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* Ansur gains condition {{cond|Legendary Action: Draconic Wrath}} at the start of each round. While this status is active, he will use {{SAI|Lightning Breath (Ansur)|Lightning Breath}} on the first creature who attacks him.
* Ansur gains condition {{cond|Legendary Action: Draconic Wrath}} at the start of each round. While this status is active, he will use {{SAI|Lightning Breath (Ansur)|Lightning Breath}} on the first creature who attacks him.
{{Feature box|Fly (Dragons)}}
{{Feature box|Fly (Dragons)}}
{{Feature_box|Frightful Presence}}
{{Feature box|Gather Power}}
{{Feature box|Gather Power}}
* Ansur gains {{cond|Hoarding Energy}} for 2 Turns, after which he will use [[# Stormheart Nova|Stormheart Nova]].
* Ansur gains {{cond|Hoarding Energy}} for 2 Turns, after which he will use [[# Stormheart Nova|Stormheart Nova]].
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* {{cond|Phantasmal Killer}}
* {{cond|Phantasmal Killer}}
* {{cond|Steeped in Bliss|Steeped In Bliss}}
* {{cond|Steeped in Bliss|Steeped In Bliss}}
* Is marked as an "Invalid Target" when attempting to use the melee abilities [[Backbreaker]] or [[Soulbreaker]], for reasons unknown.
* Is marked as an "Invalid Target" when attempting to use the melee ability [[Backbreaker]], because the target is of size greater than large.


===Vulnerabilities===
===Vulnerabilities===
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* {{cond|Corrosive Spit}}
* {{cond|Corrosive Spit}}
* {{cond|Entangled}}
* {{cond|Entangled}}
* {{Condition inline|Frozen}}
* {{cond|Guiding Bolt}}
* {{cond|Guiding Bolt}}
* {{cond|Mental Fatigue}}
* {{cond|Mental Fatigue}}
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Ansur is a challenging opponent with high AoE damage, a large amount of hit points, and dangerous reactions. All of his attacks can hit multiple targets, punishing party members that stay close to one another or large armies of summoned creatures. Furthermore, his massive hitbox can make it extremely difficult to avoid taking his AoE [[Opportunity Attack]]s. Denying him his reaction, as with {{SAI|Arms of Hadar}} or {{SAI|Flurry of Blows: Stagger}}, can allow your party to move around safely.
Ansur is a challenging opponent with high AoE damage, a large amount of hit points, and dangerous reactions. All of his attacks can hit multiple targets, punishing party members that stay close to one another or large armies of summoned creatures. Furthermore, his massive hitbox can make it extremely difficult to avoid taking his AoE [[Opportunity Attack]]s. Denying him his reaction, as with {{SAI|Arms of Hadar}} or {{SAI|Flurry of Blows: Stagger}}, can allow your party to move around safely.


Ansur is also very difficult to incapacitate. As an [[Undead]] he cannot be targeted by many spells, and most of his saving throws are extremely high. However, his INT saving throws are by far the weakest which makes {{SAI|Mind Blast}} and other Illithid powers an effective option to deal with him.
Ansur is also very difficult to incapacitate. As an [[Undead]] he cannot be targeted by many spells, and most of his saving throws are extremely high. However, his INT saving throws are by far the weakest which makes {{SAI|Mind Blast}} and other Illithid powers an effective option to deal with him. [[Arrow of Dragon Slaying|Arrows of Dragon Slaying]] and [[Arrow of Undead Slaying|Arrows of Undead Slaying]] also prove effective against him.


The two [[Water Myrmidon]]s he summons can be quite problematic since their {{SAI|Healing Vapours}} ability covers a large area in a {{Area|Water (surface)}} that Ansur can turn into an {{Area|Electrified Water}} surface. It is generally best to kill them first before they become too much of a nuisance. They can be pushed into the surrounding chasm to defeat them instantly.
The two [[Water Myrmidon]]s he summons can be quite problematic since their {{SAI|Healing Vapours}} ability covers a large area in a {{Area|Water}} that Ansur can turn into an {{Area|Electrified Water}} surface. It is generally best to kill them first before they become too much of a nuisance. They can be pushed into the surrounding chasm to defeat them instantly.


Ansur's [[Stormheart Nova]] can be survived by hiding near the various [[Attuned Crystal]] structures on the battlefield, though these structures will themselves be destroyed by the Nova. {{SAI|Globe of Invulnerability}} will also protect party members from the Nova. {{SAI|Wall of Stone}} can also provides cover, which might be necessary on ''Honour'' mode to survive the second Nova, since the first one will have destroyed all the attuned crystals.
Ansur's {{SAI|Stormheart Nova}} can be survived by hiding near the various [[Attuned Crystal]] structures on the battlefield, though these structures will themselves be destroyed by the Nova. {{SAI|Globe of Invulnerability}} will also protect party members from the Nova. {{SAI|Wall of Stone}} can also provides cover, which might be necessary on ''Honour'' mode to survive the second Nova, since the first one will have destroyed all the attuned crystals.


Ansur seems to fly back and forth between two positions. As such, abilities like {{SAI|Wall of Fire}} can provide reliable damage.
Ansur seems to fly back and forth between two positions. As such, abilities like {{SAI|Wall of Fire}} can provide reliable damage.

Latest revision as of 20:39, 24 October 2024

This page focuses on Ansur's behaviour during combat encounters.

Attacks and abilities[edit | edit source]

This section briefly describes Ansur's abilities, and how he uses them. See their individual pages for more information.


Generic Lightning.webp
Bout of Storms Bout of Storms
D10 Lightning.png 6d10 (6~60) Damage TypesLightning
Ansur calls down tines of lightning that strike all around him in wild erratic patterns.
 Range: 99 m / 325 ft
Fly.webp
Fly Fly ()
Beat your draconic wings and take flight.
 Range: 30 m / 100 ft
Fear.webp
Frightful Presence Frightful Presence ()
Exude terror, making your foes Fearful Fearful.
WIS Save
 Range: Self
AoE: 16 m / 53 ft (Radius)
Chromatic Orb Lightning.webp
Gather Power Gather Power ()
Take flight, land, and begin to gather power.
 Range: 30 m / 100 ft
  • Ansur gains Hoarding Energy Hoarding Energy for 2 Turns, after which he will use Stormheart Nova.
  • While this status is active, he takes no other actions and his animations show him flying in the air above his position.
  • He gains resistance to all damage types, but can still be attacked while in this state.
  • There is no means of interrupting or cancelling this state.
  • Any enemies in range of Stormheart Nova will have the condition Ansur's Ire Ansur's Ire; if this condition is removed (by taking cover etcetera), the character will not take damage.
Generic Lightning.webp
Lightning Breath Lightning Breath ()
D6 Lightning.png 12d6 (12~72) Damage TypesLightning
Breathe bolts of lightning that strike and possibly Shock Shock your foes.
DEX Save
 Range: 60 m / 200 ft
AoE: 6 m / 20 ft (Radius)
Multiattack Earth Elemental.webp
Multiattack Multiattack ()
+
+
D6 Lightning.png 4d6 (4~24) Damage TypesLightning
Ravage your foes with claws and rotted draconic fangs.
 Range: 4 m / 13 ft
Generic Physical.webp
Slam Slam ()
Slam the ground, possibly knocking nearby targets Prone Prone.
 Range: 4 m / 13 ft
AoE: 3 m / 10 ft (Radius)
Chain Lightning.webp
Stormheart Nova Stormheart Nova ()
D10 Lightning.png 18d10 (18~180) Damage TypesLightning
Blast the entire arena with an explosion of lightning, possibly Shocking Shocking your foes.
DEX Save
 Melee: 1.5 m / 5  ft
AoE: 40 m / 130 ft (Radius)
  • Ansur uses this ability when Hoarding Energy wears off.
  • All creatures and destructible objects are hit for 18d10Damage TypesLightning. Ansur will then begin to use Bout of Storms at the start of each round thereafter.
  • Local visual effects will change; it will start to rain and there will be frequent lightning flashes. The rain is superficial and does not cause entities to become Wet Wet. In Honour mode, the rain gives a permanent Wet Wet status and makes the characters vulnerable to lightning damage.

Conditions[edit | edit source]

This information is not specified on Ansur's Examine page, but has resulted from contributor testing.

Immunities[edit | edit source]

Immunities include Conditions that, according to in-game UI messages, cannot be afflicted onto this character. Conditions that are not explicit "Immune to" messages can still go in this section, but please provide more detail about what combat actions are prevented.

Ansur is immune to all of the following Conditions:

Vulnerabilities[edit | edit source]

Vulnerabilities include specific named Conditions that can be afflicted onto this character, even if the chance of successfully afflicting this condition on the character is very low.

Ansur can be affected by all of the following Conditions:

Allies[edit | edit source]

Encounter details[edit | edit source]

Phase one[edit | edit source]

When combat begins, all party members in the area automatically enter combat, even if they are hiding or located in the previous room when the conversation ends.

Ansur will generally use Lightning Breath Lightning Breath, Multiattack (Ansur) Multiattack (Ansur), or Slam Slam on nearby party members before flying to a nearby location. He will repeat this process until his hit points have been reduced to around 2/3 to 1/2 of his maximum hp.

Once Ansur's hit points has been sufficiently reduced, he will use Gather Power Gather Power to begin hoarding energy. While in this state, he will not take any other actions, and will be resistant to all damage types. After hoarding energy, he will release Stormheart Nova Stormheart Nova, dealing enough Lightning damage to potentially kill the entire party in one hit. This attack will only hit creatures that have the condition Ansur's Ire Ansur's Ire, which can be removed by taking cover.

On Honour difficulty, Gather Power Gather Power lasts only one turn (despite the icon suggesting it's two turns), and Ansur will use this ability a second time: when it is first brought down to 0HP, it will remain alive at 1HP and use Gather Power again.

Phase two[edit | edit source]

After using his Stormheart Nova, Ansur will summon five lightning strikes each turn with his attack Bout of Storms Bout of Storms. Any creatures standing inside the strikes will take damage at the end of the round. On Tactician or Honour difficulty, rain will begin to fall on the battlefield and make every party member permanently Wet Wet.

Tactics[edit | edit source]

Ansur is a challenging opponent with high AoE damage, a large amount of hit points, and dangerous reactions. All of his attacks can hit multiple targets, punishing party members that stay close to one another or large armies of summoned creatures. Furthermore, his massive hitbox can make it extremely difficult to avoid taking his AoE Opportunity Attacks. Denying him his reaction, as with Arms of Hadar Arms of Hadar or Flurry of Blows: Stagger Flurry of Blows: Stagger, can allow your party to move around safely.

Ansur is also very difficult to incapacitate. As an Undead he cannot be targeted by many spells, and most of his saving throws are extremely high. However, his INT saving throws are by far the weakest which makes Mind Blast Mind Blast and other Illithid powers an effective option to deal with him. Arrows of Dragon Slaying and Arrows of Undead Slaying also prove effective against him.

The two Water Myrmidons he summons can be quite problematic since their Healing Vapours Healing Vapours ability covers a large area in a Water Water that Ansur can turn into an Electrified Water Electrified Water surface. It is generally best to kill them first before they become too much of a nuisance. They can be pushed into the surrounding chasm to defeat them instantly.

Ansur's Stormheart Nova Stormheart Nova can be survived by hiding near the various Attuned Crystal structures on the battlefield, though these structures will themselves be destroyed by the Nova. Globe of Invulnerability Globe of Invulnerability will also protect party members from the Nova. Wall of Stone Wall of Stone can also provides cover, which might be necessary on Honour mode to survive the second Nova, since the first one will have destroyed all the attuned crystals.

Ansur seems to fly back and forth between two positions. As such, abilities like Wall of Fire Wall of Fire can provide reliable damage.

Because his Legendary Action: Draconic Wrath Legendary Action: Draconic Wrath allows him to deal AoE lightning damage to the first character that hits him with an attack, it is recommended to keep the first attacking party member each round a good distance away from the others, and using someone with Evasion Evasion to trigger it can completely negate the damage from his Lightning Breath Lightning Breath.

Since the majority of Ansur's damage is Damage TypesLightning, it can be reduced via sources of lightning resistance:

On Tactician and Honour difficulty, Ansur reduces all incoming damage by 4 with Greater Wyrm's Scales Greater Wyrm's Scales. Damage resistance is applied first, and it applies to each type of damage individually, completely nullifying bonus damage from abilities like Hex Hex and Singing Sword: Shriek (Condition) Singing Sword: Shriek (Condition) when attacking, and considerably reducing the effectiveness of multi-hit abilities like Magic Missile Magic Missile. Effects like Hunter's Mark Hunter's Mark and Elixir of the Colossus should still be beneficial since they add to an already existing damage type (though Elixir of Lightning Resistance should take precedence if the character doesn't already have lightning resistance). Ironically, the weapon that Ansur drops when killed, Balduran's Giantslayer, would be ideal for this fight.