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Haseid: Difference between revisions

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| image = Haseid.png
| image = Haseid.png
}}
}}
{{Infobox character
{{Infobox creature
 
| name = Haseid
| name = Haseid
| image = <gallery>
Haseid.png|In-game
Portrait Haseid.png|Portrait
</gallery>
| full name = Haseid
| identity = Male
| va =
| faction = [[Overgrown Ruin Looters]]
| size = [[Medium]]
| type = [[Humanoid]]
| race = [[Human]]
| class = [[Barbarian]]
| level = 2
| level = 2
| image = Haseid.png
| e hp = 17
| race = [[Human]]
| hp = 25
| faction = [[Overgrown Ruin Looters]]
| t hp = 32
 
| ac = 13
| modules =
| movement m = 9
{{Infobox statistics
| xp = 15
| child = yes
| weight kg = 75
| size = Medium
| type = Humanoid
| hit_points = 25
| hit_points_tactician = 32
| armour_class = 13
| movement_speed_meters = 9
| movement_speed_feet = 30
| weight_kg = 75
| weight_lb = 150
| hiddenlevel = 2
| str = 14
| str = 14
| dex = 11
| dex = 11
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| wis = 10
| wis = 10
| cha = 12
| cha = 12
| str_save_proficiency = yes
| str save prof = yes
| con_save_proficiency = yes
| con save prof = yes
 
| passives = Danger Sense, Tenacity (passive feature) @ Greatclub, Unarmoured Defence (Barbarian)
| feature1_name = Danger Sense
| athletics = 2
| feature1_description = Advantage on dexterity saving throws against traps, spells, and surfaces.
| acrobatics = 0
| feature2_name = Opportunity Attack
| perception = 0
| feature2_description = Automatically attack an enemy moving out of your reach.
| feature3_name = Tenacity
| feature3_description = Can use a reaction to deal strength modifier bludgeoning damage on a miss.
| feature4_name = Unarmoured Defence
| feature4_description = While not wearing armour, adds constitution modifier to armour class.
}}
}}
}}
'''Haseid''' is one of the bandits raiding the [[Overgrown Ruins]] in [[Act One]].
 


'''Haseid''' is one of the bandits raiding the Overgrown Ruins dungeon in [[Act One]]. He is instantly hostile to the player as he spots them.
== Involvement ==
=== Act One ===
Haseid can be found in the [[Refectory]] and is instantly hostile to the party.


==Attacks==
== Combat ==
=== Attacks and abilities ===
{{Feature box|Main Hand Attack|item=Greatclub}}
{{Feature box|Main Hand Attack|item=Greatclub}}
 
{{Feature box|Rage}}
{{Feature box|Throw}}
 
{{Feature box|Reckless Attack}}
{{Feature box|Reckless Attack}}
{{Feature box|Throw|item=Javelin}}


== External links ==
* {{FRWiki|Haseid|long}}


==Loot==
{{Ravaged Beach}}
*{{MdRarityItem|Javelin}} x2 (will not drop if already used)
[[Category:Humanoids]]
*{{MdRarityItem|Greatclub}}
[[Category:Humans]]
*{{MdRarityItem|Leather Boots (Barbarian)}}
[[Category:Characters]]
*{{MdRarityItem|Leather Gloves}}
[[Category:Characters in the Ravaged Beach]]
==Notes==
[[Category:Characters in Act One]]
* Grants 15 experience when killed.
[[Category:Barbarians]]
 
{{NavWilderness}}
[[Category: Humans]]
[[Category: Humanoids]]
[[Category: Barbarians]]
[[Category: Characters in Act 1]]

Latest revision as of 09:51, 23 November 2024

Haseid is one of the bandits raiding the Overgrown Ruins in Act One.

Involvement[edit | edit source]

Act One[edit | edit source]

Haseid can be found in the Refectory and is instantly hostile to the party.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Greatclub
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Rage.webp
Rage Rage ()

Deal 2 extra damage with melee and improvised weapons, and throwing.

You have Resistance to physical damage, and Advantage Icon.png Advantage on Strength Checks and Saving Throws.

 Range: Self
Reckless Attack.webp
Reckless Attack Reckless Attack ()
Normal weapon damage Throw all caution in the wind to gain Advantage Icon.png Advantage on your melee Attack roll. Until your next turn, you have Advantage on all Attack Rolls, but enemies also have Advantage on Attack Rolls against you.
 Range: Normal weapon range
Throw.webp
Throw Throw ()   –  Javelin
Normal weapon damage Throw a character or item from the world or your inventory. Your Strength affects how much weight you can throw. Heavier items deal more damage. The damage of weapons with the thrown property is the same as the weapon's melee damage.
 Range: 18 m / 60 ft

External links[edit | edit source]