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User:Pjotr of the East/Sandbox: Difference between revisions

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{| style="width:100%;"
compete, incomplete, partial
|-
 
! style="text-align:left; width:50%;" | List 1
{{Todo
! style="text-align:left; width:50%;" | List 2
| status = incomplete
|-
| unhide = yes
| valign="top" |
| Add a page in which it is compared when different long lasting AoE damage spells do damage.
* Item 1
|
* Item 2
* Cloudkill, Cload of Daggers, Evard's Black Tentacles, Hunger of Hadar, Insect Plague, Moonbeam, Wall of X. Others?
* Item 3
* Make a table with the following info:
| valign="top" |
** Can it be recasted each turn?
* Item A
** When does it do damage?
* Item B
*** When cast
* Item C
*** At the beginning of each character's turn
* Item A
*** At the beginning or the round
* Item B
*** At the end of each character's turn
* Item C
*** At the end or the round
| valign="top" |
*** When a character moves in the affected area (for how far?)
* Item A
*** When recasted
* Item B
*** When re-entered?
* Item C
** How many times is it possible to apply damage to the same target per round with it?
* Item A
** Damage?
* Item B
** Saving throws?
* Item C
Subgoals:
* Item A
{{Todo | Add the page | status = incomplete}}
* Item B
{{Todo | Add first draft of the table (XXXLeave question marks to the cells that should be tested)| status =  incomplete}}
* Item C
}}
|}
 
{{Todo
| status = incomplete
| unhide = yes
| Improve DC scripting so that each source for the condition shows correct DC.
|
For example, for Web the DC [[Web (surface)|here]] should have no value (as it depends on the source), [[Web (Spider Wild Shape)|here]] it should be Spell DC, and [[Web Grenade|here]] it should be 12 (as it is).
 
Add here conditions whose values needs correction:
*Web
*Entangled
*Grease
*Poisoned (Poison Cloud)
}}
 
{{Todo
| status = incomplete
| unhide = yes
| Add to each condition page when duration is reduced.
|
At the moment, this is mentioned on some pages in the list of properties (see for example {{cond|stunned}}), but this is such an important property that, in my opinion (Pjotr of the East), this could be added to the bullet listing above the list of properties, so that it would be seen also on pages that refer to that condition (for example {{SAI|Electrified Flail}}).
}}
 
{{Todo
| status = incomplete
| unhide = yes
| Fix the durations in [[List of 6th level spells|this]] table and other level tables.
|
For example, Wall of Thorns duration is missing.
 
Subgoals:
{{Todo | List of 1th level spells | status = incomplete}}
{{Todo | List of 2th level spells | status = incomplete}}
{{Todo | List of 3th level spells | status = incomplete}}
{{Todo | List of 4th level spells | status = incomplete}}
{{Todo | List of 5th level spells | status = incomplete}}
{{Todo | List of 6th level spells | status = incomplete}}
}}
DONE
{{Todo
| status = incomplete
| unhide = yes
| Add a page that lists all the ways of applying invulnerability to an enemy.
|
There already is a good list in [[List of sources of resistances|this]] page, but it would be much easier to find if there was also an own page for it.
}}
 
{{Todo
| status = incomplete
| unhide = yes
| Add a page that lists all the ways to prevent enemy from using certain resources.
|
*Action: Otto's Irrestibile Dancing, Slow (either Action or Bonus Action), Stinking Cloud
*Bonus Action: Slow (either Action or Bonus Action
*Reaction: Daze, Flurry of Blows: Stagger, Lightning Aura, Slow, Socking Grasp, Shocking Sting
{{Todo | Add page | status = incomplete}}
{{Todo | Add the ways listed above | status = incomplete}}
}}
 
{{Todo
| status = incomplete
| unhide = yes
| Add to a proper trading page when traders restock their items.
|
*At least on each long rest and accepted level ups.
*List also the ''forced long rest'' such as after Act One camp party.
*Add alsoo which items they drop, when they arer killledd. XXX3 most expennsive  ones?
}}
 
{{Todo
| status = incomplete
| unhide = yes
| Add to [[Resting|restin page]] a table that compares effect of different kinds of rests.
|
*On columns different kinds of rests: short rest, long rest, Restoration Pod, ...
*On rows different resources, spell bonuses, temporary bonuses, ...
}}
 
{{Todo
| status = incomplete
| unhide = yes
| Figure out why traders sometimes have huge amount of money (10000 - 20000) even though you haven't bought that much from them. Add the mechanics to a proper trading page.
|
One prerequisite but not the whole reason for this might be taking many level ups during same long rest.
}}
 
{{Todo
| status = incomplete
| unhide = yes
| Add a list of things that can be applied with Spirit Guardians spells.
|
It might be also useful to list also the ones that doesn't work at least to discussion page if not to the actual page.
* Work:
**Reverb gloves and boots
**Radiant or amrour
**Daze ring
* Does not work:
**Radiant orb ring
**Spellsparkler
**Mental Fatigue ring
**Reverb amulet (obviously)
**Kereska
}}
 
{{Todo
| status = incomplete
| unhide = yes
| Add a list of ways how to apply Arcane Acuity multiple times with one attack or other action.
|
It might be also useful to list also the ones that doesn't work at least to discussion page if not to the actual page.
* Work:
**Arrow of many things
*Does not work:
**
}}
 
{{Todo
| status = incomplete
| unhide = yes
| Add a page in which different light sources a compared, prefereably in a table.
|
Sources:
*Dancing Light
*Light
*Produce Flame
*Daylight
*Hearthlight Bomb
*Radiating Orb
*Selune's Blessing: Moonmote Aura
*Fire Shield
*Real sunlight
*Other?
Which of the sources
*trigger Sunlight Sensitivity
*trigger Sunlight Weakness
*trigger Sunlight Hypersensitivity
*suffices for triggering Callous Glow property
*suffices for triggering Arcane Radiance property
*do something else
*is suppressed in Reithwin Town
*is suppressed outside Reithwin Town in Act Two
*is suppressed somewehre else?
}}
 
{{Todo
| status = incomplete
| unhide = yes
| Research what is the exact connection between poison damage immunity and some poison type property immunities.
|
Most poison damage immune enemies are immune to poison coatings, but, for example, Ketheric Thorm is not immune to Crawler Mucus.
}}
 
{{Todo
| status = incomplete
| unhide = yes
| Research when a Prone causes enemies to lose turn even when it's movemment speed is not reduced below 50 %.
|
In Prone condition page it is explained well how 2 turn prone + movement reduction will skip character's turn. But sometimes this happens even when moveent is not reduced. Is tis just a bug, or is there some reasonable mechanics behind it?
}}
 
{{Todo
| status = incomplete
| unhide = yes
| Explain how exactly Arcane Acuity turns from Battlemage's Power elixi work.
|
Sometimes you have 3 turns and someties 2 even though you haven't drunk some other elixir (after which turns will reduce to zero one at a time).
}}
 
{{Todo
| status = incomplete
| unhide = yes
| What does property "Spells cast might be delayed for one turn" in Slow spell mean?
|
Does this actually work, and if so, how exactly?
}}
 
{{Todo
| status = incomplete
| unhide = yes
| Add to the description of a spell/condition if there is a saving throw at the end of each turn.
|
This is missing at least form Blind spell. However, there is no such saving throws for Rend Vision of the Wild Shape Crow.
}}
 
{{Todo
| status = incomplete
| unhide = yes
| Add a page in which different types of visibility affecting areas are compared in a table.
|
*Fog, Darkness, Hunger of Hadar, Heavy Obscurity, Light Obscurity, ...
*The clouds that have no effect can be left out of the table, but they should be mentioned in a list to show that they have been considered and are similar in this sense.
*Compared properties:
**Does it give Blind?
**Can you make ranged attacks or other types of actions into or out it? Does this depend on distance?
**What gives immunity to it? Blind immunity, Devil's Sight, Darkvision, Superior Darkvision, ...
**How can it be canceled? Thunderwave/Gust of Wind, other are on top of it, light, ...
}}
 
{{Todo
| status = incomplete
| unhide = yes
| Add the Spell DC ability for each summoned/wild shape creature.
|
Subgoals (Check a box when ''every'' creature of that category has been dealt with):
{{Todo | {{SAI|Animate Dead}} | status = incomplete}}
{{Todo | {{SAI|Conjure Elemental}} | status = incomplete}}
{{Todo | {{SAI|Conjure Minor Elemental}} | status = incomplete}}
{{Todo | {{SAI|Conjure Woodland Being}} | status = incomplete}}
{{Todo | {{SAI|Create Undead}} | status = incomplete}}
{{Todo | {{SAI|Danse Macabre}} | status = incomplete}}
{{Todo | {{SAI|Fallen Lover}} | status = incomplete}}
{{Todo | {{SAI|Find Familiar}} | status = incomplete}}
{{Todo | {{SAI|Fungal Infestation}} | status = incomplete}}
{{Todo | {{SAI|Guardian of Faith}} | status = incomplete}}
{{Todo | {{SAI|Planar Ally}} | status = incomplete}}
{{Todo | {{SAI|Ranger's Companion}} | status = incomplete}}
{{Todo | {{SAI|Sights of the Seelie: Summon Deva}} | status = incomplete}}
{{Todo | {{SAI|Spiritual Weapon}} | status = incomplete}}
}}
 
{{Todo
| status = incomplete
| unhide = yes
| Add a similar page for check bonuses as [[List of features and items that affect saving throws|this one]] for saving throw bonuses.
|
Subgoals:
{{Todo | Add the page and some section titles (Can be done easily by copying the previously mentioned page)| status = incomplete}}
}}
 
{{Todo
| status = incomplete
| unhide = yes
| Add to each if it is granted by a scroll.
|
Subgoals:
{{Todo | Cantrips| status = incomplete}}
{{Todo | Level 1| status = incomplete}}
{{Todo | Level 2| status = incomplete}}
{{Todo | Level 3| status = incomplete}}
{{Todo | Level 4| status = incomplete}}
{{Todo | Level 5| status = incomplete}}
{{Todo | Level 6| status = incomplete}}
}}
 
{{Todo
| status = incomplete
| unhide = yes
| Add a list of scrolls which are not sold by most traders. At lest Disguise Self is not sold by Act One and Two traders. If they are sold by some traders, add those names
|
}}
 
{{Todo
| status = incomplete
| unhide = yes
| Explain when exactly Legendary Action: Mind-Claw of Tu'narath is triggered.
|
There are many different cases when you can attack W'wargaz or his minions without triggering this action.
}}

Latest revision as of 00:03, 3 April 2025

compete, incomplete, partial

Ico Checkbox.webp
Add a page in which it is compared when different long lasting AoE damage spells do damage.
  • Cloudkill, Cload of Daggers, Evard's Black Tentacles, Hunger of Hadar, Insect Plague, Moonbeam, Wall of X. Others?
  • Make a table with the following info:
    • Can it be recasted each turn?
    • When does it do damage?
      • When cast
      • At the beginning of each character's turn
      • At the beginning or the round
      • At the end of each character's turn
      • At the end or the round
      • When a character moves in the affected area (for how far?)
      • When recasted
      • When re-entered?
    • How many times is it possible to apply damage to the same target per round with it?
    • Damage?
    • Saving throws?

Subgoals:

Ico Checkbox.webp
Add the page
Ico Checkbox.webp
Add first draft of the table (XXXLeave question marks to the cells that should be tested)
Ico Checkbox.webp
Improve DC scripting so that each source for the condition shows correct DC.

For example, for Web the DC here should have no value (as it depends on the source), here it should be Spell DC, and here it should be 12 (as it is).

Add here conditions whose values needs correction:

  • Web
  • Entangled
  • Grease
  • Poisoned (Poison Cloud)
Ico Checkbox.webp
Add to each condition page when duration is reduced.

At the moment, this is mentioned on some pages in the list of properties (see for example Stunned Stunned), but this is such an important property that, in my opinion (Pjotr of the East), this could be added to the bullet listing above the list of properties, so that it would be seen also on pages that refer to that condition (for example Electrified Flail Electrified Flail).

Ico Checkbox.webp
Fix the durations in this table and other level tables.

For example, Wall of Thorns duration is missing.

Subgoals:

Ico Checkbox.webp
List of 1th level spells
Ico Checkbox.webp
List of 2th level spells
Ico Checkbox.webp
List of 3th level spells
Ico Checkbox.webp
List of 4th level spells
Ico Checkbox.webp
List of 5th level spells
Ico Checkbox.webp
List of 6th level spells

DONE

Ico Checkbox.webp
Add a page that lists all the ways of applying invulnerability to an enemy.

There already is a good list in this page, but it would be much easier to find if there was also an own page for it.

Ico Checkbox.webp
Add a page that lists all the ways to prevent enemy from using certain resources.
  • Action: Otto's Irrestibile Dancing, Slow (either Action or Bonus Action), Stinking Cloud
  • Bonus Action: Slow (either Action or Bonus Action
  • Reaction: Daze, Flurry of Blows: Stagger, Lightning Aura, Slow, Socking Grasp, Shocking Sting
Ico Checkbox.webp
Add page
Ico Checkbox.webp
Add the ways listed above
Ico Checkbox.webp
Add to a proper trading page when traders restock their items.
  • At least on each long rest and accepted level ups.
  • List also the forced long rest such as after Act One camp party.
  • Add alsoo which items they drop, when they arer killledd. XXX3 most expennsive ones?
Ico Checkbox.webp
Add to restin page a table that compares effect of different kinds of rests.
  • On columns different kinds of rests: short rest, long rest, Restoration Pod, ...
  • On rows different resources, spell bonuses, temporary bonuses, ...
Ico Checkbox.webp
Figure out why traders sometimes have huge amount of money (10000 - 20000) even though you haven't bought that much from them. Add the mechanics to a proper trading page.

One prerequisite but not the whole reason for this might be taking many level ups during same long rest.

Ico Checkbox.webp
Add a list of things that can be applied with Spirit Guardians spells.

It might be also useful to list also the ones that doesn't work at least to discussion page if not to the actual page.

  • Work:
    • Reverb gloves and boots
    • Radiant or amrour
    • Daze ring
  • Does not work:
    • Radiant orb ring
    • Spellsparkler
    • Mental Fatigue ring
    • Reverb amulet (obviously)
    • Kereska
Ico Checkbox.webp
Add a list of ways how to apply Arcane Acuity multiple times with one attack or other action.

It might be also useful to list also the ones that doesn't work at least to discussion page if not to the actual page.

  • Work:
    • Arrow of many things
  • Does not work:
Ico Checkbox.webp
Add a page in which different light sources a compared, prefereably in a table.

Sources:

  • Dancing Light
  • Light
  • Produce Flame
  • Daylight
  • Hearthlight Bomb
  • Radiating Orb
  • Selune's Blessing: Moonmote Aura
  • Fire Shield
  • Real sunlight
  • Other?

Which of the sources

  • trigger Sunlight Sensitivity
  • trigger Sunlight Weakness
  • trigger Sunlight Hypersensitivity
  • suffices for triggering Callous Glow property
  • suffices for triggering Arcane Radiance property
  • do something else
  • is suppressed in Reithwin Town
  • is suppressed outside Reithwin Town in Act Two
  • is suppressed somewehre else?
Ico Checkbox.webp
Research what is the exact connection between poison damage immunity and some poison type property immunities.

Most poison damage immune enemies are immune to poison coatings, but, for example, Ketheric Thorm is not immune to Crawler Mucus.

Ico Checkbox.webp
Research when a Prone causes enemies to lose turn even when it's movemment speed is not reduced below 50 %.

In Prone condition page it is explained well how 2 turn prone + movement reduction will skip character's turn. But sometimes this happens even when moveent is not reduced. Is tis just a bug, or is there some reasonable mechanics behind it?

Ico Checkbox.webp
Explain how exactly Arcane Acuity turns from Battlemage's Power elixi work.

Sometimes you have 3 turns and someties 2 even though you haven't drunk some other elixir (after which turns will reduce to zero one at a time).

Ico Checkbox.webp
What does property "Spells cast might be delayed for one turn" in Slow spell mean?

Does this actually work, and if so, how exactly?

Ico Checkbox.webp
Add to the description of a spell/condition if there is a saving throw at the end of each turn.

This is missing at least form Blind spell. However, there is no such saving throws for Rend Vision of the Wild Shape Crow.

Ico Checkbox.webp
Add a page in which different types of visibility affecting areas are compared in a table.
  • Fog, Darkness, Hunger of Hadar, Heavy Obscurity, Light Obscurity, ...
  • The clouds that have no effect can be left out of the table, but they should be mentioned in a list to show that they have been considered and are similar in this sense.
  • Compared properties:
    • Does it give Blind?
    • Can you make ranged attacks or other types of actions into or out it? Does this depend on distance?
    • What gives immunity to it? Blind immunity, Devil's Sight, Darkvision, Superior Darkvision, ...
    • How can it be canceled? Thunderwave/Gust of Wind, other are on top of it, light, ...
Ico Checkbox.webp
Add the Spell DC ability for each summoned/wild shape creature.
Ico Checkbox.webp
Add a similar page for check bonuses as this one for saving throw bonuses.

Subgoals:

Ico Checkbox.webp
Add the page and some section titles (Can be done easily by copying the previously mentioned page)
Ico Checkbox.webp
Add to each if it is granted by a scroll.

Subgoals:

Ico Checkbox.webp
Cantrips
Ico Checkbox.webp
Level 1
Ico Checkbox.webp
Level 2
Ico Checkbox.webp
Level 3
Ico Checkbox.webp
Level 4
Ico Checkbox.webp
Level 5
Ico Checkbox.webp
Level 6
Ico Checkbox.webp
Add a list of scrolls which are not sold by most traders. At lest Disguise Self is not sold by Act One and Two traders. If they are sold by some traders, add those names
Ico Checkbox.webp
Explain when exactly Legendary Action: Mind-Claw of Tu'narath is triggered.

There are many different cases when you can attack W'wargaz or his minions without triggering this action.