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The Joltshooter: Difference between revisions

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{{WeaponPage|<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
{{WeaponPage|
| image = The Joltshooter Icon.png
| image = The Joltshooter Icon.png
| controller icon = The Joltshooter Unfaded.png
| controller icon = The Joltshooter Unfaded.png
| icon = The Joltshooter Unfaded Icon.png
| icon = The Joltshooter Unfaded Icon.png
| description = {{rare|The Joltshooter}} is a rare [[Longbow]] that allows the wielder to generate [[Lightning Charges]] upon dealing damage with this weapon.<!-- Optional description.  Nonmagical and +1/+2/etc. will be auto-generated, so leave empty for those.  Others will also have a sensible default description generated, so strictly speaking you can always leave this empty, but for weapons with special properties, you might want to instead provide a short description of what makes the weapon noteworthy. -->
| description = {{rare|The Joltshooter}} is a rare [[Longbows|Longbow]] that allows the wielder to generate [[Lightning Charges]] upon dealing damage with this weapon.
| quote = Sleek and lightweight, it is said that the Joltshooter was Yrre the Sparkstruck's favourite weapon. They were indifferent towards bows, but the spikes jutting out of it?
| quote = Sleek and lightweight, it is said that the Joltshooter was [[Yrre]] the Sparkstruck's favourite weapon. They were indifferent towards bows, but the spikes jutting out of it?
| category = martial <!-- martial or simple -->
| category = martial
| melee or ranged = ranged <!-- melee or ranged, duh -->
| melee or ranged = ranged
| handedness = two-handed <!-- one-handed, versatile, two-handed -->
| handedness = two-handed
| type = Longbows <!-- One of [[Category:Weapon Types]]. Always plural. -->
| type = Longbows
| rarity = rare <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| rarity = rare
| enchantment = <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| enchantment =
| damage = 1d8 <!-- Must follow the strict format XdY + Z, with the "+ Z" only needed if the weapon has an enchantment. -->
| damage = 1d8
| damage type = Piercing <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| damage type = Piercing
| versatile damage = <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. -->
| versatile damage =
| extra damage = <!-- Same format as regular damage, but with damage type directly on the same line. -->
| extra damage =
| range m = 18 <!-- Leave EMPTY if melee, otherwise range in meters. -->
| range m = 18
| range ft = 60 <!-- Leave EMPTY if melee, otherwise range in feet. -->|<!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
| range ft = 60
| ammunition = yes
| ammunition = yes
| finesse =  
| finesse =  
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| where to find y = 600
| where to find y = 600
}}
}}
[[Category:Sparkstruck Equipment]]
[[Category:Sparkstruck Equipment]]
[[Category:Sources of Piercing damage]]
[[Category:Sources of Piercing damage]]
[[Category:Sources of Lightning damage]]
[[Category:Sources of Lightning damage]]

Latest revision as of 05:46, 20 February 2025

The Joltshooter image

The Joltshooter is a rare Longbow that allows the wielder to generate Lightning Charges upon dealing damage with this weapon.

Description Icon.png

Sleek and lightweight, it is said that the Joltshooter was Yrre the Sparkstruck's favourite weapon. They were indifferent towards bows, but the spikes jutting out of it?

Properties

Damage
Details
Longbows Longbows
Rarity: Rare
Enchantment: None
 Two-Handed
Dippable Dippable
 Range: 18 m / 60 ft
 Weight: 1.1 kg / 2.2 lb
Price: 310 gp
UID MAG_ChargedLightning_Longbow
UUID 38b80bf8-9cf8-4495-8267-eb84c7779d0c

Special

The holder of this item gains:

Electric Blood
When the wielder deals damage using this weapon, they gain 2 Lightning Charges Lightning Charges.

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Hamstring Shot Hamstring Shot ()

Shoot an enemy in the thigh and possibly reduce their Movement Speed by 50%.

Brace (Ranged) Brace (Ranged) ()

Spend 6 m / 20 ft of your movement. For the rest of your turn, roll ranged damage twice and use the highest result.

Where to find

Notes