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Nature Domain: Difference between revisions

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| image = Nature_Domain_Icon.png
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'''Nature Domain''' is one of the [[Cleric#Level 1|Subclasses]] of [[Cleric]].
The player-selectable [[Deities|deities]] directly associated with this domain are [[Deities#Eilistraee|Eilistraee]] and [[Deities#Mielikki|Mielikki]].
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[[Category:Subclasses]]
== Subclass features ==
{{q|You embody the vast viridian power of the natural world, an avatar of the subtle divinity of fruitfall, avian migration, woodland silence, and the landslide's roaring fury.|image=Nature_Domain_Icon.png}}
'''Nature Domain''' is one of the [[Cleric#Level 1|Subclasses]] of [[Cleric]].
== Subclass Features ==
{{SubclassNote|Cleric}}
{{SubclassNote|Cleric}}


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; {{SAI|Acolyte of Nature|w=40}}
{{Passive|Acolyte of Nature}}
: Choose one skill [[Proficiency|proficiency]] between the following:
:* {{Skill|Animal Handling}}
:* {{Skill|Nature}}
:* {{Skill|Survival}}
: Choose one cantrip to learn from the Druid cantrip list:
:* {{SAI|Poison Spray}}
:* {{SAI|Produce Flame}}
:* {{SAI|Shillelagh}}
:* {{SAI|Thorn Whip}}


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{{Level header|2}}
{{Level header|2}}


; {{SAI|Charm Animals and Plants|w=40}}
{{Spell action|Charm Animals and Plants}}
:; {{R|chadiv|icononly=yes}} Channel Divinity Action
:: Channel fey magic to {{Cond|Charmed|Charm}} nearby beasts and plants for 10 turns.


{{Level header|3}}
{{Level header|3}}
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{{Level header|6}}
{{Level header|6}}


; {{SAI|Dampen Elements|w=40}}
{{Spell action|Dampen Elements}}
:; {{R|chadiv|icononly=yes}} Channel Divinity Action
:: When you or an ally gets hit with [[Acid]], [[Cold]], [[Fire]], [[Lightning]], or [[Thunder]] damage, you can use your reaction to halve the attack's damage.


{{Level header|7}}
{{Level header|7}}
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{{Level header|8}}
{{Level header|8}}


; {{SAI|Divine Strike: Elemental Fury|w=40}}
{{Spell action|Divine Strike: Elemental Fury}}
: Once per turn, deal additional damage in addition to your weapon's damage using one of the following selectable variations:
:{{table list|
:; {{SAI|Divine Strike: Cold (Melee)|w=30}} : Deal an additional {{DamageText|1d8|Cold}} damage on a melee weapon attack.
:; {{SAI|Divine Strike: Cold (Ranged)|w=30}} : Deal an additional {{DamageText|1d8|Cold}} damage on a ranged weapon attack.
:; {{SAI|Divine Strike: Fire (Melee)|w=30}} : Deal an additional {{DamageText|1d8|Fire}} damage on a melee weapon attack.
:; {{SAI|Divine Strike: Fire (Ranged)|w=30}} : Deal an additional {{DamageText|1d8|Fire}} damage on a ranged weapon attack.
:; {{SAI|Divine Strike: Lightning (Melee)|w=30}} : Deal an additional {{DamageText|1d8|Lightning}} damage on a melee weapon attack.
:; {{SAI|Divine Strike: Lightning (Ranged)|w=30}} : Deal an additional {{DamageText|1d8|Lightning}} damage on a ranged weapon attack.
}}


{{Level header|9}}
{{Level header|9}}
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:* {{SAI|Wall of Stone|c=16}}
:* {{SAI|Wall of Stone|c=16}}


== External Links ==
== External links ==
* {{FRWiki|Nature domain|long}}
* {{FRWiki|Nature domain|long}}


[[Category:Subclasses]]
{{ClericNavbox}}
{{ClericNavbox}}

Latest revision as of 09:06, 20 February 2025

Nature Domain is one of the Subclasses of Cleric.

The player-selectable deities directly associated with this domain are Eilistraee and Mielikki.

Subclass features[edit | edit source]

This subclass obtains all the features from its base class, Cleric, in addition to its unique features outlined below.

Level 1

Bg3 content hr.png
Acolyte of Nature Acolyte of Nature
Learn one of the following Druid cantrips: Get one of the following proficiencies:
Bg3 content hr.png
Domain Spells
You gain spells from your domain. They are Always Prepared.

Level 2

Charm Animals and Plants Charm Animals and Plants (+ )
Channel fey magic to Charm Charm nearby beasts and plants.

Level 3

Domain Spells
You gain additional spells from your domain. They are Always Prepared.

Level 5

Domain Spells
You gain additional spells from your domain. They are Always Prepared.

Level 6

Dampen Elements Dampen Elements ()
When you or an ally gets hit with Acid, Cold, Fire, Lightning, or Thunder damage, you can use your reaction to halve the attack's damage.

Level 7

Domain Spells
You gain additional spells from your domain. They are Always Prepared.

Level 8

Divine Strike: Elemental Fury Divine Strike: Elemental Fury ()
Once per turn deal 1d8Damage TypesCold, 1d8Damage TypesFire or 1d8Damage TypesLightning in addition to your weapon's damage when you make a melee attack. ( Recharge: Per turn.)

Level 9

Domain Spells
You gain additional spells from your domain. They are Always Prepared.

External links[edit | edit source]