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Portrait Doni.png|Portrait
Portrait Doni.png|Portrait
</gallery>
</gallery>
| identity = Male
| race = [[Tiefling]]
| race = [[Tiefling]]
| va = Ffion Jolly
| va = Ffion Jolly
| family = [[Rikka]] (guardian)
| family = [[Rikka]] (guardian)
| faction = [[Tiefling refugees]]
| faction = [[Tiefling Refugees]]
| size = [[Small]]
| type = [[Humanoid]]
| level = 1
| level = 1
| prof bonus = +2
| prof bonus = +2
| size = Small
| e hp = 3
| type = Humanoid
| hp = 5
| hp = 5
| ac = 10
| t hp = 6
| ac = 12
| movement m = 9
| movement m = 9
| weight_kg = 25
| weight kg = 25
| hiddenlevel = 1
| str = 10
| str = 10
| dex = 10
| dex = 14
| con = 10
| con = 10
| int = 10
| int = 10
| wis = 10
| wis = 10
| cha = 10
| cha = 10
| athletics = 0
| acrobatics = 2
| perception = 0
| resistances=Fire resistance full
| resistances=Fire resistance full
| passives = Darkvision, Hellish Resistance
| passives = Darkvision, Hellish Resistance
}}
}}


'''Doni''' is a [[Tiefling]] child in [[Baldur's Gate 3]]. He is one of the refugees at the [[Druid Grove]] with the other Tieflings, and is located in [[Druid Grove#The Hollow|The Hollow]].  
'''Doni''' is one of the tiefling refugees seeking shelter at the [[Emerald Grove]] in [[Act One]]. {{CharLink|Rikka}} is his guardian.
{{DiQ|*Grunt.*|Doni}}
{{DiQ|*Grunt.*|Doni}}


== Overview ==
== Overview ==
He doesn't talk and tries to avoid eye contact if spoken to, however, the party can hear him speak if they have animals with them (like summoned familiars or you are in wildshape). Doni is part of the children's gang led by {{CharLink|Mol}} and he is {{CharLink|Rikka|Rikka's}} ward.
Doni may be neurodivergent. He does not speak and tries to avoid eye contact when spoken to. Like many children, he reacts with written dialogue when certain animals approach him, such as [[Dire Raven Companion]].
 
Before arriving at the Emerald Grove, Doni lost his father and home, which led Rikka to take guardianship. Doni is also part of the children's gang led by {{CharLink|Mol}}.


== Involvement ==
== Involvement ==
Before ending up a refugee in the Druid Grove, Doni lost his father as well as his home.
=== Act One ===
Don is first encountered in the Grove at {{Coords|225|550}}. If the party initiate a conversation with him, he stares past the interacting party character. If the party character turns around to see what he is looking at, a passive {{Ability Check|Perception|10}} is rolled. On success, Doni is seen slipping between the rocks. The party can then make an additional check to spot the entrance to the [[Tiefling Hideout]] and receive 15 [[Experience|XP]]:


When starting a conversation with him, the party can "Turn around to see what has his attention", resulting in a passive {{Ability Check|Perception|10}}. If successful, the child will slip between the rocks and the party is offered a {{Ability Check|Investigation|10}} "Search the rocks for an opening". If successful, it reveals the '''Concealed Hatch''', which is the main entrance for the [[Tiefling Hideout]] (as opposed to the small-race entrance near the waterfall). It also rewards 15 xp.
* {{Dialogue option|''Search the rocks for an opening.''|roll=Investigation|dc=10}}
* {{Dialogue option|''Examine the rocks for anything out of the ordinary.''|tags=Ranger|roll=Investigation|dc=10|advantage=y}}
* {{Dialogue option|''Study the rocks for a secret passage.''|tags=Rogue|roll=Investigation|dc=10|advantage=y}}


Alternatively, after successfully rescuing {{CharLink|Mirkon}} during {{Quest|Investigate the Beach}}, the party can give Doni the password, resulting in him revealing the '''Concealed Hatch'''.
Alternatively, if {{CharLink|Mirkon}} survives {{Quest|Investigate the Beach}}, he gives the party a password and instructs them to speak with Doni to gain entry.


== Related Quests ==
== Related quests ==
* {{Quest|Find Doni}}
* {{Quest|Find Doni}}
* {{Quest|Save the Refugees}}
* {{Quest|Save the Refugees}}
== Related literature ==
* {{MdRarityItem|Curled Paper}}


== Gallery ==
== Gallery ==

Latest revision as of 10:30, 23 November 2024

Doni is one of the tiefling refugees seeking shelter at the Emerald Grove in Act One. Rikka Rikka is his guardian.

Portrait Doni.png
*Grunt.*
Doni

Overview[edit | edit source]

Doni may be neurodivergent. He does not speak and tries to avoid eye contact when spoken to. Like many children, he reacts with written dialogue when certain animals approach him, such as Dire Raven Companion.

Before arriving at the Emerald Grove, Doni lost his father and home, which led Rikka to take guardianship. Doni is also part of the children's gang led by Mol Mol.

Involvement[edit | edit source]

Act One[edit | edit source]

Don is first encountered in the Grove at X: 225 Y: 550. If the party initiate a conversation with him, he stares past the interacting party character. If the party character turns around to see what he is looking at, a passive DC 10 Perception check is rolled. On success, Doni is seen slipping between the rocks. The party can then make an additional check to spot the entrance to the Tiefling Hideout and receive 15 XP:

  • [INVESTIGATION] Search the rocks for an opening. (DC 10)
  • [RANGER] [INVESTIGATION] Examine the rocks for anything out of the ordinary. (DC 10 Advantage Icon.png)
  • [ROGUE] [INVESTIGATION] Study the rocks for a secret passage. (DC 10 Advantage Icon.png)

Alternatively, if Mirkon Mirkon survives Investigate the Beach Investigate the Beach, he gives the party a password and instructs them to speak with Doni to gain entry.

Related quests[edit | edit source]

Related literature[edit | edit source]

Gallery[edit | edit source]