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Abyss Beckoners: Difference between revisions

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| passives = Demonspirit Aura
| passives = Demonspirit Aura
| special =  
| special =  
| where to find = <!-- Describe where and how to obtain the item. -->
| where to find = Inside a locked chest in a cell.
[[Act One]]: Inside a locked chest in a cell, roughly {{Coords|306|-170}} the [[Zhentarim Basement]], [[The Risen Road]].
| where to find location = Zhentarim Basement
| notes = * [[Flying Ghoul (Animate Dead)|Ghouls]] summoned through {{SAI|Danse Macabre}} or {{SAI|Animate Dead: Flying Ghoul}} are immune to {{Cond|Demonspirit Madness}}
| where to find x = 306
| where to find y = -170
| notes = * [[Flying Ghoul (Animate Dead)|Ghouls]] summoned through {{SAI|Danse Macabre}}, {{SAI|Animate Dead: Ghoul}}, or {{SAI|Animate Dead: Flying Ghoul}} are immune to {{Cond|Demonspirit Madness}}.
}}
}}



Latest revision as of 12:44, 14 October 2024

Abyss Beckoners image

The Abyss Beckoners are a very rare pair of gloves that improve the damage resistance of summons at the risk of driving them Mad.

Description Icon.png

Demons will bite their masters, slaves, comrades, and, on occasion, themselves. They bite on principle, and are functionally piranha with extra steps.

Properties

  • Gloves Gloves
  • Rarity: Very Rare
  •  Weight: 0.5 kg / 1 lb
  • Price: 450 gp
  • UID MAG_Zhentarim_Demonspirit_Gloves
    UUID 7ef359b6-79af-4414-99bc-f93bc5eeed77 (not working)

Special

The wearer of this item gains:

Demonspirit Aura Demonspirit Aura
The wearer's summoned creatures have resistance to all damage except Damage TypesPsychic damage.

At the start of the summoned creatures turn, it must succeed a Wisdom saving throw or be driven Mad Mad.

Where to find

Notes

Gallery[edit | edit source]