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Goblin Booyahg: Difference between revisions
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(copyedit; internal links; removed opp attack in e difficulty) |
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| image = Goblin_Booyahg_Model.png | | image = Goblin_Booyahg_Model.png | ||
| race = [[Goblin]] | | race = [[Goblin]] | ||
| size = Small | | class = [[Wizard]] | ||
| type = Humanoid | | size = [[Small]] | ||
| type = [[Humanoid]] | |||
| ac = 11 | | ac = 11 | ||
| e hp = 9 | | e hp = 9 | ||
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| cha = 8 | | cha = 8 | ||
| passives = Darkvision, Opportunity Attack | | passives = Darkvision, Opportunity Attack | ||
| t passives = Darkvision | | e passives = Darkvision | ||
| t passives = Darkvision, Fury of the Small, Opportunity Attack | |||
}} | }} | ||
'''Goblin | '''Goblin Booyahgs''' are generic [[Goblin]] [[Non-player characters|NPCs]] and enemies found throughout [[Act One]] of ''[[Baldur's Gate 3]]''. They are the [[Wizard]]s of goblinkind, although their skills and knowledge are primitive compared to more learned spellcasters. | ||
Despite | Despite these shortcomings, they are still dangerous when ambushing in large groups. Their area of effect and crowd control [[spells]] make them high-priority targets in early encounters. | ||
==Combat== | |||
===Attacks and abilities=== | |||
{{Feature box|Acid Splash}} | {{Feature box|Acid Splash}} | ||
{{Feature box|Grease}} | {{Feature box|Grease}} | ||
{{Feature box|Main Hand Attack|item=Ritual Staff}} | |||
{{Feature box|Ray of Sickness}} | {{Feature box|Ray of Sickness}} | ||
{{Feature box|Topple}} | {{Feature box|Topple}} | ||
Line 47: | Line 46: | ||
* {{CharLink|Shekt|Booyahg Shekt}} | * {{CharLink|Shekt|Booyahg Shekt}} | ||
{{Archetypes}} | |||
{{ | |||
[[Category:Goblins]] | [[Category:Goblins]] | ||
[[Category:Humanoids]] | [[Category:Humanoids]] | ||
[[Category:Followers of the Absolute]] | [[Category:Followers of the Absolute]] | ||
[[Category:Archetypes]] | [[Category:Archetypes]] | ||
[[Category:Wizards]] |
Latest revision as of 02:43, 24 October 2024
Goblin Booyahgs are generic Goblin NPCs and enemies found throughout Act One of Baldur's Gate 3. They are the Wizards of goblinkind, although their skills and knowledge are primitive compared to more learned spellcasters.
Despite these shortcomings, they are still dangerous when ambushing in large groups. Their area of effect and crowd control spells make them high-priority targets in early encounters.