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Luck of the Far Realms: Difference between revisions

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{{Passive feature page
{{Passive feature page
|image=Luck of the Far Realms.webp
|image=Luck of the Far Realms.webp
|icon=Luck of the Far Realms Icon.webp
|summary='''Luck of the Far Realms''' is a passive feature/reaction and [[Illithid Power]]. This feature allows a character to change a successful [[Attack Roll]] into a [[Critical Hit]] once per long rest.
|summary='''Luck of the Far Realms''' is a passive feature/reaction and [[Illithid Power]]. This feature allows a character to change a successful [[Attack Roll]] into a [[Critical Hit]] once per long rest.
|description= Once per [[Long Rest]], you can change a successful [[Attack Roll]] against a foe into a [[Critical Hit]].
|description= Once per [[Long Rest]], you can change a successful [[Attack Roll]] against a foe into a [[Critical Hit]].
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* Unlock from the [[illithid powers|illithid power]] skill tree with a [[Mind Flayer Parasite Specimen]] after obtaining the following:  
* Unlock from the [[illithid powers|illithid power]] skill tree with a [[Mind Flayer Parasite Specimen]] after obtaining the following:  
** {{SAI|Favourable Beginnings}}
** {{SAI|Favourable Beginnings}}
|notes=
* Combines well with abilities that add a lot of damage die to a single hit, such as [[Sneak Attack]] or [[Divine Smite]].
}}
}}


[[Category:Illithid Powers]]
[[Category:Illithid Powers]]

Latest revision as of 21:03, 14 May 2024

Luck of the Far Realms.webp

Luck of the Far Realms is a passive feature/reaction and Illithid Power. This feature allows a character to change a successful Attack Roll into a Critical Hit once per long rest.

Description

Once per Long Rest, you can change a successful Attack Roll against a foe into a Critical Hit.

Details

Cost:
Reaction
Recharge: Long rest

How to learn

Other ways to learn:

Notes