  • The Flaming Fist Wizard robe exists in the game as a Simple Robe, but is inaccessible to players without third-party tools.