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Ko'kuu: Difference between revisions

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| int save prof = yes
| int save prof = yes
| wis save prof = yes
| wis save prof = yes
| athletics = 2
| acrobatics = 3
| perception = 2
| resistances = Acid resistance full
| resistances = Acid resistance full
| t conditions = Magic Armour
| t conditions = Mage Armour
| passives = Githyanki War Magic, Opportunity Attack, Caretaker's Care @ Varsh Ko'kuu's Boots
| passives = Caretaker's Care @ Varsh Ko'kuu's Boots, Githyanki War Magic, Opportunity Attack
| t passives = Githyanki War Magic, Opportunity Attack, Caretaker's Care @ Varsh Ko'kuu's Boots, Psionic Empowerment, Crossbow Expert: Point-Blank, Crossbow Expert: Wounding
| t passives = Caretaker's Care @ Varsh Ko'kuu's Boots, Crossbow Expert: Wounding, Githyanki War Magic, Opportunity Attack, Psionic Empowerment, Crossbow Expert: Point-Blank
}}
}}


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When approached, he reveals that he is waiting for the last egg in the Hatchery to hatch. If the player passes a {{Ability check|Insight|10}} check, the player can deduce that he has been waiting for a very long time. Asking why he is willing to wait so long reveals that he himself created the Hatchery, even though he was the last of his clutch.  
When approached, he reveals that he is waiting for the last egg in the Hatchery to hatch. If the player passes a {{Ability check|Insight|10}} check, the player can deduce that he has been waiting for a very long time. Asking why he is willing to wait so long reveals that he himself created the Hatchery, even though he was the last of his clutch.  


Ko'kuu then reveals [[Kith'rak Therezzyn]] might inspect the hatchery any day now, and command him to destroy the egg. The player can convince Ko'kuu to hand over the egg. If so, he will grant his [[Varsh Ko'kuu's Boots]] which can help cross the hatchery's pool.
Ko'kuu then reveals {{CharLink|Therezzyn|Kith'rak Therezzyn}} might inspect the hatchery any day now, and command him to destroy the egg. The player can convince Ko'kuu to hand over the egg. If so, he will grant his {{SmRarityItem|Varsh Ko'kuu's Boots}} which can help cross the hatchery's pool.


== Combat ==
== Combat ==
== Attacks and abilities ==
=== Attacks and abilities ===
{{feature box|Thunderwave}}
{{feature box|Astral Step}}
{{feature box|Counterspell}}
{{feature box|Misty Step}}
{{feature box|Ray of Frost}}
{{feature box|Shatter}}
{{feature box|Shatter}}
{{feature box|Ray of Frost}}
{{Feature box|Shocking Grasp}}
{{Feature box|Shocking Grasp}}
{{feature box|Counterspell}}
{{feature box|Thunderwave}}
{{feature box|Misty Step}}
{{feature box|Astral Step}}


=== Potential Loot ===
=== Potential Loot ===
:{{RarityItem|Githyanki Egg}}
* {{MdRarityItem|Githyanki Crossbow}}
:{{RarityItem|Githyanki Crossbow}}
* {{MdRarityItem|Githyanki Egg}}
 
* {{MdRarityItem|Varsh Ko'kuu's Boots}} (Can also be obtained via dialogue)
=== Dialogue Rewards ===
:{{RarityItem|Varsh Ko'kuu's Boots}}


== Gallery ==
== Gallery ==
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VarshKokuu.jpg|Full body shot of Ko'Kuu
VarshKokuu.jpg|Full body shot of Ko'Kuu
</gallery>
</gallery>
== External links ==
* {{FRWiki|Varsh Ko'kuu|long}}


{{Rosymorn Monastery}}
{{Rosymorn Monastery}}

Latest revision as of 07:41, 11 November 2024

Varsh Ko'kuu is a Githyanki NPC in Baldur's Gate 3 responsible for the care of the the Hatchery in Crèche Y'llek.

Portrait Ko'kuu.png
You? What do you know about githyanki child-rearing?
Ko'kuu after asking him for the egg

Involvement[edit | edit source]

When approached, he reveals that he is waiting for the last egg in the Hatchery to hatch. If the player passes a DC 10 Insight check check, the player can deduce that he has been waiting for a very long time. Asking why he is willing to wait so long reveals that he himself created the Hatchery, even though he was the last of his clutch.

Ko'kuu then reveals Therezzyn Kith'rak Therezzyn might inspect the hatchery any day now, and command him to destroy the egg. The player can convince Ko'kuu to hand over the egg. If so, he will grant his Varsh Ko'kuu's Boots which can help cross the hatchery's pool.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Misty Step.webp
Astral Step Astral Step ()
Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft
Counterspell.webp
Counterspell Counterspell ()

Try to stop a spell being cast.

If it is higher level than the spell slot you used to Counterspell, you must make a check using your spellcasting ability[See Notes] to prevent it. The check's difficulty is equal to 10 plus the level of the spell you are trying to counter.

Misty Step.webp
Misty Step Misty Step ()
Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft
Ray of Frost.webp
Ray of Frost Ray of Frost ()
D8 Cold.png 1d8 (1~8) Damage TypesCold

Reduces the target's Movement Speed by 3 m / 10 ft.

 Range: 18 m / 60 ft
Shatter.webp
Shatter Shatter ()
D8 Thunder.png 3d8 (3~24) Damage TypesThunder

Damages all nearby creatures and objects.

Creatures made of inorganic material such as stone have Disadvantage Icon.png Disadvantage on their Saving throw.

CON Save
 Range: 18 m / 60 ft
AoE: 3 m / 10 ft (Radius)
Shocking Grasp.webp
Shocking Grasp Shocking Grasp ()
D8 Lightning.png 1d8 (1~8) Damage TypesLightning

The target cannot use Reactions. This spell has Advantage Icon.png Advantage on creatures with metal Armour.

 Melee: 1.5 m / 5  ft
Thunderwave.webp
Thunderwave Thunderwave ()
D8 Thunder.png 2d8 (2~16) Damage TypesThunder

Release a wave of thunderous force that pushes away all creatures and objects in an area, while also dealing Damage TypesThunder damage.

CON Save
 Melee: 1.5 m / 5  ft
AoE: 5 m / 17 ft (Cube)

Potential Loot[edit | edit source]

Gallery[edit | edit source]

External links[edit | edit source]