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Stalker Svignee: Difference between revisions

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{{Infobox statistics
{{Infobox creature
| name = Stalker Svignee
| name = Stalker Svignee
| image = Stalker Swignee Model.png
| image = <gallery>
Stalker Swignee Model.png|Model
Portrait Stalker Svignee.png|Portrait
</gallery>
| imagesize = 0.6
| imagesize = 0.6
| race = [[Death knight]]
| race = [[Death Knight]]
| size = Medium
| size = Medium
| type = Undead
| type = Undead
| armour_class = 20
| ac = 20
| hit_points = 238
| e hp = 162
| hit_points_tactician = 309
| hp = 238
| movement_speed_meters = 9
| t hp = 309
| movement_speed_feet = 30
| movement m = 9
| weight_kg = 80
| weight kg = 80
| weight_lb = 177
| level = 12
| level = 12
| str = 20
| str = 20
Line 20: Line 22:
| wis = 16
| wis = 16
| cha = 18
| cha = 18
| str_save_proficiency = y
| str save prof = y
| con_save_proficiency = y
| con save prof = y
| wis_save_proficiency = y
| wis save prof = y
| immune1 = Necrotic
| con save extra = +1
| immune2 = Poison
| resistances = Necrotic immunity, Poison immunity


| condition1_name = Marshal Undead
| conditions = Marshal Undead
| condition1_description = The Knight and nearby allies have Advantage against being Turned.


| feature1_name = Opportunity Attack
| passives = Opportunity Attack, Darkvision, Improved Extra Attack, Magic Resistance, Parry, Revenant's Ire, Riposte (passive feature)
| feature1_description = Automatically attack an enemy moving out of your reach.
| feature2_name = Darkvision
| feature2_description = Can see in the dark up to 12m.
| feature3_name = Improved Extra Attack
| feature3_description = You can make two additional attacks after attacking with your main-hand weapon.
| feature4_name = Magic Resistance
| feature4_description = Advantage on saving throws against spells and other magical effects.
| feature5_name = Parry
| feature5_description = Parry the next melee attack that hits you by 1d8.
| feature6_name = Revenant's Ire
| feature6_description = Weapon attacks deal +4d8 Necrotic.
| feature7_name = Riposte (passive feature)
| feature7_description = Counterattack and deal damage when an enemy misses them with a melee attack.
}}
}}
'''Stalker Svignee''' is [[Death knight]] Boss NPC who appears in [[The High Hall|Upper City Sewers]]. He is always hostile on sight.
'''Stalker Svignee''' is a [[Death Knight]] NPC that appears in [[The High Hall|Upper City Sewers]].  


== Attacks and abilities ==
== Involvement ==
* {{SAI|Staggering Smite}}
Stalker Svignee is always hostile on sight. Defeating it allows the party to obtain a valuable {{SmRarityItem|Potion of Angelic Slumber}}.
* {{SAI|Hellfire Orb}}
* {{SAI|Searing Smite}}
* {{SAI|Compelled Duel}}


== Loot ==
==Combat==
*{{RarityItem|Potion of Angelic Slumber}}
=== Attacks and abilities ===
*{{RarityItem|Plate Armour}}
{{feature box|Staggering Smite}}
*{{RarityItem|Longsword}}
{{feature box|Hellfire Orb}}
*{{RarityItem|Wooden Shield}}
{{feature box|Searing Smite}}
*{{RarityItem|Helmet}}
{{feature box|Compelled Duel}}


{{Creatures}}
=== Loot ===
[[Category: Characters in Act 3]]
*{{MdRarityItem|Potion of Angelic Slumber}}
[[Category: Creatures]]
*{{MdRarityItem|Plate Armour}}
*{{MdRarityItem|Longsword}}
*{{MdRarityItem|Wooden Shield}}
*{{MdRarityItem|Helmet}}
 
{{Upper City|state=expanded}}
[[Category:Death Knights]]
[[Category:Undead]]
[[Category:Characters]]
[[Category:Characters in Act Three]]
[[Category:Characters in the Upper City]]

Latest revision as of 18:41, 16 October 2024

Stalker Svignee is a Death Knight NPC that appears in Upper City Sewers.

Involvement[edit | edit source]

Stalker Svignee is always hostile on sight. Defeating it allows the party to obtain a valuable Potion of Angelic Slumber.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Staggering Smite.webp
Staggering Smite Staggering Smite ()
Normal weapon damage +
D6 Psychic.png 4d6 (4~24) Damage TypesPsychic

Possibly Stagger Stagger your target. It can't take reactions and is more likely to miss.

WIS Save
 Range: Normal weapon range
Fireball.webp
Hellfire Orb Hellfire Orb ()
D6 Fire.png 20d6 (20~120) Damage TypesFire

Hurl an exploding ball of hellfire that damages all nearby creatures and objects.

Hellfire burns with more fervour than any mortal flame, ignoring Resistance and Immunity to Fire damage.

DEX Save
 Range: 18 m / 60 ft
AoE: 4 m / 13 ft (Radius)
Recharge: Per Battle
Searing Smite.webp
Searing Smite Searing Smite ()
Normal weapon damage +
D6 Fire.png 1d6 (1~6) Damage TypesFire

Your weapon flares with white-hot intensity. It deals, on top of weapon damage, an extra 1d6Damage TypesFire damage and marks the target with Searing Smite Searing Smite.

 Range: Normal weapon range
Compelled Duel.webp
Compelled Duel Compelled Duel ()
Force an enemy to attack only you, giving it Disadvantage Icon.png Disadvantage against other targets.
WIS Save
 Range: 9 m / 30 ft

Loot[edit | edit source]