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Heat Set: Difference between revisions

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The Heat Set is a set of equipment that helps the user with the {{Cond|Heat}} condition. It consists of the following pieces :  
The Heat Set is a set of equipment that helps the user with the {{Cond|Heat}} condition. Synergizes with items from the [[Fire set]], which are not duplicated here. The set consists of the following pieces :  
{| class="wikitable"
{{Table alignment}}
|+Heat Set
{| class="wikitable defaultleft col1center sortable"
!Name
!Name
!Type
!Slot
!Effect
!Effect
|-
|-
|{{MdRarityItem|Dragon's Grasp}}
|{{Image rarity item|Cinder Shoes}}
|[[Weapon|Weapons]] (Handaxe)
|{{Equipment slot|Footwear}} ([[Footwear#Non-Armour|Non-Armour]])
|'''Burned Alive:''' Deals an additional {{DamageText|1d4|Slashing}} damage to {{Cond|Burning}} targets.
|{{Passive|Cinders}}
|-
|-
|{{MdRarityItem|Exterminator's Axe}}
|{{Image rarity item|Fireheart}}
|[[Weapon|Weapons]] (Greataxe)
|{{Equipment slot|Amulet}}
|'''Scourge of Pests:''' Deals an additional {{DamageText|1d6|Fire}} damage to [[Plant]]s, [[Myconid]]s, and [[Small]] creatures.
|{{Passive|Fervent Flames}}
|-
|-
|{{MdRarityItem|Everburn Blade}}
|{{Image rarity item|Hellfire Greataxe}}
|[[Weapon|Weapons]] (Greatsword)
|{{Equipment slot|Main Hand Melee}} ([[Greataxes|Greataxe]])
|Deal an additional {{DamageText|1d4|Fire}} damage.
|-
|{{MdRarityItem|Gold Wyrmling Staff}}
|[[Weapon|Weapons]] (Quarterstaff)
|
|
*Deal an additional {{DamageText|1d4|Fire}} damage.  
* Deal an additional {{DamageText|1d6|Fire}} damage.
*Gain access to the {{SAI|Fire Bolt}} cantrip.
{{Passive|Thermodynamo}}}
|-
{{WeaponAction|Hellflame Cleave}}
|{{MdRarityItem| Hellfire Greataxe }}
|[[Weapon|Weapons]] (Greataxe)
|
*'''Thermodynamo :''' Whenever you deal damage with this weapon, you gain 2 turns of {{Cond|Heat}}.
*Deal an additional {{DamageText|1d6|Fire}} damage.
*{{SAI|Hellflame Cleave|w=40}} weapon action
|-
|{{MdRarityItem|Incandescent Staff}}
|[[Weapon|Weapons]] (Quarterstaff)
|
*{{SAI|Fireball|w=40}}: Cast as a level 3 [[Spells|spell]] ({{recharge|long rest}}).
*Gain access to the {{SAI|Fire Bolt}} cantrip.
*Ranged [[Spell Attack]] + 1.
*Also grants resistance to {{DamageColor|Fire}} damage.
|-
|{{MdRarityItem|Skybreaker}}
||[[Weapon|Weapons]] (Light Hammer)
|{{SAI|Searing Smite|w=40}}: Cast as a level 1 [[Spells|spell]] ({{recharge|long rest}}).
|-
|{{MdRarityItem|Staff of a Mumbling Wizard}}
|[[Weapon|Weapons]] (Quarterstaff)
|Gain access to the cantrip {{SAI|Firebolt?}}.
|-
|{{MdRarityItem| Thermodynamo Axe  }}
|[[Weapon|Weapons]] (Battleaxe)
|'''Thermodynamo :''' Whenever you deal damage with this weapon, you gain 2 turns of {{Cond|Heat}}.
|-
|{{MdRarityItem|Shield of Scorching Reprisal}}
|[[Shield]]
|'''Blazing Retaliation:''' Huddle behind your shield to increase your {{ArmourClass}} by 1 and deal {{DamageText|1d6|Fire}} when a creature misses you ({{recharge|short rest}}).
|-
|{{MdRarityItem| Helldusk Helmet  }}
|[[Headwear]] ([[Headwear#Non-Armour|Non-Armour]])
|'''{{SAI|Immolating Gaze|w=40}}:''' Sear and {{Cond|Frightened|Frighten}} a target with nothing but your glower. You deal an additional {{DamageText|2d8|Fire}} damage against {{Cond|Burning}} creatures.
|-
|{{MdRarityItem|Circlet of Blasting}}
|[[Headwear]] ([[Headwear#Non-Armour|Non-Armour]])
|Cast {{SAI|Scorching Ray}} once per long rest.
|-
|{{MdRarityItem|Hat of Fire Acuity}}
|[[Headwear]] ([[Headwear#Non-Armour|Non-Armour]])
|Gain 2 stacks of {{Cond|Arcane Acuity}} each time you deal {{damage color|Fire}} damage.
|-
|{{MdRarityItem|Pyroquickness Hat}}
|[[Headwear]] ([[Headwear#Non-Armour|Non-Armour]])
|Gain an additional {{Action|Bonus}} when you cast a non-cantrip {{damage color|Fire}} spell.
|-
|{{MdRarityItem| Obsidian Laced Robe  }}
|[[Clothing]]
|
* '''Flaming Revenge:''' On a successful {{SavingThrow}} against a foe's [[spell]], deal {{DamageText|1d4 + [[proficiency bonus]]|Fire}} damage to them.
* Grants [[Resistance]] to {{DamageColor|Fire|Fire}} damage.
|-
|{{MdRarityItem| Infernal Robe }}
|[[Clothing]]
|
*'''{{SAI|Fire Shield (Warm)|w=40}}:''' Cast as a level 4 [[Spells|spell]] ({{recharge|long rest}}).
*Grants [[Resistance]] to {{DamageColor|Fire|Fire}} damage.
|-
|{{MdRarityItem|Emblazoned Plate of the Marshal}}
|[[Armour]] ([[Armour#List_of_heavy_armour|Heavy Armour]])
|
*'''{{SAI|Fire Shield|w=40}}:''' Cast as a level 4 [[Spells|spell]] ({{recharge|long rest}}).
*Grants [[Resistance]] to {{DamageColor|Fire|Fire}} damage.
|-
|{{MdRarityItem|Flawed Helldusk Armour}}:
|[[Armour]] ([[Armour#List_of_heavy_armour|Heavy Armour]])
|When you are hit by a foe within {{Distance|m=2|ft=7}}, it might take {{DamageText|1d4|Fire}} damage.
|-
|{{MdRarityItem|Helldusk Armour}}
|[[Armour]] ([[Armour#List_of_heavy_armour|Heavy Armour]])
|
*'''Flaming Revenge:''' On a successful {{SavingThrow}} against a foe's [[spell]], deal {{DamageText|1d4 + [[proficiency bonus]]|Fire}} damage to them.
*Grants [[Resistance]] to {{DamageColor|Fire|Fire}} damage.
*Grants [[Immunity]] to [[Burning (Condition)|Burning]].
|-
|{{MdRarityItem|Flame Enamelled Armour}}
|[[Armour]] ([[Armour#List_of_medium_armour|Medium Armour]])
|
*'''{{SAI|Fire Shield (Warm)|w=40}}:''' Cast as a level 4 [[Spells|spell]] ({{recharge|long rest}}).
*Grants [[Resistance]] to {{DamageColor|Fire|Fire}} damage.
|-
|{{MdRarityItem|Flawed Helldusk Gloves}}
||[[Handwear]] ([[Handwear#Non-Armour|Non-Armour]])
|Weapon attacks deal an additional {{DamageText|1d4|Fire}} damage
|-
|{{MdRarityItem|Gloves of Cinder and Sizzle}}
||[[Handwear]] ([[Handwear#Non-Armour|Non-Armour]])
|
*Unarmed attacks deal an additional {{DamageText|1d4|Fire}} damage.
*{{SAI|Scorching Ray|w=40}} as a level 3 [[Spells|spell]] ({{recharge|long rest}}).
|-
|{{MdRarityItem| Gloves of Flint and Steel  }}
|[[Handwear]] ([[Handwear#Non-Armour|Non-Armour]])
|'''Hot Little Hands:''' When the wearer deals {{DamageType|Fire}} damage, the target has to succeed a [[Constitution]] {{Saving Throw}} or start {{Cond|Burning}}.
|-
|{{MdRarityItem|Helldusk Gloves}}
|[[Handwear]] ([[Handwear#Non-Armour|Non-Armour]])
|
*Weapon attacks deal an additional {{DamageText|1d6|Fire}} damage.
*{{SAI|Rays of Fire|w=40}}: Cast as a [[Spells|cantrip]] ({{recharge|short rest}}).
|-
|{{MdRarityItem| Thermoarcanic Gloves  }}
|[[Handwear]] ([[Handwear#Non-Armour|Non-Armour]])
|'''Arcane Ashes:''' Whenever you deal {{DamageType|Fire}} damage, you gain 2 turns of {{Cond|Heat}}.
|-
|{{MdRarityItem| Cinder Shoes  }}
|[[Footwear]] ([[Footwear#Non-Armour|Non-Armour]])
|Whenever you {{Cond|Burning|Burn}} an enemy, you gain 2 turns of {{Cond|Heat}}.
|-
|{{MdRarityItem|Helldusk Boots}}
|[[Footwear]] ([[Footwear#Non-Armour|Non-Armour]])
|'''Hellcrawler:''' Teleport to an area and deal {{DamageText|2d8|Fire}} damage where you land. The impact blast spreads in a 3m / 10ft zone.
|-
|-
|{{MdRarityItem| Fireheart  }}
|{{Image rarity item|Ring of Self Immolation}}
|[[Amulets]]
|{{Equipment slot|Ring}} 
|'''Fervent Flames :''' Whenever you take {{DamageType|Fire}} damage dealt by another creature, you gain 2 turns of {{Cond|Heat}}.
|{{SpellAction|Self Immolation}}
|-
|-
|{{MdRarityItem| Ring of Self Immolation }}
|{{Image rarity item|Thermoarcanic Gloves}}
|[[Rings]]
|{{Equipment slot|Gloves}} ([[Handwear#Non-Armour|Non-Armour]])
|'''{{SAI|Self Immolation|w=40}} :''' Set yourself on fire as a {{Action|Bonus}} to gain {{Cond|Heat}} for 2 turns ({{Recharge|Short Rest}}).
|{{Passive|Arcane Ashes}}
|-
|-
|{{MdRarityItem|Cindermoth Cloak}}
|{{Image rarity item|Thermodynamo Axe}}
|[[Cloaks]]
|{{Equipment slot|Main Hand Melee}} ([[Battleaxes|Battleaxe]])
|Inflicts [[Burning (Condition)|Burning]] on any foe within 2m / 7ft that damages the wearer.
|{{Passive|Thermodynamo}}}
|}
|}


[[Category:Equipment sets]]
[[Category:Equipment sets]]

Latest revision as of 16:25, 8 November 2024

The Heat Set is a set of equipment that helps the user with the Heat Heat condition. Synergizes with items from the Fire set, which are not duplicated here. The set consists of the following pieces :

Name Slot Effect

Cinder Shoes

Footwear Footwear (Non-Armour)
Cinders
Whenever you Burn Burn an enemy, you gain 2 turns of Heat Heat.

Fireheart

Amulet Amulet
Fervent Flames
Whenever you take Damage TypesFire damage dealt by another creature, you gain 2 turns of Heat Heat.

Hellfire Greataxe

Main Hand Melee Main Hand Melee (Greataxe)
  • Deal an additional 1d6Damage TypesFire damage.
Thermodynamo
Whenever you deal damage with this weapon, you gain 2 turns of Heat Heat.}
Hellflame Cleave Hellflame Cleave ()

Spew hellish flames and strike your foes.


Ring of Self Immolation

Ring Ring 
Self Immolation Self Immolation ()
Set yourself on fire to gain Heat Heat. ( Recharge: Short rest.)

Thermoarcanic Gloves

Gloves Gloves (Non-Armour)
Arcane Ashes
Whenever you deal Damage TypesFire damage, you gain 2 turns of Heat Heat.

Thermodynamo Axe

Main Hand Melee Main Hand Melee (Battleaxe)
Thermodynamo
Whenever you deal damage with this weapon, you gain 2 turns of Heat Heat.}