Ad placeholder

Doni: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
(t hp; changed asmodeus tiefling --> tiefling, to reflect in-game desc)
m (Added combat-relevant skills to infobox)
 
(One intermediate revision by one other user not shown)
Line 31: Line 31:
| wis = 10
| wis = 10
| cha = 10
| cha = 10
| athletics = 0
| acrobatics = 2
| perception = 0
| resistances=Fire resistance full
| resistances=Fire resistance full
| passives = Darkvision, Hellish Resistance
| passives = Darkvision, Hellish Resistance
Line 45: Line 48:
== Involvement ==
== Involvement ==
=== Act One ===
=== Act One ===
Don is first encountered in the Grove at {{Coords|225|550}}. If the party initiate a conversation with him, he stares past the interacting party character. If the party character turns around to see what he is looking at, a passive {{Ability Check|Perception|10}} is rolled. On success, Doni is seen slipping between the rocks. Passing a subsequent {{Ability Check|Investigation|10}} reveals the main entrance for the [[Tiefling Hideout]] and awards 15 [[Experience|XP]].
Don is first encountered in the Grove at {{Coords|225|550}}. If the party initiate a conversation with him, he stares past the interacting party character. If the party character turns around to see what he is looking at, a passive {{Ability Check|Perception|10}} is rolled. On success, Doni is seen slipping between the rocks. The party can then make an additional check to spot the entrance to the [[Tiefling Hideout]] and receive 15 [[Experience|XP]]:
 
* {{Dialogue option|''Search the rocks for an opening.''|roll=Investigation|dc=10}}
* {{Dialogue option|''Examine the rocks for anything out of the ordinary.''|tags=Ranger|roll=Investigation|dc=10|advantage=y}}
* {{Dialogue option|''Study the rocks for a secret passage.''|tags=Rogue|roll=Investigation|dc=10|advantage=y}}


Alternatively, if {{CharLink|Mirkon}} survives {{Quest|Investigate the Beach}}, he gives the party a password and instructs them to speak with Doni to gain entry.
Alternatively, if {{CharLink|Mirkon}} survives {{Quest|Investigate the Beach}}, he gives the party a password and instructs them to speak with Doni to gain entry.

Latest revision as of 06:51, 11 November 2024

Doni is one of the Tiefling Refugees seeking shelter at the Emerald Grove in Act One. Rikka Rikka is his guardian.

Portrait Doni.png
*Grunt.*
Doni

Overview[edit | edit source]

Doni may be neurodivergent. He does not speak and tries to avoid eye contact when spoken to. Like many children, he reacts with written dialogue when certain animals approach him, such as Dire Raven Companion.

Before arriving at the Emerald Grove, Doni lost his father and home, which led Rikka to take guardianship. Doni is also part of the children's gang led by Mol Mol.

Involvement[edit | edit source]

Act One[edit | edit source]

Don is first encountered in the Grove at X: 225 Y: 550. If the party initiate a conversation with him, he stares past the interacting party character. If the party character turns around to see what he is looking at, a passive DC 10 Perception check is rolled. On success, Doni is seen slipping between the rocks. The party can then make an additional check to spot the entrance to the Tiefling Hideout and receive 15 XP:

  • [INVESTIGATION] Search the rocks for an opening. (DC 10)
  • [RANGER] [INVESTIGATION] Examine the rocks for anything out of the ordinary. (DC 10 Advantage Icon.png)
  • [ROGUE] [INVESTIGATION] Study the rocks for a secret passage. (DC 10 Advantage Icon.png)

Alternatively, if Mirkon Mirkon survives Investigate the Beach Investigate the Beach, he gives the party a password and instructs them to speak with Doni to gain entry.

Related quests[edit | edit source]

Related literature[edit | edit source]

Gallery[edit | edit source]