User:Toancaro/List of utilities spells/Saving throw: Difference between revisions

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==Saving throw debuff spells==
==Saving throw debuff spells==
* {{Condition|Sleeping|inline=true}} automatically fails Strength and Dexterity [[Saving Throws]].
* {{Condition|Sleeping|inline=true}}, {{Condition|Hold Person|inline=true}} automatically fails {{SavingThrow|[[Strength]] and [[Dexterity]]}}s.
{{#arrayunion: joinORItems | spellsSavingThrowDebuff }}
{{#arrayunion: joinORItems | spellsSavingThrowDebuff }}
{{#lst:User:Toancaro/List of utilities spells/Join OR|joinOR}}
{{#lst:User:Toancaro/List of utilities spells/Join OR|joinOR}}
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==Saving throw advantage spells==
==Saving throw advantage spells==
* {{Condition|Enlarged|inline=true}} has {{Advantage}} on {{SavingThrow|[[Strength]]}}s.
* {{Condition|Protection from Poison|inline=true}} gains {{Advantage}} on {{SavingThrow}}s against being Poisoned.
{{#arrayunion: joinORItems | spellsSavingThrowAdvantage }}
{{#arrayunion: joinORItems | spellsSavingThrowAdvantage }}
{{#lst:User:Toancaro/List of utilities spells/Join OR|joinOR}}
{{#lst:User:Toancaro/List of utilities spells/Join OR|joinOR}}
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==Saving throw disadvantage spells==
==Saving throw disadvantage spells==
* {{Condition|Prone|inline=true}} has {{Disadvantage}} on {{SavingThrow|[[Strength]] and [[Dexterity]]}}s.
* {{Area|Ice (surface)}} knocks {{cond|Prone}} anyone who travels over it.
* {{Condition|Prone|inline=true}}, {{Condition|Command: Grovel|inline=true}} has {{Disadvantage}} on {{SavingThrow|[[Strength]] and [[Dexterity]]}}s.
* {{Condition|Ensnared|inline=true}}, {{Condition|Entangled|inline=true}}, {{Condition|Enwebbed|inline=true}} has {{Disadvantage}} on {{SavingThrow|[[Dexterity]]}}s.
* {{Condition|Reduced|inline=true}} has {{Disadvantage}} on {{SavingThrow|[[Strength]]}}s.
* {{Condition|Bleeding|inline=true}} has {{Disadvantage}} on {{SavingThrow|[[Constitution]]}}s.
* {{Condition|Dazed|inline=true}} has {{Disadvantage}} on {{SavingThrow|[[Wisdom]]}}s.
* {{IconLink|Shatter.webp|Shatter|size=25}} causes creatures made of inorganic material (such as stone) to have {{Disadvantage}} on {{SavingThrow}}.
{{#arrayunion: joinORItems | spellsSavingThrowDisadvantage }}
{{#arrayunion: joinORItems | spellsSavingThrowDisadvantage }}
{{#lst:User:Toancaro/List of utilities spells/Join OR|joinOR}}
{{#lst:User:Toancaro/List of utilities spells/Join OR|joinOR}}

Latest revision as of 08:51, 24 May 2024

Saving throw buff spells[edit | edit source]

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Saving throw debuff spells[edit | edit source]

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Saving throw advantage spells[edit | edit source]

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Saving throw disadvantage spells[edit | edit source]

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Name Spell School Classes C C R A Saving Throw Icon.png Range Icon.png D Description
Chromatic Orb Chromatic Orb Evocation Evocation Sorcerer Sorcerer
Wizard Wizard
Action Attack roll 18m Hurl a sphere of energy. It deals 3d8Damage TypesThunder damage, or 2d8 Damage TypesAcid, Damage TypesCold, Damage TypesFire, Damage TypesLightning or Damage TypesPoison damage and creates a surface.
Command Command Enchantment Enchantment Cleric Cleric
Paladin Paladin
Action 18m Command a creature to flee, move closer, freeze, drop to the ground or drop its weapon. The target must succeed on a Wisdom saving throw in order to resist the effects.
Ensnaring Strike Ensnaring Strike Conjuration Conjuration Ranger Ranger Action Concentration Attack roll m Damage Types Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target. Ensnared creatures cannot move and take 1d6Damage TypesPiercing damage at the start of each turn. An ally can use their Help Action to try and tear away the vines.
Entangle Entangle Conjuration Conjuration Druid Druid Action Concentration 18m 3m Vines sprout from the ground, turning it into Difficult Terrain Difficult Terrain and possibly Entangling Entangling creatures within.
Grease Grease Conjuration Conjuration Wizard Wizard Action 18m Cover the ground in flammable grease. It becomes Difficult Terrain and creatures within can fall Prone Prone.
Ice Knife Ice Knife Conjuration Conjuration Druid Druid
Sorcerer Sorcerer
Wizard Wizard
Action Attack roll 18m 2m Damage Types Throw a shard of ice that deals 1d10Damage TypesPiercing damage. It explodes and deals 2d6Damage TypesCold damage to anyone nearby. It leaves an Ice Ice surface. On miss, the shard of ice still explodes.
Tasha's Hideous Laughter Tasha's Hideous Laughter Enchantment Enchantment Bard Bard
Wizard Wizard
Action Concentration WIS 18m Leave a creature Prone Prone with laughter, without the ability to get up.
Thunderous Smite Thunderous Smite Evocation Evocation Paladin Paladin Action Attack roll STR Weapon Range Damage Types Your melee weapon rings with thunder as you strike, pushing your target 3 m / 10 ft away and possibly knocking them Prone Prone.

Name Spell School Classes C C R A Saving Throw Icon.png Range Icon.png D Description
Enlarge/Reduce Enlarge/Reduce Transmutation Transmutation Sorcerer Sorcerer
Wizard Wizard
Action Concentration 9m Make a creature larger or smaller. Either option has a duration of 10 turns. This affects their weapon damage and Strength Checks and Saving throws.
Shatter Shatter Evocation Evocation Bard Bard
Sorcerer Sorcerer
Warlock Warlock
Wizard Wizard
Action 18m 3m Damage Types Damages all nearby creatures and objects.
Spiritual Weapon Spiritual Weapon Evocation Evocation Cleric Cleric Bonus Action 18m Damage Types Create a floating, spectral weapon of your choice that attacks your enemies alongside you. The weapon is Ethereal, Immune to Damage TypesPsychic and Damage TypesPoison damage, and Resistant to all other Damage Types. Duration: 10 turns. Only one Spiritual Weapon may be summoned at any time.
Web Web Conjuration Conjuration
Sorcerer Sorcerer
Wizard Wizard
Action Concentration 18m 4m Cover an area in thick, flammable webbing that can Enweb Enweb creatures within. An ally can use its Help action to try and tear away the webs.

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