Ad placeholder
Magic Missile: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
No edit summary |
||
(35 intermediate revisions by 20 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{Feature page | ||
| | | type = spell | ||
| | | uid = Projectile_MagicMissile | ||
| level = 1 | | level = 1 | ||
| school = Evocation | | school = Evocation | ||
| summary = This spell allows spellcasters to hit enemies with multiple projectiles that deal {{DamageType|Force}} damage. | |||
| summary = This spell allows spellcasters to hit enemies with multiple projectiles that deal | |||
| description = Create '''three''' darts of magical force, each dealing {{DamageText|1d4 + 1|Force}} damage to its target. | | description = Create '''three''' darts of magical force, each dealing {{DamageText|1d4 + 1|Force}} damage to its target. | ||
The darts always hit their target, and can each be targeted individually. | The darts always hit their target, and can each be targeted individually. | ||
| | | damage 1 = 1d4 + 1 | ||
| damage = 1d4 + 1 | | damage 1 type = Force | ||
| damage type = Force | | damage 2 = 1d4 + 1 | ||
| | | damage 2 type = Force | ||
| damage 3 = 1d4 + 1 | |||
| damage 3 type = Force | |||
| cost = action, spell1 | |||
| range m = 18 | | range m = 18 | ||
| | | higher levels = [[Spells#Upcasting|Upcast]]: Creates one additional dart per level also dealing {{Damage inline|1d4 + 1|Force}}. | ||
| | | classes = Sorcerer, Wizard | ||
| class learns at level 1 = Sorcerer, Wizard | |||
| class learns at level 10 = Bard:via [[Magical Secrets]] | |||
| class learns at level 3 = Arcane Trickster, Eldritch Knight | |||
| class learns at level 6 = College of Lore:via [[Magical Secrets]] | |||
| granted by feats = Magic Initiate: Sorcerer, Magic Initiate: Wizard | |||
| granted by items = Psychic Spark:Long Rest, Ne'er Misser:Short Rest | |||
| notes = | |||
* The {{SAI|Shield (spell)|Shield}} spell causes the caster to take no damage from Magic Missile. | |||
* The level 10 [[Evocation School]] [[Wizard]] feature {{Pass|Empowered Evocation}} will add the wizard's [[Intelligence]] modifier to each missile. | |||
* {{RarityItem|Psychic Spark}} adds an extra dart to each Magic Missile cast for four total at spell level 1. | |||
* When interacting with effects like {{SAI|Death Ward}} and dealing multiple attacks to the same creature, if the 1st attack was sufficient to {{Cond|Downed|down}} the target, the 2nd attack will apply before Death Ward activates leaving the target with 1HP. An action with three attacks, however, would result in the creature being downed. A player character with Death Ward applied would need to receive 6 attack applications to fully die: 2 to break the ward, 1 to get downed, then 3 more to fail 3 [[Death Saving Throw]]s. This effect seems to apply to all multi-application attacks such {{SAI|Scorching Ray}} and {{SAI|Eldritch Blast}} (as of 4.1.1.3669438). | |||
* The incantation for Magic Missile is ''Tormentum'', Latin for "catapult", "missile", and "torment". | |||
| video = Magic Missile Visuals.mp4 | |||
}} | }} | ||
== External links == | |||
* {{FRWiki|Magic missile|long}} | |||
[[Category:Sources of Force damage]] |
Latest revision as of 16:17, 5 February 2025
Magic Missile is a level 1 evocation spell. This spell allows spellcasters to hit enemies with multiple projectiles that deal
Force damage.
Force.
![Damage Types](/w/images/thumb/d/d1/Force_Damage_Icon.png/25px-Force_Damage_Icon.png)
Description
Create three darts of magical force, each dealing 1d4 + 1Force damage to its target.
Properties
- Cost
Action +
Level 1 Spell Slot
Damage: 6~15- Details
Range: 18 m / 60 ft
UID
Projectile_MagicMissile
At higher levels
Upcast: Creates one additional dart per level also dealing 1d4 + 1![Damage Types](/w/images/thumb/d/d1/Force_Damage_Icon.png/25px-Force_Damage_Icon.png)
How to learn
Classes:
- Class level 1: Sorcerer, and Wizard
- Class level 3: Arcane Trickster, and Eldritch Knight
- Class level 6: College of Lore (via Magical Secrets)
- Class level 10: Bard (via Magical Secrets)
Granted by items:
Psychic Spark (
Recharge: Long rest)
Ne'er Misser (
Recharge: Short rest)
Notes
- The spell causes the caster to take no damage from Magic Missile.
- The level 10 Evocation School Wizard feature will add the wizard's Intelligence modifier to each missile.
Psychic Spark adds an extra dart to each Magic Missile cast for four total at spell level 1.
- When interacting with effects like and dealing multiple attacks to the same creature, if the 1st attack was sufficient to the target, the 2nd attack will apply before Death Ward activates leaving the target with 1HP. An action with three attacks, however, would result in the creature being downed. A player character with Death Ward applied would need to receive 6 attack applications to fully die: 2 to break the ward, 1 to get downed, then 3 more to fail 3 Death Saving Throws. This effect seems to apply to all multi-application attacks such and (as of 4.1.1.3669438).
- The incantation for Magic Missile is Tormentum, Latin for "catapult", "missile", and "torment".