Ad placeholder

Speak with Animals: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
(Moving note about Knowledge Domain feature to Detect Thoughts, where it belongs.)
 
(39 intermediate revisions by 23 users not shown)
Line 1: Line 1:
'''Speak with Animals''' is a [[Spells#1st Level Spells|Level 1]] Divination Spell. This spell allows spellcasters to understand and talk to beasts and animals for a day.
{{About
| subject = the spell
| use1 = the condition
| article1 = Speak with Animals (condition)
| use2 = Wild Magic feature
| article2 = Wild Magic: Speak with Animals
| other
| disambig = Speak with Animals
}}
{{SpellPage
| name = Speak with Animals
| image = Speak with Animals.webp
| level = 1
| school = Divination
| ritual = yes
| classes = Bard, Druid, Ranger
| class learns at level 1 = Bard, Druid, Nature Domain:Domain Spell
| class learns at level 2 = Ranger
| class learns at level 3 = Oath of the Ancients:Oath Spell, Wildheart
| races = Forest Gnome
| race learns at level 1 = Forest Gnome
| granted by feats = Magic Initiate: Bard, Magic Initiate: Druid, Ritual Caster
| granted by items = Potion of Animal Speaking
| other ways to learn = * Also granted to [[Warlock]]s who choose the [[Eldritch Invocation]] {{SAI|Beast Speech}} at level 2+. This version of the spell can only target self, and doesn't expend [[Spells#Spell Slots|Spell Slots]].
| summary = This spell allows spellcasters to understand and talk to beasts and animals for a day.
| description = Gain the ability to comprehend and communicate with beasts.
| cost = action, spell1
| attack roll =
| damage =
| damage modifier =
| damage type =
| damage save =
| damage save effect =
| damage per =
| extra damage =
| extra damage modifier =
| extra damage type =
| extra damage save =
| extra damage save effect =
| extra damage per =
| concentration =
| range = self
| range m =
| range ft =
| aoe =
| aoe m =
| aoe ft =
| condition = Speak with Animals
| condition duration = Until Long Rest
| condition save =
| area =
| area category =
| area shape =
| area range m =
| area range ft =
| area duration =
| area turn start damage =
| area turn start damage type =
| area turn start damage save =
| area turn start damage save effect =
| area turn end damage =
| area turn end damage type =
| area turn end damage save =
| area turn end damage save effect =
| area condition =
| area condition 2 =
| area condition 3 =
| area condition 4 =
| higher levels =
| variants =
| notes = * [[Wildheart]] Barbarians can cast this spell once per [[Long Rest]].
* [[Forest Gnome]]s can cast this spell once per [[Long Rest]].
* [[Druid]]s must keep this spell [[Spells#Prepared Spells|Prepared]], or the effect will be lost.
* The incantations for Speak with Animals are ''amicus animales'' ("friend of animals") and ''loque sentibi plus'' ("I will feel more words").
| video =
}}


[[Category:Spells]][[Category:Level 1 Spells]][[Category:Divination Spells]]
==External Links==
*{{FRWiki|Speak with animals|long}}


[[File:Speak With Animals Icon.png|upright=0.8|thumb|right|{{AbilityInfobox
{{BarbarianNavbox}}
| title = <div style="font-size:105%; font-family:Georgia;">''"Gain the ability to comprehend and verbally communicate with beasts."''</div>
{{ClericNavbox}}
----
{{WarlockNavbox}}
<div style="text-align:center;">[[File:Action Icon.png|frameless|25px]] '''Action''' [[File:Spell Slot Icon.png|frameless|upright=0.1]] '''Level 1 Spell Slot'''</div>
----
| Range = Self
| School = Divination
| Concentration = None
| Condition = [[Condition#Speak with Animals|Speak with Animals]]
| Duration = Until Long Rest
| Class = [[Bard]], [[Druid]], [[Ranger]]
}}]]
 
== Description ==
Gain the ability to comprehend and verbally communicate with beasts.
 
== Properties ==
{{C|[[File:Action Icon.png|frameless|25px]] Action + [[File:Spell Slot Icon.png|frameless|upright=0.1]] Level 1 Spell Slot}}
 
''Available to level 1 [[Bard]], [[Druid]], and [[Ranger]].''
 
* Range: {{C|[[File:Range Icons.png|frameless|upright=0.1]] Self}}
{| role="presentation" class="wikitable"
| <strong>[[File:Speak with Animals Condition Icon.webp|frameless|upright=0.12]] Speak with Animals</strong>
|-
| {{C|[[File:Duration 50px.png|frameless|upright=0.1]] Duration: Until Long Rest}}
* Can comprehend and communicate with beasts.
|}
 
==Notes==
* [[Wildheart]] [[Barbarian|Barbarians]] can cast Speak with Animals once per long rest.
* [[Gnome#Forest Gnome|Forest Gnomes]] can cast Speak with Animals at will.

Latest revision as of 15:18, 17 November 2024

This article is about the spell. For the condition, see Speak with Animals (condition). For Wild Magic feature, see Wild Magic: Speak with Animals. For other uses, see Speak with Animals (disambiguation).
Speak with Animals.webp

Speak with Animals is a level 1 divination spell. This spell allows spellcasters to understand and talk to beasts and animals for a day.

Description

Gain the ability to comprehend and communicate with beasts.

Properties

Cost
Action + Level 1 Spell Slot
Details
 Range: Self
Ritual

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Speak with Animals

Speak with Animals Speak with Animals

Duration: Until Long rest

  • Can comprehend and communicate with beasts.

How to learn

Classes:

Races:

(Character level is the sum of all class levels for a multi-classed character.)

Feats:

Granted by the following items:

Other ways to learn:

Notes

  • Wildheart Barbarians can cast this spell once per Long Rest.
  • Forest Gnomes can cast this spell once per Long Rest.
  • Druids must keep this spell Prepared, or the effect will be lost.
  • The incantations for Speak with Animals are amicus animales ("friend of animals") and loque sentibi plus ("I will feel more words").

External Links[edit | edit source]