(Cleaned up page and added missing source of Noxious Fumes) |
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| effects = | | effects = | ||
* Affected entity has [[resistance]] to {{DamageType|Acid}} damage. | * Affected entity has [[resistance]] to {{DamageType|Acid}} damage. | ||
* | * Its acid spells deal additional damage equal to its [[proficiency bonus]]. | ||
* When | * When it deals spell damage, it possibly inflict 3 turns of {{Cond|Noxious Fumes}} upon the target. | ||
* While attuned to Kereska's acid | * While attuned to Kereska's acid it can cast {{SAI|Melf's Acid Arrow}} and {{SAI|Hunger of Hadar}} at 5th level once per short rest. | ||
| condition = Noxious Fumes | | condition = Noxious Fumes | ||
| condtion duration = 3 | | condtion duration = 3 | ||
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| tick type = start turn | | tick type = start turn | ||
| stack type = overwrite | | stack type = overwrite | ||
| notes= | | notes = | ||
* The in-game tooltip says this effect inflicts Noxious Fumes for 1 turn, but it actually inflicts it for 3 turns. | |||
* Possibly applying Noxious Fumes can only occur once per attack. A spell hitting multiple targets will still only make a single saving throw for one of the targets to apply the condition. | |||
* This is the only variant of {{SAI|Kereska's Favour}} that requires a saving throw to inflict its condition. The ice, thunder, and poison variants all apply their respective conditions without a saving throw. | |||
}} | }} |
Latest revision as of 04:02, 10 June 2024
- Affected entity has resistance to
Acid damage.
- Its acid spells deal additional damage equal to its proficiency bonus.
- When it deals spell damage, it possibly inflict 3 turns of upon the target.
- While attuned to Kereska's acid it can cast and at 5th level once per short rest.
Properties
MAG_LEGENDARY_CHROMATIC_ATTUNEMENT_FIRE
: start of turn
: replace current
Condition: Noxious Fumes
Notes
- The in-game tooltip says this effect inflicts Noxious Fumes for 1 turn, but it actually inflicts it for 3 turns.
- Possibly applying Noxious Fumes can only occur once per attack. A spell hitting multiple targets will still only make a single saving throw for one of the targets to apply the condition.
- This is the only variant of that requires a saving throw to inflict its condition. The ice, thunder, and poison variants all apply their respective conditions without a saving throw.
Sources of Adrip with Kereska's Acid
Conditions with the same stack ID
Conditions with the stack ID MAG_LEGENDARY_CHROMATIC_ATTUNEMENT_FIRE
, only one of these can be applied at the same time:
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