Talk:Monk: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
 
m (corrected "exhaustive" typo)
 
(7 intermediate revisions by 7 users not shown)
Line 1: Line 1:
== The monk damage and ki points are incorrect ==
== Monk Weapons apparently don't include Hand Crossbows ==


Monks deal 1d6 damage with unarmed in BG 3 and start with 2 ki points
I tried to proc [[Martial Arts: Bonus Unarmed Strike]] with one and two Hand Crossbows, at short, standard, and long distances. None of them worked. I updated the page and marked it with {{Verify}}. If anyone confirms it, you can delete the tag and this entry.
 
== Duplicate Class Features ==
 
Way of Open Hand is currently listed as receiving the Ki Resonation Feature at both level 9 and level 11. According to the Way of Open Hand page, it comes at level 9.
 
== Monk Ki DC Calculation ==
 
Possibly a bug, but Ki DC calculation seems to be (10 + Dex/Str Modifier) instead of (8 + Proficiency Modifier + Wis Modifier).
Discussion on r/BG3Builds: https://old.reddit.com/r/BG3Builds/comments/15ufo0v/
 
== Previous KI Section ==
 
{{R|type=ki}} is a resource specific to Monk. It is the magic that flows through all living beings, and is used to cast certain abilities that the Monk class can learn.
 
At level 1, the Monk starts with 2 charges of {{R|ki}}, and gain one more every subsequent level. Expended Charges can be restored by taking a short rest, or, if the Monk's subclass is {{SmIconLink|Class Monk Four Elements Hotbar Icon.png|Way of the Four Elements}}, at  level 3 they can use {{SmIconLink|Spell HarmonyOfFireAndWater.png|Harmony of Fire and Water}}, otherwise if the Monk's subclass is {{SmIconLink|Class Monk Open Hand Hotbar Icon.png|Way of the Open Hand}}, at level 6 they can use {{SmIconLink|Wholeness of Body Icon.png|Wholeness of Body}}.
<!--TODO: TRY AND ASK TO AUTOMATE POPULATING THIS TABLE-->
 
The table below shows (non-exhaustive) examples of the unique Ki abilities offered by each subclass.
{| class="wikitable sortable mw-collapsible" style="width: 100%;"
|-
! Subclass
! Spell Name
! style="width:10%; margin: auto" |{{SmallIcon|Action Icon.png}}
! style="width:5%;" |{{SmallIcon|Recharge_Icons.png}}
! class="unsortable" |Description
|-
! style="margin: auto;" | {{icon|Class Monk Four Elements Hotbar Icon.png|link=Way of the Four Elements|25px}}
| {{SmIconLink|Action_Monk_BladeOfTheRime.png|Blade of Rime}}
! style="margin: auto" |{{SmallIcon|Action Icon.png}} + {{R|ki|icononly=yes|count=2}}
|
| Throw a shard of ice that deals {{DamageText|1d10|Piercing}} damage. It explodes and deals {{DamageText|2d6|Cold}} to anyone nearby. It leaves an ice surface.
|-
! style="margin: auto;" | {{icon|Class Monk Four Elements Hotbar Icon.png|link=Way of the Four Elements|25px}}
| {{SmIconLink|Spell HarmonyOfFireAndWater.png|Harmony of Fire and Water}}
! style="margin: auto;" |{{SmallIcon|Action Icon.png}}
! style="margin: auto;" |{{SmallIcon|Long rest icon.png}}
| Recover half of your max {{R|ki|forceplural=yes}} outside of combat. Can only be used once per long rest.
|-
! style="margin: auto;" | {{icon|Class Monk Shadow Hotbar Icon.png|link=Way of Shadow|25px}}
| {{Icon|Darkness Icon.png|25}} Shadow Arts: [[Darkness]]
! style="margin: auto;" | {{SmallIcon|Action Icon.png}} + {{R|ki|icononly=yes|count=2}}
|
| Create a dark shroud that heavily Obscures and Blinds creatures within. Creatures cannot make ranged attacks into or out of it.
|-
! style="margin: auto;" | {{icon|Class Monk Open Hand Hotbar Icon.png|link=Way of the Open Hand|25px}}
| {{Icon|Flurry of Blows Topple Icon.png|25}} Flurry of Blows: Topple
! style="margin: auto;" |{{SmallIcon|Action Icon.png}} + {{R|ki|icononly=yes|count=2}}
! style="margin: auto;" |
| Punch twice in quick succession and possibly knock the target [[Prone (Condition)|Prone]].
|}

Latest revision as of 22:56, 5 June 2024

Monk Weapons apparently don't include Hand Crossbows[edit source]

I tried to proc Martial Arts: Bonus Unarmed Strike with one and two Hand Crossbows, at short, standard, and long distances. None of them worked. I updated the page and marked it with [Needs Verification]. If anyone confirms it, you can delete the tag and this entry.

Duplicate Class Features[edit source]

Way of Open Hand is currently listed as receiving the Ki Resonation Feature at both level 9 and level 11. According to the Way of Open Hand page, it comes at level 9.

Monk Ki DC Calculation[edit source]

Possibly a bug, but Ki DC calculation seems to be (10 + Dex/Str Modifier) instead of (8 + Proficiency Modifier + Wis Modifier). Discussion on r/BG3Builds: https://old.reddit.com/r/BG3Builds/comments/15ufo0v/

Previous KI Section[edit source]

Ki Point is a resource specific to Monk. It is the magic that flows through all living beings, and is used to cast certain abilities that the Monk class can learn.

At level 1, the Monk starts with 2 charges of Ki Point, and gain one more every subsequent level. Expended Charges can be restored by taking a short rest, or, if the Monk's subclass is Way of the Four Elements Way of the Four Elements, at level 3 they can use Harmony of Fire and Water Harmony of Fire and Water, otherwise if the Monk's subclass is Way of the Open Hand Way of the Open Hand, at level 6 they can use Wholeness of Body Wholeness of Body.

The table below shows (non-exhaustive) examples of the unique Ki abilities offered by each subclass.

Subclass Spell Name Description
Way of the Four Elements Blade of Rime Blade of Rime + 2 Throw a shard of ice that deals 1d10Damage TypesPiercing damage. It explodes and deals 2d6Damage TypesCold to anyone nearby. It leaves an ice surface.
Way of the Four Elements Harmony of Fire and Water Harmony of Fire and Water Recover half of your max Ki Points outside of combat. Can only be used once per long rest.
Way of Shadow Darkness Icon.png Shadow Arts: Darkness + 2 Create a dark shroud that heavily Obscures and Blinds creatures within. Creatures cannot make ranged attacks into or out of it.
Way of the Open Hand Flurry of Blows Topple Icon.png Flurry of Blows: Topple + 2 Punch twice in quick succession and possibly knock the target Prone.