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Ancient Lair: Difference between revisions
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{{Location page | |||
| prefix = The | |||
| | | name = Ancient Lair | ||
| | | alt name = | ||
| | | image = Ancient Lair.jpg | ||
|north | | image description = The Ancient Lair in the [[Undercity Ruins]] | ||
|west | | act = three | ||
|east | | summary = It is accessed through a passageway to the west of the '''Undercity Ruins''' waypoint. | ||
| | | region prefix = the | ||
| region = Undercity | |||
| north = | |||
| west = | |||
| east = Undercity Ruins | |||
| south = | |||
}} | }} | ||
==Overview== | |||
== | |||
[[File:Map Ancient Lair.png|thumb|Map of the Ancient Lair.]] | [[File:Map Ancient Lair.png|thumb|Map of the Ancient Lair.]] | ||
===Main chamber=== | ===Main chamber=== | ||
The main chamber is filled with chests surrounding an open sarcophagus. A hidden (DC 10) locked (DC 20) door on the north wall opens to a second room. Opening any of the chests or looting the undead or unlocking the door to the Workshop (see below) will trigger an ambush by a horde of undead. Your party won't be {{cond|Surprised}}, but will be inflicted with the {{cond|Spell Rot}} curse (undead, such as | The main chamber is filled with chests surrounding an open sarcophagus. A hidden (DC 10) locked (DC 20) door on the north wall opens to a second room. Opening any of the chests or looting the undead or unlocking the door to the Workshop (see below) will trigger an ambush by a horde of undead. Your party won't be {{cond|Surprised}}, but will be inflicted with the {{cond|Spell Rot}} curse (undead, such as {{CharLink|Astarion}}, and wizards of [[Necromancy School|Necromancy school]] will not receive this condition; climbing on the pillar in the north-western corner also removes spell rot temporarily). Spell rot causes each character to take {{DamageText|2d6|Necrotic}} damage per spell level every time they cast a spell (cantrips don't trigger the curse). The curse will be removed when you leave the lair. While the curse can be removed using {{SAI|Remove Curse}}, it only removes it for 3 combat rounds (or 18 seconds out of combat) before being re-applied. | ||
===Workshop=== | ===Workshop=== | ||
The locked (DC 20) door hidden in the north wall can be revealed with a Perception check. It leads to a workshop with a chopped up body and a dead half-elf. The | The locked (DC 20) door hidden in the north wall can be revealed with a Perception check. It leads to a workshop with a chopped up body and a dead half-elf. The {{SmRarityItem|Jar of Mystic Carrion's Brain}} is found on the central table, while {{SmRarityItem|Jar of Mystic Carrion's Liver}} is in the locked (DC 20) Gilded Chest. Destroying either of the jars will cause a large explosion dealing {{DamageText|8d6|Fire}} damage. Reading the book {{SmRarityItem|Funerary Jar Form and Function}} on the nearby table, you will find out that {{CharLink|Mystic Carrion}} has hidden his heart in a zombie ({{CharLink|Thrumbo}}). | ||
A ladder to the north of the workshop leads back to the [[Undercity Ruins]] in a small previously inaccessible room north of the {{CharLink|Bareki}}. | |||
===Connected locations=== | |||
*[[Undercity Ruins]] | |||
==Creatures== | ==Creatures== | ||
* | *{{MdCharLink|Ancient Servant}}s | ||
* | *{{MdCharLink|Crawling Claw}}s | ||
* | *{{MdCharLink|Greater Zombie}}s | ||
==Related quests== | ==Related quests== | ||
Line 35: | Line 38: | ||
==Notable loot== | ==Notable loot== | ||
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward: | Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward: | ||
*{{ | *{{MdRarityItem|Breaching Pikestaff}} | ||
*{{ | *{{MdRarityItem|Jar of Mystic Carrion's Brain}} | ||
*{{ | *{{MdRarityItem|Jar of Mystic Carrion's Liver}} | ||
{{Undercity}} | {{Undercity}} | ||
[[Category:Locations]] | [[Category:Locations]] | ||
[[Category:Act Three Locations]] | [[Category:Act Three Locations]] |
Latest revision as of 08:54, 18 August 2024
Undercity | ||||
Ancient Lair | → | Undercity Ruins | ||
Overview[edit | edit source]
Main chamber[edit | edit source]
The main chamber is filled with chests surrounding an open sarcophagus. A hidden (DC 10) locked (DC 20) door on the north wall opens to a second room. Opening any of the chests or looting the undead or unlocking the door to the Workshop (see below) will trigger an ambush by a horde of undead. Your party won't be , but will be inflicted with the curse (undead, such as Astarion, and wizards of Necromancy school will not receive this condition; climbing on the pillar in the north-western corner also removes spell rot temporarily). Spell rot causes each character to take 2d6Necrotic damage per spell level every time they cast a spell (cantrips don't trigger the curse). The curse will be removed when you leave the lair. While the curse can be removed using , it only removes it for 3 combat rounds (or 18 seconds out of combat) before being re-applied.
Workshop[edit | edit source]
The locked (DC 20) door hidden in the north wall can be revealed with a Perception check. It leads to a workshop with a chopped up body and a dead half-elf. The Jar of Mystic Carrion's Brain is found on the central table, while Jar of Mystic Carrion's Liver is in the locked (DC 20) Gilded Chest. Destroying either of the jars will cause a large explosion dealing 8d6Fire damage. Reading the book Funerary Jar Form and Function on the nearby table, you will find out that Mystic Carrion has hidden his heart in a zombie ( Thrumbo).
A ladder to the north of the workshop leads back to the Undercity Ruins in a small previously inaccessible room north of the Bareki.
Connected locations[edit | edit source]
Creatures[edit | edit source]
Related quests[edit | edit source]
Notable loot[edit | edit source]
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward: