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Demir: Difference between revisions

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{{Infobox creature
{{Infobox creature
| name = Demir
| name = Demir
| image = Demir.png
| image = <gallery>
Demir.png|In-game
Portrait Demir.png|Portrait
</gallery>
| va = George Naylor
| va = George Naylor
| family =[[Johl]] (brother) <br> [[Mayrina]] (sister)
| family =[[Johl]] (brother) <br> [[Mayrina]] (sister)
| size = Medium
| size = [[Medium]]
| type = [[Humanoid]]
| type = [[Humanoid]]
| race = [[Human]]
| race = [[Human]]
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| passives = Opportunity Attack
| passives = Opportunity Attack
}}
}}
'''Demir''' is a [[human]] NPC in the [[Sunlit Wetlands]]. When the player first encounters him, he is pleading with [[Auntie Ethel]] to tell him where his sister [[Mayrina]] is.
'''Demir''' is a [[Human]] character in the [[Sunlit Wetlands]]. When the player first encounters him, he is pleading with {{CharLink|Auntie Ethel}} to tell him where his sister {{CharLink|Mayrina}} is.


Can be spoken to with {{SAI|Speak with Dead}}.
Can be spoken to with {{SAI|Speak with Dead}}.


==Interactions==
==Interactions==
When the player first enters the [[Sunlit Wetlands]] from the east, they will find Demir and his brother [[Johl]] asking Auntie Ethel where their sister Mayrina is and accusing Ethel of having taken her. The player can talk with the group to gain more information about the situation, learning that Mayrina disappeared and the last person to see her was Ethel. Throughout the encounter, Demir is pleading with her to tell them their sister is all right while she insists that she has no idea and is willing to help them look for her.
When first entering the [[Sunlit Wetlands]] from the east, Demir and his brother {{CharLink|Johl}} can be encountered asking {{CharLink|Auntie Ethel}} where their sister {{CharLink|Mayrina}} is and accusing Ethel of having taken her. The party can talk with the group to gain more information about the situation, learning that Mayrina disappeared and the last person to see her was Ethel. Throughout the encounter, Demir is pleading with her to tell them their sister is all right while she insists that she has no idea and is willing to help them look for her.


Eventually, the player will be forced to take sides in the conversation. If they decide to side with Auntie Ethel, Demir and Johl will accuse you of working with her and attack. If they don't side with Ethel, she will chastise them and disappear in a burst of magic. The player can then talk to the two brothers and attempt to convince them not to follow her into the swamp. While Demir listens and is willing to take the player's advice if they offer to look for Mayrina instead, Johl refuses and drags his brother into the Sunlit Wetlands with him.
Eventually, the party is be forced to take sides in the conversation. If they decide to side with Auntie Ethel, Demir and Johl accuse the party of working with her and attack. If they do not side with Ethel, she chastises them and disappears in a burst of magic. The party can then talk to the two brothers and attempt to convince them not to follow her into the swamp. While Demir listens and is willing to take the party's advice if they offer to look for Mayrina instead, Johl refuses and drags his brother into the Sunlit Wetlands with him.


Demir and his brother are dead the next time they are found in the wetlands, presumably having been killed by [[Redcap]]s.
The corpses of Demir and his brother can be found in the wetlands, presumably they have been killed by [[Redcap]]s.
 
By toggling on {{SAI|Toggle Non-Lethal Attacks}} during the fight, the brothers can be spared. Their corpses do not appear in the swamp, and the party has the option to tell Mayrina that her brothers are merely knocked unconscious. However, she still cries out that they are dead.


== Combat ==
== Combat ==
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== Related quests ==
== Related quests ==
* [[Save Mayrina]]
* {{Quest|Save Mayrina}}


== Speak with Dead dialogue ==
== Speak with Dead ==
'''''*The corpse regards you lifelessly.*'''''


* Who are you?
{{Dialogue start}}
** ''Demir...''
'''Party member:''' Who are you?
* Do you have any family?
* '''Demir:''' ''Demir...''
** ''Mam... Johl... Mayrina... and soon... a niece.''
'''Party member:''' Do you have any family?
* We're in the middle of nowhere. Why come here?
* '''Demir:''' ''Mam... Johl... Mayrina... and soon... a niece.''
** ''My sister...went to Ethel. Husband died... wants him... wants him back.''
'''Party member:''' We're in the middle of nowhere. Why come here?
* Why did you accuse Ethel of taking Mayrina?
* '''Demir:''' ''My sister...went to Ethel. Husband died... wants him... wants him back.''
** ''Because what... Mayrina wants... only hag... can give.''
'''Party member:''' Why did you accuse Ethel of taking Mayrina?
* Where are you from?
* '''Demir:''' ''Because what... Mayrina wants... only hag... can give.''
** ''Farm... out by... Baldur's Gate.''
'''Party member:''' Where are you from?
* Why are you so worried about your sister?
* '''Demir:''' ''Farm... out by... Baldur's Gate.''
** ''Hags... play with... their food.''
'''Party member:''' Why are you so worried about your sister?
* This place seems strange. Anything I should be wary of?
* '''Demir:''' ''Hags... play with... their food.''
** ''Don't drink... the water...''
'''Party member:''' This place seems strange. Anything I should be wary of?
* '''Demir:''' ''Don't drink... the water...''
{{Dialogue end}}


== Notes ==
== Notes ==
{{notebegin}}
* If having a character who is very [[Stealthy]], or someone who can cast {{SAI|Misty Step}}, {{SAI|Dimension Door}} or otherwise get past [[Auntie Ethel]] and the brothers without notice, it is possible to reach the [[Ancient Sigil Circle]] to bring the rest of the party down. Then it is possible to disarm all of the traps. Afterwards the party must kill the 3 [[Redcap]]s and the 1 [[Redcap Blood Sage]]. After this is done, if returning to Johl and Demir and siding with them, then [[Auntie Ethel]] will disappear. The brothers will say they are going to try and rescue [[Mayrina]] and then they will disappear as well. At this point, the brothers are as saved as you can make them  - they disappear into the swamp.
{{noteend}}


* If you knock him and/or his brother out with {{SAI|Toggle Non-Lethal Attacks}}, you may notify [[Mayrina]] that they are only unconscious. As of {{Date}}, however, she will still treat them as though they are dead.
== External links ==
* If you have a character who is very [[Stealthy]], or someone who can [[Misty Step]], [[Dimension Door]] or otherwise get past [[Auntie Ethel]] and the brothers without notice, you can reach the [[Ancient Sigil Circle]] to bring the rest of your party down.  Then you can disarm all of the traps. Afterward, kill the 3 [[Redcap]]<nowiki/>s and the 1 [[Redcap Blood Sage]].  After this is done, return to [[Johl]] and Demir. Side with them - [[Auntie Ethel]] will disappear. The brothers will say they are going to try and rescue [[Mayrina]] and then they will disappear as well. At this point, the brothers are as saved as you can make them  - they disappear into the swamp.<br />
* {{FRWiki|Demir|long}}


{{Sunlit Wetlands}}
{{Sunlit Wetlands}}

Latest revision as of 10:03, 6 November 2024

Demir is a Human character in the Sunlit Wetlands. When the player first encounters him, he is pleading with Auntie Ethel Auntie Ethel to tell him where his sister Mayrina Mayrina is.

Can be spoken to with Speak with Dead Speak with Dead.

Interactions[edit | edit source]

When first entering the Sunlit Wetlands from the east, Demir and his brother Johl Johl can be encountered asking Auntie Ethel Auntie Ethel where their sister Mayrina Mayrina is and accusing Ethel of having taken her. The party can talk with the group to gain more information about the situation, learning that Mayrina disappeared and the last person to see her was Ethel. Throughout the encounter, Demir is pleading with her to tell them their sister is all right while she insists that she has no idea and is willing to help them look for her.

Eventually, the party is be forced to take sides in the conversation. If they decide to side with Auntie Ethel, Demir and Johl accuse the party of working with her and attack. If they do not side with Ethel, she chastises them and disappears in a burst of magic. The party can then talk to the two brothers and attempt to convince them not to follow her into the swamp. While Demir listens and is willing to take the party's advice if they offer to look for Mayrina instead, Johl refuses and drags his brother into the Sunlit Wetlands with him.

The corpses of Demir and his brother can be found in the wetlands, presumably they have been killed by Redcaps.

By toggling on Toggle Non-Lethal Attacks Toggle Non-Lethal Attacks during the fight, the brothers can be spared. Their corpses do not appear in the swamp, and the party has the option to tell Mayrina that her brothers are merely knocked unconscious. However, she still cries out that they are dead.

Combat[edit | edit source]

Attacks and Abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Cleaver
Normal weapon damage
Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft

Related quests[edit | edit source]

Speak with Dead[edit | edit source]

Party member: Who are you?

  • Demir: Demir...

Party member: Do you have any family?

  • Demir: Mam... Johl... Mayrina... and soon... a niece.

Party member: We're in the middle of nowhere. Why come here?

  • Demir: My sister...went to Ethel. Husband died... wants him... wants him back.

Party member: Why did you accuse Ethel of taking Mayrina?

  • Demir: Because what... Mayrina wants... only hag... can give.

Party member: Where are you from?

  • Demir: Farm... out by... Baldur's Gate.

Party member: Why are you so worried about your sister?

  • Demir: Hags... play with... their food.

Party member: This place seems strange. Anything I should be wary of?

  • Demir: Don't drink... the water...

Notes[edit | edit source]

  • If having a character who is very Stealthy, or someone who can cast Misty Step Misty Step, Dimension Door Dimension Door or otherwise get past Auntie Ethel and the brothers without notice, it is possible to reach the Ancient Sigil Circle to bring the rest of the party down. Then it is possible to disarm all of the traps. Afterwards the party must kill the 3 Redcaps and the 1 Redcap Blood Sage. After this is done, if returning to Johl and Demir and siding with them, then Auntie Ethel will disappear. The brothers will say they are going to try and rescue Mayrina and then they will disappear as well. At this point, the brothers are as saved as you can make them - they disappear into the swamp.

External links[edit | edit source]