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Stimk: Difference between revisions

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{{Infobox creature
{{Infobox creature
| name = Bugbear
| name = Bugbear
| race = [[Bugbear (race)|Bugbear]]
| race = [[Bugbear]]
| image = <gallery>
| image = <gallery>
Bugbear Model.png|Model
Bugbear Model.png|Model
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</gallery>
</gallery>
| va = Brian Caspe
| va = Brian Caspe
| size = Medium
| size = [[Medium]]
| type = [[Humanoid]]
| type = [[Humanoid]]
| faction = [[Cult of the Absolute]]
| ac = 14
| ac = 14
| e hp = 18
| e hp = 18
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| wis = 11
| wis = 11
| cha = 9
| cha = 9
 
| conditions = Drunk, Sleeping
| conditions = Drunk
| passives = Brute, Darkvision, Opportunity Attack, Tenacity (passive feature) @ Morningstar
| passives = Brute, Darkvision, Opportunity Attack, Tenacity (passive feature)
| t passives = Brute, Darkvision, Opportunity Attack, Savage Attacker, Tenacity (passive feature) @ Morningstar
}}
}}
'''Stimk''' is a [[Bugbear (Race)|Bugbear]] in the [[Goblin Camp]] in [[Act One]]. He is located on the secluded northern edge of the camp with other [[Goblin|Goblins]] who have fallen asleep from drunkenness.


Has the [[Brand of the Absolute]], making him vulnerable to [[Illithid Persuasion]].
'''Stimk''' is a [[Bugbear (Race)|bugbear]] in the [[Goblin Camp]] in [[Act One]].


== Involvement ==
== Involvement ==
If you land near him with a [[Jump]], he will wake up hung over. If you are a [[Drow]] he will complain before going back to sleep. Otherwise, you can attempt varying skill checks to avoid a fight:
=== Act One ===
Stimk can be found on the northern edge of the Goblin Camp with several other [[Goblin|goblins]] and a bugbear who have fallen into a drunk slumber. If the party attack the cracked wall to gain entry into the [[Shattered Sanctum]], it causes all nearby enemies to wake up and initiate combat. The party can also startle Stimk awake by landing nearby with a {{SAI|Jump}}. It is possible to avoid combat by passing a skill check.


* {{Dialogue option|SLEEP, OR '''DIE.''' YOUR CHOICE.|tags=Barbarian|roll=Intimidation|dc=10|advantage=y}}
* {{Dialogue option|SLEEP, OR '''DIE.''' YOUR CHOICE.|tags=Barbarian|roll=Intimidation|dc=10|advantage=y}}
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* {{Dialogue option|Sleep is for the weak. I could have killed you where you lay.|roll=Intimidation|dc=15}}
* {{Dialogue option|Sleep is for the weak. I could have killed you where you lay.|roll=Intimidation|dc=15}}
* {{Dialogue option|Huh? I was sleeping with the rest of you. No idea who made that racket.|roll=Deception|dc=15}}
* {{Dialogue option|Huh? I was sleeping with the rest of you. No idea who made that racket.|roll=Deception|dc=15}}
* {{Dialogue option|Sorry - I thought you might need fresh drinks.|roll=Persuasion|dc=7}} Will force a trade to happen with Stimk, who wants a drink. Giving him a alcoholic drink such as a [[Ithbank]] will do.
* {{Dialogue option|You dare speak to me like that? Go back to sleep.|tags=Illithid|roll=Wisdom|dc=2}}
* {{Dialogue option|You dare speak to me like that? Go back to sleep.|tags=Illithid|roll=Wisdom|dc=2}}


Despite his threats to kill you if woken again, no amount of disturbances will wake him up. Failing any of the checks or not giving him a proper drink will lead to a fight with his group.
Offering Stimk an alcoholic beverage such as [[Ithbank]]:
* {{Dialogue option|Sorry - I thought you might need fresh drinks.|roll=Persuasion|dc=7}}


If the cracked wall leading into the [[Shattered Sanctum]] is attacked, it will wake up Stimk and the others who will attack in anger.
Despite threatening to kill the party if woken up again, no amount of disturbance will force Stimk from another slumber. Failing any of the above checks will cause combat to initiate.


== Combat ==
== Combat ==
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{{Feature box|Main Hand Attack|item=Morningstar}}
{{Feature box|Main Hand Attack|item=Morningstar}}
{{Feature box|Throw|item=Javelin}}
{{Feature box|Throw|item=Javelin}}
== Notes ==
{{notebegin}}
* Stimk grants 20 [[Experience|XP]] when killed.
{{noteend}}


== External links ==
== External links ==

Latest revision as of 06:57, 21 November 2024

Stimk is a bugbear in the Goblin Camp in Act One.

Involvement[edit | edit source]

Act One[edit | edit source]

Stimk can be found on the northern edge of the Goblin Camp with several other goblins and a bugbear who have fallen into a drunk slumber. If the party attack the cracked wall to gain entry into the Shattered Sanctum, it causes all nearby enemies to wake up and initiate combat. The party can also startle Stimk awake by landing nearby with a Jump Jump. It is possible to avoid combat by passing a skill check.

  • [BARBARIAN] [INTIMIDATION] SLEEP, OR DIE. YOUR CHOICE. (DC 10 Advantage Icon.png)
  • [HALF-ORC] [INTIMIDATION] Go back to sleep before I put you to sleep. (DC 10)
  • [INTIMIDATION] Sleep is for the weak. I could have killed you where you lay. (DC 15)
  • [DECEPTION] Huh? I was sleeping with the rest of you. No idea who made that racket. (DC 15)
  • [ILLITHID] [WISDOM] You dare speak to me like that? Go back to sleep. (DC 2)

Offering Stimk an alcoholic beverage such as Ithbank:

  • [PERSUASION] Sorry - I thought you might need fresh drinks. (DC 7)

Despite threatening to kill the party if woken up again, no amount of disturbance will force Stimk from another slumber. Failing any of the above checks will cause combat to initiate.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Morningstar
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Throw.webp
Throw Throw ()   –  Javelin
Normal weapon damage Throw a character or item from the world or your inventory. Your Strength affects how much weight you can throw. Heavier items deal more damage. The damage of weapons with the thrown property is the same as the weapon's melee damage.
 Range: 18 m / 60 ft

Notes[edit | edit source]

  • Stimk grants 20 XP when killed.

External links[edit | edit source]