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{{PageSeo
{{PageSeo
| title = Johl
| title = Johl
| description = Johl is a Human NPC in Baldur's Gate 3. He is seaching in the Sunlit Wetlands for his sister, Mayrina.
| description = Johl is a Human character in Baldur's Gate 3. He is seaching in the Sunlit Wetlands for his sister, Mayrina.
| image = Johl.png
| image = Johl.png
}}
}}
{{CharacterInfo
{{Infobox creature
|name = Johl
| name = Johl
|image=[[File:Johl.png|350px]]
| image = <gallery>
|STR=12
Johl.png|In-game
|DEX=11
Portrait Johl.png|Portrait
|CON=10
</gallery>
|INT=9
| family = [[Demir]] (brother)<br>[[Mayrina]] (sister)
|WIS=10
| size = [[Medium]]
|CHA=9
| type = [[Humanoid]]
|level=1
| race = [[Human]]
|race=[[Human]]
| level = 9
|type=Humanoid
| e hp = 6
|HP=9
| hp = 9
|AC=10
| t hp = 11
|speed=9m / 30ft
| ac = 10
|size=Medium
| movement m = 9
|weight=50kg / 100lbs
| weight kg = 75
|proficiency=2
| str = 12
|initiative=-
| dex = 11
|location = [[Sunlit Wetlands]]
| con = 10
|alt-name=3d model|alt-image=[[File:Johl3dmodel.png|250px]]}}'''Johl''' is a [[Human]] NPC in [[Baldur's Gate 3]]. He can be found at the [[Sunlit Wetlands]], searching for his sister [[Mayrina]].
| int = 9
| wis = 10
| cha = 9
| passives = Opportunity Attack
}}
 
'''Johl''' is a [[Human]] character in [[Baldur's Gate 3]]. He can be found at the [[Sunlit Wetlands]], searching for his sister {{CharLink|Mayrina}}.
{{DiQ|She could shoot fireworks out of her backside for all I care; the hag has Rina.|Johl}}
 
== Involvement ==
In [[Act One]], when first entering the [[Sunlit Wetlands]] from the east, Johl and his brother {{CharLink|Demir}} can be encountered asking {{CharLink|Auntie Ethel}} where their sister {{CharLink|Mayrina}} is, and accusing Ethel of having taken her.
 
The party can talk with the group to gain more information about the situation, learning that Mayrina disappeared and the last person to see her was Ethel. Throughout the encounter, Demir is pleading with her while she insists that she's blameless, but willing to help them look for her.
 
Eventually, the party is be forced to take sides in the conversation. If they decide to side with Auntie Ethel, Demir and Johl accuse the party of working with her and attack. If they do not side with Ethel, she chastises them and disappears in a burst of magic. The party can then talk to the two brothers and attempt to convince them not to follow her into the swamp.
 
While Demir listens and is willing to take the party's advice if they offer to look for Mayrina instead, Johl refuses and drags his brother into the Sunlit Wetlands with him.
 
The corpses of Demir and his brother can be found in the wetlands, presumably they have been killed by [[Redcap]]s.


<h2>Chapter One</h2>
By toggling on {{SAI|Toggle Non-Lethal Attacks}} during the fight, the brothers can be spared. Their corpses do not appear in the swamp, and the party has the option to tell Mayrina that her brothers are merely knocked unconscious. However, she still cries out that they are dead.
When the player first enters the [[Sunlit Wetlands]] from the east, they will find Johl and his brother [[Demir]] asking Auntie Ethel where their sister Mayrina is and accusing Ethel of having taken her. The player can talk with the group to gain more information about the situation, learning that Mayrina disappeared and the last person to see her was Ethel. Throughout the encounter, Demir is pleading with her to  tell them their sister is all right while she insists that she has no idea and is willing to help them look for her.


Eventually, the player will be forced to take sides in the conversation. If they decide to side with Auntie Ethel, Demir and Johl will accuse you of working with her and attack. If they don't side with Ethel, she will chastise them and disappear in a burst of magic. The player can then talk to the two brothers and attempt to convince them not to follow her into the swamp. While Demir listens and is willing to take the player's advice if they offer to look for Mayrina instead, Johl refuses and drags his brother into the Sunlit Wetlands with him.
== Combat ==


Demir and his brother are dead the next they are found in the wetlands, presumably having been killed by [[Redcap|Redcaps]].
=== Attacks and Abilities ===
{{Feature box|main hand attack|item=Pitchfork}}


=== Notable loot ===
* {{MdRarityItem|Letter from Mayrina}}


{{CharactersTable}}
== Speak with Dead ==
 
{{Dialogue start}}
'''Johl:''' Kill... ''ngh...'' the hag...
* '''Party member:''' Who are you?
** '''Johl:''' Johl... cattle... farmer.
* '''Party member:''' How did you die?
** '''Johl:''' Looked so... innocent. But the ''teeth...''
* '''Party member:'''How did you plan on killing this hag?
** '''Johl:''' With pitchforks. Stupid...''
* '''Party member:'''Maybe Mayrina wants to stay with Ethel?
** '''Johl:''' Course... 'cause she promised... to bring [[Connor Vinderblad|Rina's husband]]... back. But hags... ''lie...''
* '''Party member:''' How do you know your sister is even here?
** '''Johl:''' The... note...
* '''Party member:'''What drove your sister to leave?
** '''Johl:''' She's scared she won't be... a good mum. But... she will. I know it...
* '''Party member:''' Is the food here safe to eat?
** '''Johl:''' ''Apples... so red... so delicious but... ngh.''
* '''Party member:''' I found Mayrina's note. Why didn't you stop her?
** '''Johl:''' Tried. But Connor's death... was horrible. Guts... everywhere. Mayrina not... right since.
{{Dialogue end}}
 
== Gallery ==
<gallery heights="250px" mode="packed">
Johl Model.png|Johl's model.
</gallery>
 
== Related quests ==
* {{Quest|Save Mayrina}}
 
== Notes ==
{{notebegin}}
* If having a character who is very [[Stealthy]], or someone who can cast {{SAI|Misty Step}}, {{SAI|Dimension Door}} or otherwise get past [[Auntie Ethel]] and the brothers without notice, it is possible to reach the [[Ancient Sigil Circle]] to bring the rest of the party down. Then it is possible to disarm all of the traps. Afterwards the party must kill the 3 [[Redcap]]s and the 1 [[Redcap Blood Sage]]. After this is done, if returning to Johl and Demir and siding with them, then [[Auntie Ethel]] will disappear. The brothers will say they are going to try and rescue [[Mayrina]] and then they will disappear as well. At this point, the brothers are as saved as you can make them  - they disappear into the swamp.
{{noteend}}
 
== External links ==
* {{FRWiki|Johl|long}}
 
{{Sunlit Wetlands}}
[[Category:Humans]]
[[Category:Humanoids]]
[[Category:Humanoids]]
[[Category:Characters in Act 1]]
[[Category:Characters]]
[[Category:Humans]]
[[Category:Characters in the Sunlit Wetlands]]
[[Category:Characters in Act One]]
[[Category: Available to Speak with Dead]]

Latest revision as of 10:04, 6 November 2024

Johl is a Human character in Baldur's Gate 3. He can be found at the Sunlit Wetlands, searching for his sister Mayrina Mayrina.

Portrait Johl.png
She could shoot fireworks out of her backside for all I care; the hag has Rina.
Johl

Involvement[edit | edit source]

In Act One, when first entering the Sunlit Wetlands from the east, Johl and his brother Demir Demir can be encountered asking Auntie Ethel Auntie Ethel where their sister Mayrina Mayrina is, and accusing Ethel of having taken her.

The party can talk with the group to gain more information about the situation, learning that Mayrina disappeared and the last person to see her was Ethel. Throughout the encounter, Demir is pleading with her while she insists that she's blameless, but willing to help them look for her.

Eventually, the party is be forced to take sides in the conversation. If they decide to side with Auntie Ethel, Demir and Johl accuse the party of working with her and attack. If they do not side with Ethel, she chastises them and disappears in a burst of magic. The party can then talk to the two brothers and attempt to convince them not to follow her into the swamp.

While Demir listens and is willing to take the party's advice if they offer to look for Mayrina instead, Johl refuses and drags his brother into the Sunlit Wetlands with him.

The corpses of Demir and his brother can be found in the wetlands, presumably they have been killed by Redcaps.

By toggling on Toggle Non-Lethal Attacks Toggle Non-Lethal Attacks during the fight, the brothers can be spared. Their corpses do not appear in the swamp, and the party has the option to tell Mayrina that her brothers are merely knocked unconscious. However, she still cries out that they are dead.

Combat[edit | edit source]

Attacks and Abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Pitchfork
Normal weapon damage
Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft

Notable loot[edit | edit source]

Speak with Dead[edit | edit source]

Johl: Kill... ngh... the hag...

  • Party member: Who are you?
    • Johl: Johl... cattle... farmer.
  • Party member: How did you die?
    • Johl: Looked so... innocent. But the teeth...
  • Party member:How did you plan on killing this hag?
    • Johl: With pitchforks. Stupid...
  • Party member:Maybe Mayrina wants to stay with Ethel?
    • Johl: Course... 'cause she promised... to bring Rina's husband... back. But hags... lie...
  • Party member: How do you know your sister is even here?
    • Johl: The... note...
  • Party member:What drove your sister to leave?
    • Johl: She's scared she won't be... a good mum. But... she will. I know it...
  • Party member: Is the food here safe to eat?
    • Johl: Apples... so red... so delicious but... ngh.
  • Party member: I found Mayrina's note. Why didn't you stop her?
    • Johl: Tried. But Connor's death... was horrible. Guts... everywhere. Mayrina not... right since.

Gallery[edit | edit source]

Related quests[edit | edit source]

Notes[edit | edit source]

  • If having a character who is very Stealthy, or someone who can cast Misty Step Misty Step, Dimension Door Dimension Door or otherwise get past Auntie Ethel and the brothers without notice, it is possible to reach the Ancient Sigil Circle to bring the rest of the party down. Then it is possible to disarm all of the traps. Afterwards the party must kill the 3 Redcaps and the 1 Redcap Blood Sage. After this is done, if returning to Johl and Demir and siding with them, then Auntie Ethel will disappear. The brothers will say they are going to try and rescue Mayrina and then they will disappear as well. At this point, the brothers are as saved as you can make them - they disappear into the swamp.

External links[edit | edit source]