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| image =  
| image =  
<gallery>
<gallery>
Zevlor-looks.png|Portrait
Zevlor-looks.png|In-game
Zevlor Model.png|Model
Zevlor Model.png|Model
Portrait Zevlor.png|Portrait
</gallery>
</gallery>
| va = Glen McCready
| va = Glen McCready
| hometown = [[Elturel]]
| hometown = [[Elturel]]
| size = Medium
| size = [[Medium]]
| type = [[Humanoid]]
| type = [[Humanoid]]
| race = [[Asmodeus Tiefling]]
| race = [[Asmodeus Tiefling]]
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| passives = Defence, Divine Health, Hellish Resistance, Opportunity Attack, Tough
| passives = Defence, Divine Health, Hellish Resistance, Opportunity Attack, Tough
}}
}}
'''Zevlor''' is the leader of a group of [[Tiefling Refugees]] who are making their way towards Baldur's Gate after being exiled from their home. He and his fellow [[Tiefling]]s are found hiding within the druid settlement at the [[Emerald Grove]].
'''Zevlor''' is the leader of a group of [[Tiefling Refugees]] who are traveling to [[Baldur's Gate]] after being exiled from their home. He and his fellow [[tiefling]]s are found hiding within the [[Emerald Grove]].
{{DiQ|We'd need an army of our own to escort us safely to Baldur's Gate, and while I don't doubt your abilities... you're no army.|Zevlor| in the Emerald Grove}}
{{DiQ|We'd need an army of our own to escort us safely to Baldur's Gate, and while I don't doubt your abilities... you're no army.|Zevlor| in the Emerald Grove}}
==Background==
==Background==
Zevlor was a Commander of the [[Hellriders]] of [[Elturel]]. After the Fall of Elturel, many people started viewing tieflings with distrust thinking their race were to blame for it. Due to this, Zevlor found himself forced to leave his position and abandon the city, taking a group of tiefling citizens with him in order to grant them a better life at the city of [[Baldur's Gate]].
Zevlor was a Commander of the [[Hellriders]] of [[Elturel]]. After the Fall of Elturel, many people started viewing tieflings with distrust thinking their race were to blame for it. Due to this, Zevlor was forced to leave his position and abandon the city, taking a group of tieflings with him in the hopes for a better life at [[Baldur's Gate]].


==Involvement==
==Involvement==
=== Act One===
=== Act One ===
 
The party meets Zevlor during the first [[Goblin]] assault at the Grove. Alongside {{CharLink|Aradin Beno|Aradin}}, {{CharLink|Wyll}}, and some of his followers, they defend the Grove against the attack.
The party finds Zevlor for the first time during the first [[Goblin]] assault to the Grove where he, alongside {{CharLink|Aradin Beno}}, {{CharLink|Wyll}} and some of his followers, defend against the attack on the gates.


After the skirmish, Zevlor requests the party's aid against {{CharLink|Kagha}} and the Goblin leaders. He offers as a reward his enchanted gloves, the {{SmRarityItem|Hellrider's Pride}}.
After the skirmish, Zevlor requests the party's aid against {{CharLink|Kagha}} and the Goblin leaders. He offers as a reward his enchanted gloves, the {{SmRarityItem|Hellrider's Pride}}.


Regardless of how the party deal with the Druid situation, if they side with the tieflings and Zevlor is still alive, he'll be extremely grateful towards the party. He'll prepare a surprise party at the [[Campsite]] with the rest of the refugees, before leading them to the city. After this, he bids them farewell and wishes to encounter the party again.
Regardless of how the party deal with the Druid situation, if they side with the tieflings and Zevlor is still alive, he'll be extremely grateful towards the party. He prepares a surprise party at the [[Campsite]] with the rest of the refugees, before leading them to the city. After this, he bids them farewell and wishes to encounter the party again.


Should the party side with {{CharLink|Minthara}} and the rest of the goblins instead, he'll furiously call the player character a traitor, and take up arms to defend his people.
Should the party side with {{CharLink|Minthara}} and the rest of the goblins instead, he'll furiously call the player character a traitor, and take up arms to defend his people.


Even if the party sides with the refugees, Zevlor can still die. If this is the case, he'll be replaced by {{CharLink|Asharak}} as the refugees' leader. If Asharak is also dead or otherwise unavailable, {{CharLink|Cerys}} will replace Zevlor. In this scenario, Cerys will only appear after the Goblin Leaders are defeated.
Even if the party sides with the refugees, Zevlor can still die. In this case, {{CharLink|Asharak}} replaces him as the refugees' leader. If Asharak is also dead or otherwise unavailable, {{CharLink|Cerys}} will replace Zevlor. In this scenario, Cerys will only appear after the Goblin Leaders are defeated.


If the party travels to [[Mountain Pass]] or the [[Shadow-Cursed Lands]] before resolving Kagha's [[Rite of Thorns]], the tieflings will be expelled from the Emerald Grove and Zevlor's corpse can be found among the bodies of all the other refugees near the bridge to the [[Blighted Village]].
If the party travels to the [[Mountain Pass]] or the [[Shadow-Cursed Lands]] before resolving Kagha's [[Rite of Thorns (ritual)|Rite of Thorns]], the tieflings will be expelled from the Emerald Grove and Zevlor's corpse can be found among the bodies of all the other refugees near the bridge to the [[Blighted Village]].


===Act Two===
===Act Two===
Assuming Zevlor survives Act 1 he, along with the other refugees, makes his way through the Shadow-Cursed Lands.
If Zevlor survives Act 1, he and the other refugees will make their way through the Shadow-Cursed Lands.


By talking to some of the surviving tieflings found in the [[Last Light Inn]] the party can find out that the refugees were attacked and Zevlor had tried to surrender. He was then captured, along with some other tieflings. The party can receive the quest {{Quest|Find Zevlor}}.
By speaking with the surviving tieflings at the [[Last Light Inn]], the party can find out that the refugees were attacked and Zevlor had tried to surrender. He was then captured along with several other tieflings. This initiates {{Quest|Find Zevlor}}.


{{Infobox creature
{{Infobox creature
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| hp = 86
| hp = 86
| t hp = 96
| t hp = 96
| initiative =  
| prof bonus = +6
| str = 18
| str = 18
| dex = 14
| dex = 14
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| wis save prof = yes
| wis save prof = yes
| cha save prof = yes
| cha save prof = yes
| conditions = Aura of Protection, Aura of Devotion
| str save extra = +3
| dex save extra = +3
| con save extra = +3
| int save extra = +3
| wis save extra = +3
| cha save extra = +3
| conditions = Aura of Protection (Aura), Aura of Devotion (Aura)
| passives = Extra Attack
| passives = Extra Attack
}}
}}
Zevlor can later be found in a transformation pod within the [[Mind Flayer Colony]]. He can be released by opening all pods, which starts a fight with several [[Mind Flayer]]s. If he survives he tells the party that the Absolute infiltrated his mind, causing him to call out the surrender during the attack on the refugees. He thinks that the other tieflings won't welcome him back and leaves on his own. He can otherwise be purged along with all the mind flayers, killing him.
 
{{Infobox creature
| name = Upper City differences and additions
| level = 11
| e hp = 103
| hp = 114
| t hp = 124
| prof bonus = +6
| str = 18
| dex = 14
| con = 15
| int = 10
| wis = 11
| cha = 19
| wis save prof = yes
| cha save prof = yes
| str save extra = +4
| dex save extra = +4
| con save extra = +4
| int save extra = +4
| wis save extra = +4
| cha save extra = +4
| conditions = Aura of Courage (Aura)
| passives = Improved Divine Smite
}}
Zevlor can later be found in a [[Mind Flayer Pod|transformation pod]] within the [[Mind Flayer Colony]]. He can be released by opening all pods, which initiates combat with several [[Mind Flayer]]s. If Zevlor survives, he tells the party that the Absolute infiltrated his mind, causing him to call out the surrender during the attack on the refugees. He thinks that the other tieflings won't welcome him back and leaves on his own. He can otherwise be purged along with all the mind flayers, killing him.


===Act Three ===
===Act Three ===
Line 90: Line 122:


==Combat==
==Combat==
 
===Act One ===
===Act 1 ===
{{Feature box|Divine smite (reaction)}}
{{Feature box|Divine smite (reaction)}}
{{Feature box|Hellish Rebuke}}
{{Feature box|Hellish Rebuke}}
Line 99: Line 130:


==Companion approval==
==Companion approval==
Upon entering the [[Emerald Grove]], {{CharLink|Aradin}} and Zevlor will argue about the missing [[Druid]] {{CharLink|Halsin}} and the pack of [[Goblin]]s that Aradin brought.


Interaction: Argument between [[Aradin]] and Zevlor after the first goblin assault on the [[Emerald Grove]]
If a party member intervenes in their argument, companion approval is only gained or lost on successful checks.
<!-- Verified in game data files DEN_RaidingParty_Confrontation -->
* {{Dialogue option|More violence won't bring back those you lost. Stop and ''think.''|roll=Persuasion|dc=15}}
*[Barbarian] - [Intimidation]: "STOP OR I'LL BASH YOUR SKULLS TOGETHER MYSELF." or [Intimidation] "If you want me to take both of you down, I will. Otherwise, knock it off."
* {{Dialogue option|He's human - malice comes as naturally as breathing. Just show him you're the better man.|tags=Tiefling|dc=N/A}}
::{{Approval|Gale|+8}} {{Approval|Shadowheart|+1}} {{Approval|Karlach|+1}} {{Approval|Wyll|+1}}
* {{Dialogue option|If you want me to take both of you down, I will. Otherwise, knock it off.|roll=Intimidation|dc=10}}
 
* {{Dialogue option|'''STOP OR I'LL BASH YOUR SKULLS TOGETHER MYSELF.'''|tags=Barbarian|roll=Intimidation|dc=5|advantage=y}}
* Stand back and watch
* {{Dialogue option|Want me to knock you both out? Or would you prefer to skip the broken bones and just calm down?|tags=Half-Orc|roll=Intimidation|dc=5}}
::{{Approval|Shadowheart|+1}}
<small>''Any of the above:''</small> {{Approval|Shadowheart|+8}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|+1}} {{Approval|Karlach|+1}}
 
* {{Dialogue option|''Stand back and watch.''}} {{Approval|Shadowheart|+1}}
*[Melee Attack] - Take a swing at the tiefling
* {{Dialogue option|''Take a swing at the tiefling.''|roll=Strength|dc=17}} {{Approval|Laezel|+1}} {{Approval|Wyll|-1}} {{Approval|Karlach|-1}}
::{{Approval|Laezel|+1}} {{Approval|Wyll|-1}} {{Approval|Karlach|-1}}
* {{Dialogue option|''Aim a blow at the human, trying to knock him flat on his back.''|roll=Strength|dc=15}} {{Approval|Laezel|+1}} {{Approval|Wyll|+1}} {{Approval|Karlach|+1}}
 
*[Persuasion] - "More violence won't bring back those of you lost. Stop and think"
::{{Approval|Shadowheart|+1}} {{Approval|Wyll|+1}} {{Approval|Karlach|+1}}
 
Interaction: Talking to Zevlor after his argument with Aradin in the [[Emerald Grove]]


* "I'll see what I can do"
After the argument between {{CharLink|Aradin}} and Zevlor, the party may offer to speak with {{CharLink|Kagha}}.
::{{Approval|Wyll|+5}} {{Approval|Gale|+1}} {{Approval|Karlach|+1}} {{Approval|Astarion|-1}} {{Approval|Lae'zel|-1}}
* {{Dialogue option|I'll see what I can do.}} {{Approval|Wyll|+5}} {{Approval|Gale|+1}} {{Approval|Karlach|+1}} {{Approval|Astarion|-1}} {{Approval|Lae'zel|-1}}
* {{Dialogue option|I'm sorry. I've got my own problems.}} {{Approval|Laezel|+1}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|-1}} {{Approval|Karlach|-1}}


*"I'm sorry. I've got my own problems"
If the party resolve the conflict with Kagha but the [[Goblin]] leaders remain, they may offer to infiltrate the [[Goblin Camp]].
::{{Approval|Laezel|+1}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|-1}} {{Approval|Karlach|-1}}
* {{Dialogue option|Kill the goblin horde's leaders? I'll see what I can do.}} {{Approval|Astarion|-1}} {{Approval|Gale|+1}} {{Approval|Karlach|+5}} {{Approval|Wyll|+5}}
 
Interaction: After meeting with Kagha and talking about the dealing with the goblin leaders
 
*"Kill the goblin horde's leaders? I'll see what I can do."
::{{Approval|Astarion|-1}} {{Approval|Gale|+1}} {{Approval|Karlach|+5}} {{Approval|Wyll|+5}}
<!-- Laezel and Shadowheart 0 -->
<!-- Laezel and Shadowheart 0 -->


Line 148: Line 171:
{{Dialogue end}}
{{Dialogue end}}


==Related Quests==
==Related quests==
* {{Quest|Defeat the Goblins}}
* {{Quest|Defeat the Goblins}}
* {{Quest|Find Zevlor}}
* {{Quest|Find Zevlor}}
* {{Quest|Gather Your Allies}}
* {{Quest|Raid the Grove}}
* {{Quest|Save the Refugees}}
* {{Quest|Save the Refugees}}
==Related literature==
* {{MdRarityItem|Letter from Zevlor}}


==Gallery==
==Gallery==
<gallery heights="200px" mode="packed">
<gallery heights="250px" mode="packed">
Zevlor Model.png|Zevlor's in-game model
Zevlor Model.png|Zevlor's in-game model
File:Zevlor-alpha.png|Pre-alpha appearance
File:Zevlor-alpha.png|Pre-alpha appearance
Line 160: Line 188:
</gallery>
</gallery>


==Notes==
== Notes ==
{{notebegin}}
{{notebegin}}
* Even though Zevlor is a tiefling, he does not have {{SAI|Darkvision (Passive Feature)|Darkvision}}.
* Although Zevlor is a Tiefling, he does not have {{SAI|Darkvision (Passive Feature)|Darkvision}}.
* Zevlor grants 75 [[Experience|XP]] when killed.
{{noteend}}
{{noteend}}


==External links==
==External links==
{{FRWiki|Zevlor|long}}
{{FRWiki|Zevlor|long}}


{{Emerald Grove}}
{{Emerald Grove}}
Line 180: Line 208:
[[Category:Characters in Act Two]]
[[Category:Characters in Act Two]]
[[Category:Available to Speak with Dead]]
[[Category:Available to Speak with Dead]]
[[Category:Paladins]]

Latest revision as of 14:41, 6 November 2024

Zevlor is the leader of a group of Tiefling Refugees who are traveling to Baldur's Gate after being exiled from their home. He and his fellow tieflings are found hiding within the Emerald Grove.

Portrait Zevlor.png
We'd need an army of our own to escort us safely to Baldur's Gate, and while I don't doubt your abilities... you're no army.
Zevlor in the Emerald Grove

Background[edit | edit source]

Zevlor was a Commander of the Hellriders of Elturel. After the Fall of Elturel, many people started viewing tieflings with distrust thinking their race were to blame for it. Due to this, Zevlor was forced to leave his position and abandon the city, taking a group of tieflings with him in the hopes for a better life at Baldur's Gate.

Involvement[edit | edit source]

Act One[edit | edit source]

The party meets Zevlor during the first Goblin assault at the Grove. Alongside Aradin Beno Aradin, Wyll Wyll, and some of his followers, they defend the Grove against the attack.

After the skirmish, Zevlor requests the party's aid against Kagha Kagha and the Goblin leaders. He offers as a reward his enchanted gloves, the Hellrider's Pride.

Regardless of how the party deal with the Druid situation, if they side with the tieflings and Zevlor is still alive, he'll be extremely grateful towards the party. He prepares a surprise party at the Campsite with the rest of the refugees, before leading them to the city. After this, he bids them farewell and wishes to encounter the party again.

Should the party side with Minthara Minthara and the rest of the goblins instead, he'll furiously call the player character a traitor, and take up arms to defend his people.

Even if the party sides with the refugees, Zevlor can still die. In this case, Asharak Asharak replaces him as the refugees' leader. If Asharak is also dead or otherwise unavailable, Cerys Cerys will replace Zevlor. In this scenario, Cerys will only appear after the Goblin Leaders are defeated.

If the party travels to the Mountain Pass or the Shadow-Cursed Lands before resolving Kagha's Rite of Thorns, the tieflings will be expelled from the Emerald Grove and Zevlor's corpse can be found among the bodies of all the other refugees near the bridge to the Blighted Village.

Act Two[edit | edit source]

If Zevlor survives Act 1, he and the other refugees will make their way through the Shadow-Cursed Lands.

By speaking with the surviving tieflings at the Last Light Inn, the party can find out that the refugees were attacked and Zevlor had tried to surrender. He was then captured along with several other tieflings. This initiates Find Zevlor Find Zevlor.

Zevlor can later be found in a transformation pod within the Mind Flayer Colony. He can be released by opening all pods, which initiates combat with several Mind Flayers. If Zevlor survives, he tells the party that the Absolute infiltrated his mind, causing him to call out the surrender during the attack on the refugees. He thinks that the other tieflings won't welcome him back and leaves on his own. He can otherwise be purged along with all the mind flayers, killing him.

Act Three[edit | edit source]

If Zevlor was not killed or released at the Mind Flayer Colony, Orin Orin the Red will kill him instead and leave his corpse along with a Grand Infernal Painting at the campsite. Speaking to his corpse will reveal he was used as an offering and that Orin is located below the city.

Otherwise, if saved from the pod in the Mind Flayer Colony, his Hellrider Platoon Hellrider Platoon can be summoned as allies using the Call Forth Allies Call Forth Allies Class Action while ascending towards the Netherbrain at The High Hall. However, he is one of two major characters who can permanently die during this fight and be removed from the Epilogue, the other being the Owlbear Cub Armored Owlbear.

Epilogue[edit | edit source]

If Zevlor survived the Netherbrain fight, a thank-you note from him can be found in the Chest of Grateful Words; he reveals that the Hellriders now have no oath but that they have taken up residence in Baldur's Gate to protect the city from suffering as Elturel did.

Combat[edit | edit source]

Act One[edit | edit source]

Divine Smite.webp
Divine Smite Divine Smite
D8 Radiant.png 2d8 (2~16) Damage TypesRadiant
+
D8 Radiant.png 1d8 (1~8) Damage TypesRadiant

Your weapon deals an additional 2d8Damage TypesRadiantDRS, increased by 1d8Damage TypesRadiant when attacking Fiends or Undead.

Hellish Rebuke.webp
Hellish Rebuke Hellish Rebuke ()
D10 Fire.png 2d10 (2~20) Damage TypesFire

React to your next attacker with flames that deal 2d10Damage TypesFire damage.

On a successful save, the target still takes half damage.

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Longsword
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Heavy Crossbow
Normal weapon damage Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft
Searing Smite.webp
Searing Smite Searing Smite ()
Normal weapon damage +
D6 Fire.png 1d6 (1~6) Damage TypesFire

Your weapon flares with white-hot intensity. It deals, on top of weapon damage, an extra 1d6Damage TypesFire damage and marks the target with Searing Smite Searing Smite.

 Range: Normal weapon range

Companion approval[edit | edit source]

Upon entering the Emerald Grove, Aradin Aradin and Zevlor will argue about the missing Druid Halsin Halsin and the pack of Goblins that Aradin brought.

If a party member intervenes in their argument, companion approval is only gained or lost on successful checks.

  • [PERSUASION] More violence won't bring back those you lost. Stop and think. (DC 15)
  • [TIEFLING] He's human - malice comes as naturally as breathing. Just show him you're the better man. (DC N/A)
  • [INTIMIDATION] If you want me to take both of you down, I will. Otherwise, knock it off. (DC 10)
  • [BARBARIAN] [INTIMIDATION] STOP OR I'LL BASH YOUR SKULLS TOGETHER MYSELF. (DC 5 Advantage Icon.png)
  • [HALF-ORC] [INTIMIDATION] Want me to knock you both out? Or would you prefer to skip the broken bones and just calm down? (DC 5)

Any of the above: Shadowheart approves +8 Shadowheart approves +1 Wyll approves +1 Karlach approves +1

  • Stand back and watch. Shadowheart approves +1
  • [STRENGTH] Take a swing at the tiefling. (DC 17) Laezel approves +1 Wyll disapproves -1 Karlach disapproves -1
  • [STRENGTH] Aim a blow at the human, trying to knock him flat on his back. (DC 15) Laezel approves +1 Wyll approves +1 Karlach approves +1

After the argument between Aradin Aradin and Zevlor, the party may offer to speak with Kagha Kagha.

  • I'll see what I can do. Wyll approves +5 Gale approves +1 Karlach approves +1 Astarion disapproves -1 Lae'zel disapproves -1
  • I'm sorry. I've got my own problems. Laezel approves +1 Shadowheart approves +1 Wyll disapproves -1 Karlach disapproves -1

If the party resolve the conflict with Kagha but the Goblin leaders remain, they may offer to infiltrate the Goblin Camp.

  • Kill the goblin horde's leaders? I'll see what I can do. Astarion disapproves -1 Gale approves +1 Karlach approves +5 Wyll approves +5

Speak with Dead[edit | edit source]

Zevlor can be spoken to with Speak with Dead Speak with Dead.

(If killed during raid on grove)

Party member: Who are you?

  • Zevlor: Zevlor... Hellrider... but cast out...

Party member: Where are you from?

  • Zevlor: Elturel... city on the river... terrible times...
    • Party member: What happened in Elturel?
      • Zevlor: Dragged... to the Hells. They blamed... us. Fools.

Party member: What should the tieflings do now that you're dead?

  • Zevlor: Finish... the plan. Go... where... they belong...

Party member: Did you have any secrets?

  • Zevlor: Plenty... to have... none... to tell...

Related quests[edit | edit source]

Related literature[edit | edit source]

Gallery[edit | edit source]

Notes[edit | edit source]

  • Although Zevlor is a Tiefling, he does not have Darkvision Darkvision.
  • Zevlor grants 75 XP when killed.

External links[edit | edit source]

Zevlor on the Forgotten Realms Wiki