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== Events of Baldur's Gate 3 == | == Events of Baldur's Gate 3 == | ||
===Prologue === | ===Prologue === | ||
Us can be found trapped inside the head of Myrnath, who is strapped to a chair with the top of his skull removed, in the second room aboard the Nautiloid. Passing an [[ | Us can be found trapped inside the head of Myrnath, who is strapped to a chair with the top of his skull removed, in the second room aboard the Nautiloid. Passing an [[Ability Check]] results in freeing it. When freed, it will initially start with the [[Newborn (Condition)|Newborn]] condition: temporarily lowering its max HP to 11 and its AC to 7. This only lasts a few turns, however. | ||
If also passing the [[Dexterity]] ability check "Mutilate the brain.", Us will end up | If also passing the [[Dexterity]] ability check "Mutilate the brain.", Us will end up {{cond|Lobotomised|lobotomised}}, reducing their [[Intelligence]] from 12 to 8, and reducing movement from 9 m / 30 ft to 6 m / 20 ft. This condition is permanent and cuts Us from the rest of the hive mind, allowing to attack other Intellect Devourers on the nautiloid without turning Us hostile. If failing the dexterity check, Us will flee instead, turning it and all other Intellect Devourers hostile. The Dark Urge will have {{advantage}} SPLIT-SPLATTER! on this Dexterity check. | ||
Once freed, Us will urge to head to the [[Prologue#Helm_Of_The_Nautilod|Helm Room]]. Options to either tell Us to go away, to attack it, or to ask it to join the party will be present. Us will agree if asked to join. | Once freed, Us will urge to head to the [[Prologue#Helm_Of_The_Nautilod|Helm Room]]. Options to either tell Us to go away, to attack it, or to ask it to join the party will be present. Us will agree if asked to join. | ||
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As a summon, Us has an increased 55 hit points, and resistances to physical and Necrotic damage. Us' appearance changes also; its veins becomes more pronounced and it gains an overall more pale appearance, with a green glow on its underside. Its bonelike spines protrude more prominently, and its tendrils gain thorn-like protrusions. | As a summon, Us has an increased 55 hit points, and resistances to physical and Necrotic damage. Us' appearance changes also; its veins becomes more pronounced and it gains an overall more pale appearance, with a green glow on its underside. Its bonelike spines protrude more prominently, and its tendrils gain thorn-like protrusions. | ||
If lobotomized | If lobotomized in Act one, us will still have its {{cond|Lobotomised|lobotomised}} condition. | ||
After leaving the Mind Flayer Colony Us will remain with the party. It mentions that it will appear as a "kitty" to anyone besides the party. | After leaving the Mind Flayer Colony Us will remain with the party. It mentions that it will appear as a "kitty" to anyone besides the party. | ||
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== Gallery == | == Gallery == | ||
<gallery heights=" | <gallery heights="250" mode="packed"> | ||
Intellect Devourer Model.png|Us' basic intellect devourer model | Intellect Devourer Model.png|Us' basic intellect devourer model | ||
Greenintellectdevourer.png|Summon Us | Greenintellectdevourer.png|Summon Us |
Latest revision as of 23:23, 12 October 2024
Us is an Intellect Devourer and Attached Follower met during the Prologue of Baldur's Gate 3. It can be found aboard the Nautiloid, trapped inside the head of an elf named Myrnath.
Events of Baldur's Gate 3[edit | edit source]
Prologue[edit | edit source]
Us can be found trapped inside the head of Myrnath, who is strapped to a chair with the top of his skull removed, in the second room aboard the Nautiloid. Passing an Ability Check results in freeing it. When freed, it will initially start with the Newborn condition: temporarily lowering its max HP to 11 and its AC to 7. This only lasts a few turns, however.
If also passing the Dexterity ability check "Mutilate the brain.", Us will end up , reducing their Intelligence from 12 to 8, and reducing movement from 9 m / 30 ft to 6 m / 20 ft. This condition is permanent and cuts Us from the rest of the hive mind, allowing to attack other Intellect Devourers on the nautiloid without turning Us hostile. If failing the dexterity check, Us will flee instead, turning it and all other Intellect Devourers hostile. The Dark Urge will have Advantage SPLIT-SPLATTER! on this Dexterity check.
Once freed, Us will urge to head to the Helm Room. Options to either tell Us to go away, to attack it, or to ask it to join the party will be present. Us will agree if asked to join.
Us will disappear after the crash.
Act Two[edit | edit source]
If Us survives the Prologue it can later be found in the Morgue within the Mind Flayer Colony. It has been labelled an aberrant and as a result is caged. If freeing it, Summon Us will allow to get Us as an ally once per short rest.
As a summon, Us has an increased 55 hit points, and resistances to physical and Necrotic damage. Us' appearance changes also; its veins becomes more pronounced and it gains an overall more pale appearance, with a green glow on its underside. Its bonelike spines protrude more prominently, and its tendrils gain thorn-like protrusions.
If lobotomized in Act one, us will still have its condition.
After leaving the Mind Flayer Colony Us will remain with the party. It mentions that it will appear as a "kitty" to anyone besides the party.
Attacks and abilities[edit | edit source]
Related items[edit | edit source]
Gallery[edit | edit source]
Notes[edit | edit source]
- Us is one of the few characters with multiple voice actors.
- When entering the Helm Room of the Nautiloid, the Mind Flayer there will order them to connect the transponder. Should Us be the only one to enter the room, the mind flayer will have specific dialogue to order Us to find a thrall instead.
- Us is a completely independent type of summon. It can be used simultaneously with any other summon such as Find Familiar or Ranger's Companion.
External links[edit | edit source]
Us on the Forgotten Realms Wiki
- Resistant to Non-Magical Slashing
- Resistant to Non-Magical Piercing
- Resistant to Non-Magical Bludgeoning
- Resistant to all Necrotic
- Pages with hp but no explorer hp
- Pages with hp but no tactician hp
- Infoboxes with no images
- Aberrations
- Intellect Devourers
- Characters
- Characters in the Nautiloid
- Characters in the Mind Flayer Colony
- Characters in Act One
- Characters in Act Two
- Attached Followers