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Nightdome: Difference between revisions

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| image = <gallery>
| image = <gallery>
Nightdome.PNG|In-game
Nightdome.PNG|In-game
Portrait Nightdome.png|Portrait
</gallery>
</gallery>
| hp = 300
| hp = 300
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| t conditions = Cursed Vengeance
| t conditions = Cursed Vengeance
| passives = Cursed Vengeance
| passives = Cursed Vengeance
| nostore = y
}}
}}
'''Nightdome''' is an [[environmental object]] found in [[Act Two]].  
'''Nightdome''' is an [[environmental object]] found in [[Act Two]].  
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However, damaging the shield directly is a risky prospect on [[Tactician]] difficulty, as it triggers its condition {{Cond|Cursed Vengeance}} to return all damage dealt back to the attacker twofold. All reflected damage is dealt as {{DamageType|Necrotic}} damage.
However, damaging the shield directly is a risky prospect on [[Tactician]] difficulty, as it triggers its condition {{Cond|Cursed Vengeance}} to return all damage dealt back to the attacker twofold. All reflected damage is dealt as {{DamageType|Necrotic}} damage.


Alternatively, the Nightdome loses chunks of HP as flat force damage whenever one of Oliver's allied shadows is destroyed. Destroying his allies and summons will eventually destroy the Nightdome on its own.
Alternatively, the Nightdome loses chunks of HP as flat force damage whenever one of Oliver's allied shadows is destroyed. Destroying his allies and summons eventually destroys the Nightdome on its own.


=== Health reductions ===
=== Health reductions ===

Latest revision as of 21:39, 13 February 2025

Nightdome is an environmental object found in Act Two.

Involvement[edit | edit source]

It is a magical shield born of the shadow curse. The Nightdome acts as a shield to protect Oliver during his combat encounter.

Mechanics[edit | edit source]

The shield is resistant to all damage types other than magical weapons and Damage TypesForce.

However, damaging the shield directly is a risky prospect on Tactician difficulty, as it triggers its condition Cursed Vengeance Cursed Vengeance to return all damage dealt back to the attacker twofold. All reflected damage is dealt as Damage TypesNecrotic damage.

Alternatively, the Nightdome loses chunks of HP as flat force damage whenever one of Oliver's allied shadows is destroyed. Destroying his allies and summons eventually destroys the Nightdome on its own.

Health reductions[edit | edit source]

Related quests[edit | edit source]