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Muzul: Difference between revisions

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m (Added combat-relevant skills to infobox)
 
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Portrait Muzul.png|Portrait
Portrait Muzul.png|Portrait
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| va = Harriet Kershaw
| race = [[Goblin]]
| race = [[Goblin]]
| level = 2
| level = 2
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| passives = Darkvision, Opportunity Attack
| passives = Darkvision, Opportunity Attack
| t passives = Darkvision, Fury of the Small, Opportunity Attack
| t passives = Darkvision, Fury of the Small, Opportunity Attack
| athletics = -1
| acrobatics = 0
| perception = 2
}}
}}



Latest revision as of 08:06, 11 November 2024

Devout Muzul is a goblin in the Goblin Camp in Act One. She patrols the front room of the Shattered Sanctum, near Priestess Gut. In dialogue, she shares with the party a tale of how the Absolute protected her in battle by tripping one of her opponents.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Mace
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Bless.webp
Bless Bless ()
Bless up to 3 creatures. They gain a D4 Slashing.png +1d4 bonus to Attack rolls and Saving throws.
 Range: 9 m / 30 ft
Sacred Flame.webp
Sacred Flame Sacred Flame ()
D8 Radiant.png 1d8 (1~8) Damage TypesRadiant

Engulf a target in a flame-like radiance.

DEX Save
 Range: 18 m / 60 ft

Notable loot[edit | edit source]

External links[edit | edit source]