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{{Infobox creature
{{Infobox creature
| name = Kagha
| name = Kagha
| class = [[Druid]]
| class = [[Circle of the Land]], [[Druid]]
| hometown = [[Emerald Grove]]
| hometown = [[Emerald Grove]]
| image = <gallery>
| image = <gallery>
Line 17: Line 17:
| race = [[Wood Elf]]
| race = [[Wood Elf]]
| level = 5
| level = 5
| size = Medium
| size = [[Medium]]
| type = Humanoid
| type = [[Humanoid]]
| ac = 14
| ac = 14
| hp = 65
| hp = 65
| e hp = 45
| t hp = 84
| t hp = 84
| movement m = 9
| movement m = 9
Line 32: Line 33:
| int save prof = Yes
| int save prof = Yes
| wis save prof = Yes
| wis save prof = Yes
| athletics = 3
| acrobatics = 3
| perception = 3
| resistances = poison resistant full
| resistances = poison resistant full
| passives = Darkvision, Fey Ancestry, Opportunity Attack, Venomous Revenge
| passives = Darkvision, Fey Ancestry, Opportunity Attack, Venomous Revenge
}}
}}
'''Kagha''' is a [[Wood Elf]] [[Druid]]. She was Halsin's Second Druid, but has named herself First Druid in his absence. She has decided to enact the [[Rite of Thorns]] to seal the Grove off, no matter the consequences.
'''Kagha''' is a [[Wood Elf]] [[Druid]]. She was Halsin's Second Druid, but has named herself First Druid in his absence. She has decided to enact the [[Rite of Thorns (ritual)|Rite of Thorns]] to seal the Grove off, no matter the consequences.


{{DiQ|A viper bares her fangs defending her brood. Is it not her nature to strike at invaders?|Kagha|, defending her actions}}
{{DiQ|A viper bares her fangs defending her brood. Is it not her nature to strike at invaders?|Kagha|, defending her actions}}
Line 45: Line 49:
Kagha justifies her actions as those of a watchful broodmother. As such, Kagha admires [[Drow]] and [[Duergar]] for their culture of self-preservation. If the player character is a drow or duergar, she will attempt to appeal to them by calling their presence a gift.
Kagha justifies her actions as those of a watchful broodmother. As such, Kagha admires [[Drow]] and [[Duergar]] for their culture of self-preservation. If the player character is a drow or duergar, she will attempt to appeal to them by calling their presence a gift.


== Involvement==
== Involvement ==
=== Act One ===
{{CharLink|Zevlor}} requests the party's aid on dealing with the acting Archdruid of the Grove, Kagha. He says that she, alongside the other Druids, is preparing a ritual to seal off the Grove from the rest of the world, leaving the tiefling refugees in danger.
{{CharLink|Zevlor}} requests the party's aid on dealing with the acting Archdruid of the Grove, Kagha. He says that she, alongside the other Druids, is preparing a ritual to seal off the Grove from the rest of the world, leaving the tiefling refugees in danger.


==== Saving Arabella ====
{{Main|Save Arabella}}
The party later finds Kagha reprimanding a tiefling child named {{CharLink|Arabella}} for attempting to steal the {{SmRarityItem|Idol of Silvanus}}. The party and {{CharLink|Rath}}, another druid, can intervene to save the child. Should the party fail to persuade Kagha or decide to not intervene, Arabella will attempt to run, and Kagha's snake will chase her down and kill her.  
The party later finds Kagha reprimanding a tiefling child named {{CharLink|Arabella}} for attempting to steal the {{SmRarityItem|Idol of Silvanus}}. The party and {{CharLink|Rath}}, another druid, can intervene to save the child. Should the party fail to persuade Kagha or decide to not intervene, Arabella will attempt to run, and Kagha's snake will chase her down and kill her.  


=== Investigate Kagha ===
==== Investigate Kagha ====
Kagha can be {{Quest|Investigate Kagha|investigated}} and potentially confronted by the party. This must be done {{em|before}} {{CharLink|Halsin}} is rescued from the Goblin camp, otherwise the quest will be cancelled early.
{{Main|Investigate Kagha}}
Kagha can investigated and potentially confronted by the party. This must be done {{em|before}} {{CharLink|Halsin}} is rescued from the Goblin camp, otherwise the quest will be cancelled early.


If searching the sanctum, Kagha's personal chest can be found. Lockpicking it will reveal a letter that will advance the Investigate Kagha quest and guide the party to a covert meeting in the Swamp. There, after a fight with [[Ancient Mud Mephit|Ancient Mud Mephits]] and [[Wood Woad|Wood Woads]], the party will find out Kagha is secretly planning to hand over the Grove to the [[Shadow Druids]] of the Cloakwood.
If searching the sanctum, Kagha's personal chest can be found. Lockpicking it will reveal a letter that will advance the Investigate Kagha quest and guide the party to a covert meeting in the Swamp. There, after a fight with [[Ancient Mud Mephit|Ancient Mud Mephits]] and [[Wood Woad|Wood Woads]], the party will find out Kagha is secretly planning to hand over the Grove to the [[Shadow Druids]] of the Cloakwood.
Line 59: Line 67:
Should Kagha survive the ordeal, she'll show remorse for her actions. She'll thank the party, and will proceed to let the tieflings stay at the Grove for as long as they need. If the player character is a druid, she will bestow them the title of Faithwarden, and give them the {{SmRarityItem|Pale Oak}}.
Should Kagha survive the ordeal, she'll show remorse for her actions. She'll thank the party, and will proceed to let the tieflings stay at the Grove for as long as they need. If the player character is a druid, she will bestow them the title of Faithwarden, and give them the {{SmRarityItem|Pale Oak}}.


=== Kagha's Fate ===
==== Kagha's Fate ====
If the party did not kill Kagha themselves, her fate depends largely on whether or not she was convinced to turn against the Shadow Druids, and whether or not she let Arabella die in her custody.
If the party did not kill Kagha themselves, her fate depends largely on whether or not she was convinced to turn against the Shadow Druids, and whether or not she let Arabella die in her custody.


* ''Kagha repented''
* ''Kagha repented''
** Halsin allows Kagha to remain in the Grove, however she is demoted to novice. (If the party returns to the area later in Act 1, she will be standing on the path overlooking the grove -- near where Zevlor and Aradin fought when the party first arrived.)
** ''Arabella lives, her parents live''
*** Halsin allows Kagha to remain in the Grove, however she is demoted to novice. (If the party returns to the area later in Act 1, she will be standing on the path overlooking the grove -- near where Zevlor and Aradin fought when the party first arrived.)
** ''Arabella died, her parents live''
*** Halsin leaves her fate in {{CharLink|Locke}} and {{CharLink|Komira|Komira's}} hands. They will attempt to poison Kagha at the party, which will kill her unless the party intervenes.
*** If the party convinced Locke and Komira to spare Kagha, the poison can be cured (e.g. with Lesser Restoration). Kagha thanks the party profusely and vows to improve herself.
* ''Kagha did not repent''
* ''Kagha did not repent''
** ''Arabella died, her parents live''
** ''Arabella died, her parents live''
Line 96: Line 108:
=== Notable loot ===
=== Notable loot ===
* {{MdRarityItem|Broodmother's Revenge}}
* {{MdRarityItem|Broodmother's Revenge}}
== Related literature ==
* {{MdRarityItem|Letter to Kagha}}
* {{MdRarityItem|Letter from Kagha}}
==Related quests==
* {{Quest|Investigate Kagha}}
* {{Quest|Save Arabella}}


== Speak with Dead ==
== Speak with Dead ==
Kagha can be spoken to with [[Speak with Dead]].
Kagha can be spoken to with {{SAI|Speak with Dead}}.


{{Dialogue start}}
'''Party member:''' What happened to you? How did you come to die?
'''Party member:''' What happened to you? How did you come to die?
* '''Kagha:''' Punished for... protecting the grove...
* '''Kagha:''' Punished for... protecting the grove...
'''Party member:''' From where do you hail?
'''Party member:''' From where do you hail?
* '''Kagha:''' Born to the circle... belonged to the circle...
* '''Kagha:''' Born to the circle... belonged to the circle...
'''Party member:''' What did you mean to accomplish in the circle?
'''Party member:''' What did you mean to accomplish in the circle?
* '''Kagha:''' Complete the Rite of Thorns... safe from the coming storm...
* '''Kagha:''' Complete the Rite of Thorns... safe from the coming storm...
'''Party member:''' Why did you take the tiefling girl?
'''Party member:''' Why did you take the tiefling girl?
* '''Kagha:''' Stole the idol... needed for ritual... choice and consequence...
* '''Kagha:''' Stole the idol... needed for ritual... choice and consequence...
'''Party member:''' Why did you ally with the Shadow Druids?
'''Party member:''' Why did you ally with the Shadow Druids?
* '''Kagha:''' The power to... protect my people... sanctuary...
* '''Kagha:''' The power to... protect my people... sanctuary...
 
{{Dialogue end}}
==Related Quests==
* {{Quest|Investigate Kagha}}
* {{Quest|Save Arabella}}


== Gallery ==
== Gallery ==
<gallery>
<gallery heights=250px>
File:Kagha Model.png|Kagha model.
File:Kagha Model.png|Kagha model.
File:Kill Kagha Quest.jpg
File:Kill Kagha Quest.jpg
Line 134: Line 142:
* "''Ssifisv''," the command she gives [[Teela]], is a draconic command to step down.
* "''Ssifisv''," the command she gives [[Teela]], is a draconic command to step down.
* In combat, Kagha prioritizes maintaining [[Moonbeam]] above all other actions. This can often lead into her walking into her own Moonbeam. It can also cause the deaths of NPCs around with low HP such as [[Loic]] or [[Silver]].
* In combat, Kagha prioritizes maintaining [[Moonbeam]] above all other actions. This can often lead into her walking into her own Moonbeam. It can also cause the deaths of NPCs around with low HP such as [[Loic]] or [[Silver]].
* Kagha grants 150 [[Experience|XP]] when killed.
{{noteend}}
{{noteend}}



Latest revision as of 10:58, 20 November 2024

Kagha is a Wood Elf Druid. She was Halsin's Second Druid, but has named herself First Druid in his absence. She has decided to enact the Rite of Thorns to seal the Grove off, no matter the consequences.


Portrait Kagha.png
A viper bares her fangs defending her brood. Is it not her nature to strike at invaders?
Kagha, defending her actions

Overview[edit | edit source]

Personality[edit | edit source]

Kagha wants to prove her authority over the Emerald Grove, and is willing to take drastic action. She has come to see the Tiefling Refugees as parasites, and calls them devils and a rot to be cleansed.

Kagha justifies her actions as those of a watchful broodmother. As such, Kagha admires Drow and Duergar for their culture of self-preservation. If the player character is a drow or duergar, she will attempt to appeal to them by calling their presence a gift.

Involvement[edit | edit source]

Act One[edit | edit source]

Zevlor Zevlor requests the party's aid on dealing with the acting Archdruid of the Grove, Kagha. He says that she, alongside the other Druids, is preparing a ritual to seal off the Grove from the rest of the world, leaving the tiefling refugees in danger.

Saving Arabella[edit | edit source]

Main article: Save Arabella

The party later finds Kagha reprimanding a tiefling child named Arabella Arabella for attempting to steal the Idol of Silvanus. The party and Rath Rath, another druid, can intervene to save the child. Should the party fail to persuade Kagha or decide to not intervene, Arabella will attempt to run, and Kagha's snake will chase her down and kill her.

Investigate Kagha[edit | edit source]

Main article: Investigate Kagha

Kagha can investigated and potentially confronted by the party. This must be done before Halsin Halsin is rescued from the Goblin camp, otherwise the quest will be cancelled early.

If searching the sanctum, Kagha's personal chest can be found. Lockpicking it will reveal a letter that will advance the Investigate Kagha quest and guide the party to a covert meeting in the Swamp. There, after a fight with Ancient Mud Mephits and Wood Woads, the party will find out Kagha is secretly planning to hand over the Grove to the Shadow Druids of the Cloakwood.

If returning and confronting Kagha about this, the Shadow Druids will reveal themselves and ask Kagha to attack the party and everyone else inside. The party can persuade Kagha to see her wrongs, and make her join the Grove's druid's side instead.

Should Kagha survive the ordeal, she'll show remorse for her actions. She'll thank the party, and will proceed to let the tieflings stay at the Grove for as long as they need. If the player character is a druid, she will bestow them the title of Faithwarden, and give them the Pale Oak.

Kagha's Fate[edit | edit source]

If the party did not kill Kagha themselves, her fate depends largely on whether or not she was convinced to turn against the Shadow Druids, and whether or not she let Arabella die in her custody.

  • Kagha repented
    • Arabella lives, her parents live
      • Halsin allows Kagha to remain in the Grove, however she is demoted to novice. (If the party returns to the area later in Act 1, she will be standing on the path overlooking the grove -- near where Zevlor and Aradin fought when the party first arrived.)
    • Arabella died, her parents live
      • Halsin leaves her fate in Locke Locke and Komira Komira's hands. They will attempt to poison Kagha at the party, which will kill her unless the party intervenes.
      • If the party convinced Locke and Komira to spare Kagha, the poison can be cured (e.g. with Lesser Restoration). Kagha thanks the party profusely and vows to improve herself.
  • Kagha did not repent
    • Arabella died, her parents live
      • Halsin leaves her fate in Locke Locke and Komira Komira's hands. They will attempt to poison Kagha at the party, which will kill her unless the party intervenes.
      • If the party convinced Locke and Komira to spare Kagha, the poison can be cured (e.g. with Lesser Restoration). Kagha thanks the party profusely and vows to improve herself.
    • Arabella and her Parents died
      • Kagha is exiled from the Emerald Grove, and all Groves of Silvanus.
    • Convinced to let Arabella go earlier
      • Kagha is demoted to the most junior rank of druid

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Kagha has an ability kit similar to a Level 5 Druid, including the ability to cast spells using Level 3 Spell Slots.

Cure Wounds.webp
Cure Wounds Cure Wounds ()

Heal a creature you can touch.

 Melee: 1.5 m / 5  ft
Heat Metal.webp
Heat Metal Heat Metal ()
D8 Fire.png 2d8 (2~16) Damage TypesFire

Cause a metal weapon or armour to glow red-hot and force the wearer to let go or receive Disadvantage Icon.png Disadvantage on Attack rolls and Ability Checks.

If the creature is only wearing metal armour, it always receives Disadvantage.

If the creature is still touching the metal, you can use a bonus action on subsequent turns to deal another 2d8Damage TypesFire and force the creature to let go or receive Disadvantage.

CON Save
 Range: 18 m / 60 ft
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  dagger
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Misty Step.webp
Misty Step Misty Step ()
Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft
Moonbeam.webp
Moonbeam Moonbeam ()
D10 Radiant.png 2d10 (2~20) Damage TypesRadiant

Call down a beam of light that damages any creatures that enters the beam or starts its turn in the light. You can use an Action to move the beam 18 m / 60 ft.

CON Save
 Range: 18 m / 60 ft
AoE: 1 m / 3 ft (Radius)
Off-Hand Attack Melee.webp
Off-Hand Attack (Melee) Off-Hand Attack (Melee) ()   –  Scimitar
Normal weapon damage Make a melee attack with your off-hand weapon.
 Melee: 1.5 m / 5  ft
Plant Growth.webp
Plant Growth Plant Growth ()
Make weeds burst from the ground and smother the area. Creatures moving through the weeds have their Movement Speed quartered.
  • There is no Saving throw against this effect.
  • Any Damage TypesFire damage will burn away the surface, effectively ending the spell.
 Range: 18 m / 60 ft
Thunderwave.webp
Thunderwave Thunderwave ()
D8 Thunder.png 2d8 (2~16) Damage TypesThunder

Release a wave of thunderous force that pushes away all creatures and objects in an area, while also dealing Damage TypesThunder damage.

CON Save
 Melee: 1.5 m / 5  ft
AoE: 5 m / 17 ft (Cube)
Wild Shape Wolf.webp
Wild Shape: Wolf Wild Shape: Wolf ()

Assume the shape of a dire wolf that can Incite Incite allies and Distract Distract enemies. The dire wolf has a starting health of HP Icon.png 18 hit points that increase every two druid levels.

While in animal shape, you can't talk or cast spells. You take on the attributes of your beast form - excluding your Intelligence, Wisdom, and Charisma scores.

When your beast form drops to 0 hit points, you revert to your normal form.

Allies[edit | edit source]

Notable loot[edit | edit source]

Related literature[edit | edit source]

Related quests[edit | edit source]

Speak with Dead[edit | edit source]

Kagha can be spoken to with Speak with Dead Speak with Dead.

Party member: What happened to you? How did you come to die?

  • Kagha: Punished for... protecting the grove...

Party member: From where do you hail?

  • Kagha: Born to the circle... belonged to the circle...

Party member: What did you mean to accomplish in the circle?

  • Kagha: Complete the Rite of Thorns... safe from the coming storm...

Party member: Why did you take the tiefling girl?

  • Kagha: Stole the idol... needed for ritual... choice and consequence...

Party member: Why did you ally with the Shadow Druids?

  • Kagha: The power to... protect my people... sanctuary...

Gallery[edit | edit source]

Notes[edit | edit source]

  • "Ssifisv," the command she gives Teela, is a draconic command to step down.
  • In combat, Kagha prioritizes maintaining Moonbeam above all other actions. This can often lead into her walking into her own Moonbeam. It can also cause the deaths of NPCs around with low HP such as Loic or Silver.
  • Kagha grants 150 XP when killed.

External links[edit | edit source]

Kagha on the Forgotten Realms Wiki