Ad placeholder

Druids' Chambers: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
(Added navbox)
mNo edit summary
 
(9 intermediate revisions by 2 users not shown)
Line 1: Line 1:
[[File:Druids Chambers.png|thumb|Druid's Quarters]]
{{Location page
 
| prefix = The
The '''Druids' Chambers''' is a [[Location]] contained within the [[Druid Grove]] in [[Chapter One]].
| name = Druids' Chambers
 
| alt name =
| image = Druids Chambers.png
| image description = Druid's Quarters
| act = one
| summary =
| region prefix = the
| region = Emerald Grove
| north =
| west =
| east =
| south =
}}
==Access==
==Access==
Main entry to the Druids' Chambers is through a door in the [[Emerald Grove]] at X:-448 Y:-13, and may be exited via the [[Enclave Library]] and [[Underground Passage]].  
Main entry to the Druids' Chambers is through a door in the [[Emerald Grove]] at X:-448 Y:-13, and may be exited via the [[Enclave Library]] and [[Underground Passage]].  


==Story Interactions==
==Story Interactions==
{{Verify}}{{SpoilerBox|
*Upon entering for the first time, the party can speak with Nettie, who is tending to an exhausted bird.
*Upon entering for the first time, the characters may speak with Nettie, who is tending to an exhausted bird.
*A [[Cauldron of Boiling Theriac]] may be used for quest-related crafting. Prior to Patch #1, this could be interacted with to create an antidote to cure the Death's Door condition given by Nettie. Does not seem to be usable as of Hotfix #9.}}


==Notable Characters==
==Notable Characters==
*[[Nettie]]
* {{MdCharLink|Wounded Bird|Exhausted Bird}}
*[[Exhausted Bird]]
* {{MdCharLink|Nettie}}


==Related Quests==
==Related Quests==
*[[Remove the Parasite]]
* {{Quest|Remove the Parasite}}
** [[Get Help from Healer Nettie]]
** {{SubQuest|Get Help from Healer Nettie}}
**[[Rescue the Druid Halsin]]
** {{SubQuest|Rescue the Druid Halsin}}


==Notable Loot==
==Notable Loot==
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:  
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:  
*[[Elixir of Silvanus]]
* {{MdRarityItem|Elixir of Silvanus}}


==Hidden Treasure==
==Hidden Treasure==

Latest revision as of 10:11, 18 August 2024

The Druids' Chambers is a Location within the Emerald Grove in Act One of Baldur's Gate 3.

Access[edit | edit source]

Main entry to the Druids' Chambers is through a door in the Emerald Grove at X:-448 Y:-13, and may be exited via the Enclave Library and Underground Passage.

Story Interactions[edit | edit source]

  • Upon entering for the first time, the party can speak with Nettie, who is tending to an exhausted bird.

Notable Characters[edit | edit source]

Related Quests[edit | edit source]

Notable Loot[edit | edit source]

Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:

Hidden Treasure[edit | edit source]

  • (Contribute to the wiki if you are aware of any Hidden Treasure in this location.)