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Absorb Intellect: Difference between revisions
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| range = ranged | | range = ranged | ||
| range m = 9 | | range m = 9 | ||
| range ft = | | range ft = 30 | ||
| recharge = short rest | | recharge = short rest | ||
| duration = 5 | | duration = 5 | ||
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**{{DamageText|5d8|Healing}} | **{{DamageText|5d8|Healing}} | ||
* The condition ''Absorbed Intellect'' is lost and regained each round after an initial failed saving throw. Every turn of the effect, the amount of Intellect lost increases by 1, starting as a -1 penalty on the first turn and ending as a -5 penalty on the final turn. | * The condition ''Absorbed Intellect'' is lost and regained each round after an initial failed saving throw. Every turn of the effect, the amount of Intellect lost increases by 1, starting as a -1 penalty on the first turn and ending as a -5 penalty on the final turn. | ||
* Absorb Intellect will inflict the [[Atrophied (Condition)]] once the intelligence of the affected entity reaches 2, as opposed to 0. | |||
}} | }} | ||
[[Category:Illithid Powers]] | [[Category:Illithid Powers]] | ||
[[Category:Sources of healing]] | [[Category:Sources of healing]] |
Latest revision as of 21:37, 11 October 2024
Absorb Intellect is an Action and illithid power. This ability allows a character to lower an enemy's Intelligence by 1 per turn and heal themselves for 5 turns.
Description
Gobble up a foe's intellect, lowering their Intelligence by 1 per turn and healing your wounds for 5 turns.
Properties
- Cost:
- Action
- Damage:
- 1d8 (1~8) hit points
- Details:
- Range: 18 m / 60 ft
- Recharge: Short rest
- Duration: 5 turns
Condition: Absorbed Intellect
How to learn
Used by creatures: Illithid
Other ways to learn:
- Unlock from the illithid power skill tree with a Mind Flayer Parasite Specimen after obtaining one of the following:
Notes
- On turns two through five, the healing amount becomes respectively:
- 2d8hit points
- 3d8hit points
- 4d8hit points
- 5d8hit points
- The condition Absorbed Intellect is lost and regained each round after an initial failed saving throw. Every turn of the effect, the amount of Intellect lost increases by 1, starting as a -1 penalty on the first turn and ending as a -5 penalty on the final turn.
- Absorb Intellect will inflict the Atrophied (Condition) once the intelligence of the affected entity reaches 2, as opposed to 0.