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Heartstopper: Difference between revisions
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{{ | {{Weapon action page | ||
| name = Heartstopper | | name = Heartstopper | ||
| image = Heartstopper.webp | | image = Heartstopper.webp | ||
Line 12: | Line 12: | ||
| range = weapon | | range = weapon | ||
| attack roll = yes | | attack roll = yes | ||
| save = CON | |||
| save dc = weapon action | |||
| recharge = Short Rest | | recharge = Short Rest | ||
| condition = Chest Trauma | | condition = Chest Trauma |
Latest revision as of 17:58, 18 May 2024
Heartstopper is a weapon action available to characters proficient in and wielding a morningstar in their main hand.
Description
Smash an enemy's chest in and possibly inflict .
Undead and Constructs can't get Chest Trauma.
Properties
- Cost
- Action
- Damage
- 1d4 (1~4) + Strength or Dexterity modifier Piercing
- Details
- Attack roll
- CON Save (Weapon action DC)
- Range: Normal weapon range
- Recharge: Short rest
Condition: Chest Trauma
Duration: 2 turns
Weapon action DC Constitution saving throw
- Has Disadvantage on Constitution Saving Throws and has one fewer action.
- Removed by healing.
How to learn
Granted by wielding the following weapon types with proficiency: