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Claws (Ghoul): Difference between revisions
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{{Hatnote|For other versions of this ability, see [[Claws (disambiguation)]].}} | {{Hatnote|For other versions of this ability, see [[Claws (disambiguation)]].}} | ||
{{ActionPage | {{ActionPage | ||
| name = Claws | |||
| summary = '''Claws''' is a Class Action commonly used by [[Ghoul]]s and [[Flying Ghoul]]s. This ability allows the user to make a melee attack that deals Slashing Damage to enemies using their Claws. | | summary = '''Claws''' is a Class Action commonly used by [[Ghoul]]s and [[Flying Ghoul]]s. This ability allows the user to make a melee attack that deals Slashing Damage to enemies using their Claws. | ||
| description = Lash out with deadly claws and possibly {{Cond|Paralysed|Paralyse}} the target. | | description = Lash out with deadly claws and possibly {{Cond|Paralysed|Paralyse}} the target. | ||
| warning = {{Prereq|Elves and undead cannot be Paralysed by this attack.}} | |||
{{Prereq|Elves and undead cannot be Paralysed by this attack.}} | |||
| image = Generic Physical.webp | | image = Generic Physical.webp | ||
| controller icon = Generic Physical Icon.webp | | controller icon = Generic Physical Icon.webp |
Latest revision as of 06:10, 29 April 2024
For other versions of this ability, see Claws (disambiguation).
Claws is a Class Action commonly used by Ghouls and Flying Ghouls. This ability allows the user to make a melee attack that deals Slashing Damage to enemies using their Claws.
Description
Lash out with deadly claws and possibly the target.Elves and undead cannot be Paralysed by this attack.
Properties
- Cost:
- Action
- Damage:
- 2d4 (2~8) + Strength modifier Slashing
- Details:
- Attack roll
- Melee: 1.5 m / 5 ft
- CON Save (Spell save DC)
At Higher Levels
At level 6, Ghast and Ghoul (Danse Macabre) damage is 2d6 + Strength modifierSlashing
At level 6 Ghoul (Animate Dead) and Flying Ghoul, and level 3 Winged Horror, damage is 3d6 + Strength modifierSlashing
At level 8, Fallen Gur Hunter damage is 4d6 + Strength modifierSlashing
Condition: Paralysed
Duration: 2 turns
Spell save DC Constitution saving throw
- Cannot move or take Actions, Bonus actions, or Reactions.
- Automatically fails all Strength and Dexterity saving throws.
- Attack rolls against the creature automatically succeed.
- Any Attack roll made against this creature by an attacker within 3 m / 10 ft is an automatic Critical Hit.
How to learn
Used by creatures: Ghoul, Winged Horror, Flying Ghoul, Ghoul (Animate Dead), Ghast, and Fallen Gur Hunter