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Jeorna: Difference between revisions

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(Class, passives)
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{{PageSeo
{{PageSeo
| title = Jeorna
| title = Jeorna
| description = Jeorna is a elf NPC in Baldur's Gate 3. She is one of the Druids found in the Druid Grove.
| description = Jeorna is a Wood eEf NPC in Baldur's Gate 3. She is one of the Druids found in the Druid Grove.
| image = Jeorna.png
| image = Jeorna.png
}}
}}
{{CharacterInfo
{{Infobox creature
|name = Jeorna
| name = Jeorna
|image=[[File:Jeorna.png|350px]]
| image = <gallery>
|STR=11
jeorna.png|In-game
|DEX=10
Portrait Jeorna.png|Portrait
|CON=12
</gallery>
|INT=10
| va = Charlotte Lucas
|WIS=16
| faction = [[Circle of the Emerald Grove]]
|CHA=12
| hometown = [[Emerald Grove]]
|level=3
| size = [[Medium]]
|race=[[Elf#Wood Elves|Wood Elf]]
| type = [[Humanoid]]
|type=Humanoid
| race = [[Wood Elf]]
|HP=18
| class = [[Druid]]
|AC=11
| level = 3
|speed=10.5m / 35ft
| hp = 22
|size=Medium
| e hp = 15
|weight=50kg / 100lbs
| t hp = 28
|proficiency=2
| ac = 11
|initiative=-
| movement m = 11
|passive={{IconLink|Darkvision Icon.png|Darkvision (Passive Feature)|Darkvision|size=24}}<br>[[Fey Ancestry]]
| xp = 20
|class=Druid
| weight kg = 5075
|location = [[Druid Grove]]
| str = 11
|alt-name=3D Model
| dex = 10
|alt-image=[[File:Jeorna3dmodel.png|250px]]}}'''Jeorna''' is a [[Elf#Wood Elves|Wood Elf]] NPC in [[Baldur's Gate 3]]. She can be found at the [[Druid Grove]] guarding the Druid Ritual from the Tiefling mob.
| con = 12
| int = 10
| wis = 16
| cha = 12
| int save prof = yes
| wis save prof = yes
| passives = Darkvision, Fey Ancestry, Opportunity Attack
| athletics = 0
| acrobatics = 0
| perception = 3
}}
 
'''Jeorna''' is a [[Elf#Wood Elves|Wood Elf]] in the [[Circle of the Emerald Grove]] in [[Act One]].
{{DiQ|You're testing my patience. Leave, unless you want to see my other face.|Jeorna}}
 
== Involvement==
=== Act One ===
Jeorna can be found guarding the [[Rite of Thorns (ritual)|Rite of Thorns]] from a [[Tiefling]] mob.
 
== Combat ==
=== Attacks and abilities ===
{{Feature box|Cure Wounds}}
{{Feature box|Entangle}}
{{Feature box|Heat Metal}}
{{Feature box|Main Hand Attack|item=Quarterstaff}}
{{Feature box|Produce Flame}}
{{Feature box|Wild Shape: Boar}}
 
== Gallery ==
<gallery heights="250px" mode="packed">
Jeorna Model.png|Jeorna's model.
</gallery>


== External links ==
* {{FRWiki|Jeorna|long}}


{{Characters}}
{{Emerald Grove}}
[[Category: Humanoids]]
[[Category:Elves]]
[[Category: Elf]]
[[Category:Humanoids]]
[[Category: Characters in Act 1]]
[[Category:Characters]]
[[Category:Characters in the Emerald Grove]]
[[Category:Characters in Act One]]
[[Category:Druids]]

Latest revision as of 00:39, 23 November 2024

Jeorna is a Wood Elf in the Circle of the Emerald Grove in Act One.

Portrait Jeorna.png
You're testing my patience. Leave, unless you want to see my other face.
Jeorna

Involvement[edit | edit source]

Act One[edit | edit source]

Jeorna can be found guarding the Rite of Thorns from a Tiefling mob.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Cure Wounds.webp
Cure Wounds Cure Wounds ()

Heal a creature you can touch.

 Melee: 1.5 m / 5  ft
Entangle.webp
Entangle Entangle ()

Vines sprout from the ground, turning it into Difficult Terrain Difficult Terrain and possibly Entangling Entangling creatures within.

Entangled creatures cannot move. An ally can use its help action to try and tear away the vines.

STR Save
 Range: 18 m / 60 ft
AoE: 3 m / 10 ft (Radius)
Heat Metal.webp
Heat Metal Heat Metal ()
D8 Fire.png 2d8 (2~16) Damage TypesFire

Cause a metal weapon or armour to glow red-hot and force the wearer to let go or receive Disadvantage Icon.png Disadvantage on Attack rolls and Ability Checks.

If the creature is only wearing metal armour, it always receives Disadvantage.

If the creature is still touching the metal, you can use a bonus action on subsequent turns to deal another 2d8Damage TypesFire and force the creature to let go or receive Disadvantage.

CON Save
 Range: 18 m / 60 ft
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Quarterstaff
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Produce Flame.webp
Produce Flame Produce Flame ()

A flame in your hand sheds a light in a 9 m / 30 ft radius and deals 1d8Damage TypesFire damage when thrown.

Throwing the flame immediately after you conjure it does not cost an Action. Extinguishing or throwing it on subsequent turns costs an Action. The throw has a range of 9 m / 30 ft.

 Range: Self
Generic Summon.webp
Wild Shape: Boar Wild Shape: Boar ()

Take the shape of a Boar. It has HP Icon.png 11 hit points.

While in animal shape, you can't talk or cast spells. You take on the attributes of your beast form - excluding your Intelligence, Wisdom, and Charisma scores.

When your beast form drops to 0 hit points, you revert to your normal form.

Gallery[edit | edit source]

External links[edit | edit source]