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Paralysed (Condition): Difference between revisions
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| effects = * Cannot move or take {{action|action}}s, {{action|bonus}}s, or {{action|reaction}}s. | | effects = * Cannot move or take {{action|action}}s, {{action|bonus}}s, or {{action|reaction}}s. | ||
* Automatically fails all {{SavingThrow|[[Strength]] and [[Dexterity]]}}s. | * Automatically fails all {{SavingThrow|[[Strength]] and [[Dexterity]]}}s. | ||
* {{Attack Roll}}s against the creature | * {{Attack Roll}}s against the creature automatically succeed. | ||
* Any {{Attack Roll}} made against this creature by an attacker within {{Distance|m=3|ft=10}} is an automatic [[Critical Hit]]. | * Any {{Attack Roll}} made against this creature by an attacker within {{Distance|m=3|ft=10}} is an automatic [[Critical Hit]]. | ||
| brief = Cannot move or take actions. All attacks against the creature have advantage, melee attacks are an automatic critical hit. | |||
| type = incapacitated | | type = incapacitated | ||
| properties = InitiateCombat, OverheadOnTurn | |||
| status groups = SG_Incapacitated, SG_Condition, SG_Paralyzed | |||
}} | }} |
Latest revision as of 08:06, 8 October 2024
- Cannot move or take Actions, Bonus actions, or Reactions.
- Automatically fails all Strength and Dexterity saving throws.
- Attack rolls against the creature automatically succeed.
- Any Attack roll made against this creature by an attacker within 3 m / 10 ft is an automatic Critical Hit.
Properties
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