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Minthara/Combat: Difference between revisions
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| race = [[Lolth-sworn drow]] | | race = [[Lolth-sworn drow]] | ||
| class = [[Oath of Vengeance]] [[Paladin]] | | class = [[Oath of Vengeance]] [[Paladin]] | ||
| size = Medium | | size = [[Medium]] | ||
| type = [[Humanoid]] | | type = [[Humanoid]] | ||
| ac = 16 | | ac = 16 | ||
| hp = 52 | | hp = 52 | ||
| t hp = 67 | | t hp = 67 | ||
| h hp = 67 | |||
| movement m = 9 | | movement m = 9 | ||
| weight kg = 75 | | weight kg = 75 | ||
Line 24: | Line 25: | ||
| int = 10 | | int = 10 | ||
| wis = 12 | | wis = 12 | ||
| cha = | | cha = 17 | ||
| wis save prof = yes | | wis save prof = yes | ||
| cha save prof = yes | | cha save prof = yes | ||
Line 50: | Line 51: | ||
== Allies == | == Allies == | ||
* {{ | * {{MdCharLink|Rozzak}} | ||
* {{ | * {{MdCharLink|Sazza}} (if alive and freed during {{Quest|Save the Goblin Sazza}}) | ||
* {{ | * {{MdCharLink|Scrying Eye}} | ||
* {{ | * {{MdCharLink|Skrut}} | ||
* {{ | * {{MdCharLink|Zurga}} (if patrolling nearby) | ||
==Encounter details== | == Encounter details == | ||
Accompanied by [[Rozzak]] and [[Skrut]], Minthara | Accompanied by [[Rozzak]] and [[Skrut]], Minthara can be found at the war table in the north-eastern corner of the [[Shattered Sanctum]] at {{Coords|333|42}}, planning her attack on the [[Emerald Grove]]. [[Sazza]] may join her at the table, if alive and freed beforehand. A [[Scrying Eye]] patrols the area between the library and war table, and any hostile action alerts the eye, which in turn could alert nearby enemies. Disabling the eye, such as pushing it into the nearby chasm, is the most reliable solution. Near the war table, overlooking the northern-most chasm, is a [[Goblin Camp#War Drum:|war drum]]. Hostile goblins attempt to use it to alert allies in a large radius, including the entire [[Dror Ragzlin]] throne room. [[Zurga]] may also join if she was patrolling nearby when the combat started. It might be best to stealthily destroy the drum before the fight begins. | ||
Minthara can cast an array of [[Paladin]] and general spells: her signature {{SAI|Soul Branding}} to buff herself or an ally, as well as {{SAI|Misty Step}} to teleport, {{SAI|Hold Person}} to incapacitate enemies, {{SAI|Bless}} on her allies, {{SAI|Vow of Enmity}} on an enemy, and {{SAI|Lay on Hands: Greater Healing}} to restore a large portion of health to her or | Minthara can cast an array of [[Paladin|paladin]] and general spells: her signature {{SAI|Soul Branding}} to buff herself or an ally, as well as {{SAI|Misty Step}} to teleport, {{SAI|Hold Person}} to incapacitate enemies, {{SAI|Bless}} on her allies, {{SAI|Vow of Enmity}} on an enemy, and {{SAI|Lay on Hands: Greater Healing}} to restore a large portion of health to her or an ally. She may also encase the target in [[Faerie Fire (Condition)|Faerie Fire]] on a miss, once per short rest, thanks to her mace {{SmRarityItem|Xyanyde}}, while having immunity to being pushed or knocked [[Prone (Condition)|Prone]] while [[concentrating]], thanks to her {{SmRarityItem|Boots of Striding}}. Wielding a weapon in each hand and sporting an {{SAI|Extra Attack|extra attack}}, she can cast {{SAI|Divine Smite}} up to 3 times in one turn, making her a formidable foe. | ||
==Tactics== | == Tactics == | ||
It is best to prioritize or incapacitate her quickly. Her nearby goblin allies | It is best to prioritize or incapacitate her quickly. Her nearby goblin allies quickly swarm the party, which might call for use of crowd control spells to manage the dangers. The room has a big chasm drop in the middle, which can be utilised to shove enemies into for an easy kill, albeit losing all their loot. The bridge over the chasm that connects the library and the war table areas can be collapsed by attacking its wooden supports, preventing reinforcements from arriving as easily, or preventing Minthara from closing the distance if engaged at range. | ||
Finally, Minthara can be killed effortlessly by agreeing to raid the grove during dialogue. Once the deal is struck, she | Finally, Minthara can be killed effortlessly by agreeing to raid the grove during dialogue. Once the deal is struck, she marshals the goblins, eventually crossing the wooden bridge above the chasm. This gives the party an opportunity to collapse the bridge under her, killing her instantly, but her loot is lost as a result. {{em|(Except the {{ItemIcon|name=Spider's Lyre|uid=UNI_SCL_SpidersLyre|size=25|show_name=true|show_rarity=true|no_padding=true}}, which respawns on the nearby ledge after a long rest.)}} | ||
== Loot == | == Loot == | ||
Minthara can be killed and looted. She | Minthara can be killed and looted. She has the same items as her starting equipment, except for her [[Minthara's Underwear|underwear]]. If knocked unconscious, she drops the underwear, but does not drop a [[Mind Flayer Parasite Specimen]] or supply pack. | ||
If all equipment and clothing are looted from her and she is left unconscious, she reappears in Act Two at Moonrise Towers in a new set of camp clothes including camp shoes and underwear. | |||
{{div col}} | {{div col}} | ||
* {{MdRarityItem|Alchemy Pouch}} | * {{MdRarityItem|Alchemy Pouch}} |
Latest revision as of 21:30, 12 December 2024
Overview | Approval | Banter | Romance | Combat |
Attacks and abilities[edit | edit source]
Allies[edit | edit source]
- Rozzak
- Sazza (if alive and freed during )
- Scrying Eye
- Skrut
- Zurga (if patrolling nearby)
Encounter details[edit | edit source]
Accompanied by Rozzak and Skrut, Minthara can be found at the war table in the north-eastern corner of the Shattered Sanctum at X: 333 Y: 42, planning her attack on the Emerald Grove. Sazza may join her at the table, if alive and freed beforehand. A Scrying Eye patrols the area between the library and war table, and any hostile action alerts the eye, which in turn could alert nearby enemies. Disabling the eye, such as pushing it into the nearby chasm, is the most reliable solution. Near the war table, overlooking the northern-most chasm, is a war drum. Hostile goblins attempt to use it to alert allies in a large radius, including the entire Dror Ragzlin throne room. Zurga may also join if she was patrolling nearby when the combat started. It might be best to stealthily destroy the drum before the fight begins.
Minthara can cast an array of paladin and general spells: her signature to buff herself or an ally, as well as to teleport, to incapacitate enemies, on her allies, on an enemy, and to restore a large portion of health to her or an ally. She may also encase the target in Faerie Fire on a miss, once per short rest, thanks to her mace Xyanyde, while having immunity to being pushed or knocked Prone while concentrating, thanks to her Boots of Striding. Wielding a weapon in each hand and sporting an , she can cast up to 3 times in one turn, making her a formidable foe.
Tactics[edit | edit source]
It is best to prioritize or incapacitate her quickly. Her nearby goblin allies quickly swarm the party, which might call for use of crowd control spells to manage the dangers. The room has a big chasm drop in the middle, which can be utilised to shove enemies into for an easy kill, albeit losing all their loot. The bridge over the chasm that connects the library and the war table areas can be collapsed by attacking its wooden supports, preventing reinforcements from arriving as easily, or preventing Minthara from closing the distance if engaged at range.
Finally, Minthara can be killed effortlessly by agreeing to raid the grove during dialogue. Once the deal is struck, she marshals the goblins, eventually crossing the wooden bridge above the chasm. This gives the party an opportunity to collapse the bridge under her, killing her instantly, but her loot is lost as a result. (Except the Spider's Lyre, which respawns on the nearby ledge after a long rest.)
Loot[edit | edit source]
Minthara can be killed and looted. She has the same items as her starting equipment, except for her underwear. If knocked unconscious, she drops the underwear, but does not drop a Mind Flayer Parasite Specimen or supply pack.
If all equipment and clothing are looted from her and she is left unconscious, she reappears in Act Two at Moonrise Towers in a new set of camp clothes including camp shoes and underwear.