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Smythin: Difference between revisions
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| family = | | family = | ||
| level = 1 | | level = 1 | ||
| size = Medium | | size = [[Medium]] | ||
| type = Humanoid | | type = [[Humanoid]] | ||
| ac= 10 | | ac= 10 | ||
| hp = 7 | | hp = 7 | ||
| t hp = 7 | |||
| movement m = 9 | | movement m = 9 | ||
| xp = 1 | |||
| weight kg = 75 | | weight kg = 75 | ||
| str = 10 | | str = 10 | ||
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| passives = Opportunity Attack | | passives = Opportunity Attack | ||
}} | }} | ||
'''Smythin''' is a human found in the [[ | '''Smythin''' is a human found in the [[Goblin Camp]] during [[Act One]]. | ||
== Involvement == | == Involvement == | ||
As the party approaches the area above the spider pit, they | === Act One === | ||
As the party approaches the area above the spider pit in the [[Shattered Sanctum]] of the Goblin Camp, they encounter goblin warriors {{CharLink|Druk}} and {{CharLink|Bez}} planning to push Smythin into the pit. If they are left alone, Smythin will be shoved and die on impact. | |||
It is possible to save Smythin if Druk and Bez are killed or removed from the room. This can be done in a number of ways, such as pushing or throwing the goblins themselves into the pit. To | It is possible to save Smythin if Druk and Bez are killed or removed from the room. This can be done in a number of ways, such as pushing or throwing the goblins themselves into the pit. To prevent the entire camp from becoming hostile toward the party, you can throw a {{SmRarityItem|Potion of Invisibility}} at Smythin. Alternatively, a party member can cast {{SAI|Fog Cloud}} over the area or use stealth. | ||
If Smythin is saved, he | If Smythin is saved, he flees and disappears permanently. | ||
If arriving in the camp for the first time with {{CharLink|Sazza}} as an [[Attached Follower]], Smythin will not spawn at all. | |||
== Notes == | |||
==Notes== | |||
{{notebegin}} | {{notebegin}} | ||
* Smythin can be drawn toward the party with [[Command: Approach]], | * Smythin can be drawn toward the party with [[Command: Approach]]; however, if he does not move far enough away from the goblins, Druk will run up to him and shove him anyway. | ||
* Regardless of | * Regardless of whether Smythin falls, once Smythin is shoved, he will die. | ||
* Saving Smythin grants [[Inspiration]] to a character with the [[Folk Hero]] background. | * Saving Smythin grants [[Inspiration]] to a character with the [[Folk Hero]] background. | ||
{{noteend}} | {{noteend}} |
Latest revision as of 01:45, 23 November 2024
Involvement[edit | edit source]
Act One[edit | edit source]
As the party approaches the area above the spider pit in the Shattered Sanctum of the Goblin Camp, they encounter goblin warriors Druk and Bez planning to push Smythin into the pit. If they are left alone, Smythin will be shoved and die on impact.
It is possible to save Smythin if Druk and Bez are killed or removed from the room. This can be done in a number of ways, such as pushing or throwing the goblins themselves into the pit. To prevent the entire camp from becoming hostile toward the party, you can throw a Potion of Invisibility at Smythin. Alternatively, a party member can cast over the area or use stealth.
If Smythin is saved, he flees and disappears permanently.
If arriving in the camp for the first time with Sazza as an Attached Follower, Smythin will not spawn at all.
Notes[edit | edit source]
- Smythin can be drawn toward the party with Command: Approach; however, if he does not move far enough away from the goblins, Druk will run up to him and shove him anyway.
- Regardless of whether Smythin falls, once Smythin is shoved, he will die.
- Saving Smythin grants Inspiration to a character with the Folk Hero background.
External links[edit | edit source]
- Smythin on the Forgotten Realms Wiki