Ad placeholder
Culk: Difference between revisions
Jump to navigation
Jump to search
m (Added combat-relevant skills to infobox) |
(XP reward is now part of the infobox) |
||
(3 intermediate revisions by 2 users not shown) | |||
Line 7: | Line 7: | ||
| va = Peter Hannah | | va = Peter Hannah | ||
| race = [[Goblin]] | | race = [[Goblin]] | ||
| size = Small | | size = [[Small]] | ||
| type = [[Humanoid]] | | type = [[Humanoid]] | ||
| archetype = [[Goblin Booyahg]] | | archetype = [[Goblin Booyahg]] | ||
| | | faction = [[Cult of the Absolute]] | ||
| ac = 11 | | ac = 11 | ||
| e hp = 9 | | e hp = 9 | ||
Line 16: | Line 16: | ||
| t hp = 16 | | t hp = 16 | ||
| movement m = 9 | | movement m = 9 | ||
| xp = 20 | |||
| weight kg = 35 | | weight kg = 35 | ||
| level = 2 | | level = 2 | ||
Line 24: | Line 25: | ||
| wis = 8 | | wis = 8 | ||
| cha = 8 | | cha = 8 | ||
| conditions = Drunk, Sleeping | |||
| conditions = Drunk | |||
| passives = Darkvision, Opportunity Attack | | passives = Darkvision, Opportunity Attack | ||
| t passives = Darkvision, Fury of the Small, Opportunity Attack | |||
| athletics = -1 | | athletics = -1 | ||
| acrobatics = 1 | | acrobatics = 1 | ||
Line 32: | Line 33: | ||
}} | }} | ||
'''Booyahg Culk''' is a [[ | '''Booyahg Culk''' is a [[goblin]] stationed in the [[Goblin Camp]] in [[Act One]]. | ||
{{DiQ|Can't you go be a True Soul somewhere else?|Culk|, awakened from a drunken sleep}} | |||
{{DiQ|Can't you go be a True Soul somewhere else?|Culk|, awakened from | |||
== Involvement == | == Involvement == | ||
=== Act One === | === Act One === | ||
Booyahg Culk can be found on the secluded northern edge of the Goblin Camp with several other goblins and [[Bugbear (Race)|bugbears]] who have fallen into a drunk slumber. If the party attack the cracked wall to gain entry into the [[Shattered Sanctum]], it causes all nearby enemies to wake up and initiate combat. The party can also startle Culk awake by landing nearby with a {{SAI|Jump}}. It is possible to avoid combat by passing a skill check. | |||
* {{Dialogue option|Hush now. Go back to sleep.|roll=Persuasion|dc=10}} | |||
* {{Dialogue option|None of your concern. Back to your stupor.|tags=Drow}} | |||
* {{Dialogue option|Nothing. Lie back down and be silent.|tags=Illithid Persuasion|roll=Wisdom|dc=2}} | |||
== Combat == | == Combat == | ||
=== Attacks and abilities === | === Attacks and abilities === | ||
{{Feature box|Acid Splash}} | {{Feature box|Acid Splash}} | ||
{{Feature box|Grease}} | {{Feature box|Grease}} | ||
{{Feature box|Main Hand Attack|item=Ritual Staff}} | |||
{{Feature box|Ray of Sickness}} | {{Feature box|Ray of Sickness}} | ||
{{Feature box|Sleep}} | |||
== External links == | == External links == |
Latest revision as of 23:44, 22 November 2024
Booyahg Culk is a goblin stationed in the Goblin Camp in Act One.
“Can't you go be a True Soul somewhere else?„
Involvement[edit | edit source]
Act One[edit | edit source]
Booyahg Culk can be found on the secluded northern edge of the Goblin Camp with several other goblins and bugbears who have fallen into a drunk slumber. If the party attack the cracked wall to gain entry into the Shattered Sanctum, it causes all nearby enemies to wake up and initiate combat. The party can also startle Culk awake by landing nearby with a . It is possible to avoid combat by passing a skill check.
- [PERSUASION] Hush now. Go back to sleep. (DC 10)
- [DROW] None of your concern. Back to your stupor.
- [ILLITHID PERSUASION] [WISDOM] Nothing. Lie back down and be silent. (DC 2)
Combat[edit | edit source]
Attacks and abilities[edit | edit source]
External links[edit | edit source]
- Culk on the Forgotten Realms Wiki