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Grenade Impeller: Difference between revisions
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{{Infobox | {{Infobox creature | ||
| name = Grenade Impeller | | name = Grenade Impeller | ||
| image = Grenade Impeller.png | | image = Grenade Impeller.png | ||
| initiative = | | initiative = | ||
| | | prof bonus = | ||
| | | hp = 12 | ||
| | | weight kg = | ||
| | | resistances = Piercing resistant full, Necrotic resistant full, Cold resistant full, Radiant resistant full, Thunder immunity, Fire immunity, Psychic immunity, Poison immunity, Bludgeoning vulnerability, Lightning vulnerability | ||
| | | conditions = Sturdy | ||
| | | nostore = y | ||
| | }} | ||
The '''Grenade Impeller''' is a device found in [[Wyrm's Rock Fortress]] that will fire a {{RarityItem|Concussion Grenade}} at enemies that move in front of it. | |||
== Involvement == | |||
The Grenade Impeller' only become active during combat. After firing a {{SmRarityItem|Concussion Grenade}}, the grenade impeller gains {{cond|Recharging}} and becomes disabled for 1 turn. | |||
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| | Concussion Grenades gain {{cond|Quickly Ticking Mine}} after being left on the ground for one turn. Picking up the grenade in this state will lead to it exploding in the owner's inventory at the start of the next turn. | ||
Concussion Grenades gain {{cond|Unstable Ballistics}} on [[Tactician]] or [[Honour Mode]], preventing them from being picked up entirely. | |||
[[Category:Environmental objects]] | |||
[[Category:Traps]] | |||
Latest revision as of 01:13, 4 February 2025
The Grenade Impeller is a device found in Wyrm's Rock Fortress that will fire a Concussion Grenade at enemies that move in front of it.
Involvement[edit | edit source]
The Grenade Impeller' only become active during combat. After firing a Concussion Grenade, the grenade impeller gains and becomes disabled for 1 turn.
Concussion Grenades gain after being left on the ground for one turn. Picking up the grenade in this state will lead to it exploding in the owner's inventory at the start of the next turn.
Concussion Grenades gain on Tactician or Honour Mode, preventing them from being picked up entirely.
Categories:
- Resistant to all Piercing
- Resistant to all Necrotic
- Resistant to all Cold
- Resistant to all Radiant
- Immune to all Thunder
- Immune to all Fire
- Immune to all Psychic
- Immune to all Poison
- Vulnerable to Bludgeoning
- Vulnerable to Lightning
- Pages with hp but no tactician hp
- Pages with hp but no explorer hp
- Environmental objects
- Traps