Ad placeholder

Riverside Teahouse: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
m (Added a note about the well.)
 
(16 intermediate revisions by 2 users not shown)
Line 1: Line 1:
[[File:Riverside Teahouse.webp|thumb|right|Ethel's Riverside Teahouse.]]
{{Location page
The '''Riverside Teahouse''' is a [[location]] within the [[Sunlit Wetlands]] in [[Act One]]. The Teahouse is the home of [[Auntie Ethel]].
| prefix = The
 
| name = Riverside Teahouse
This location is also known as the ''Gnarled Teahouse''.
| alt name prefix = the
 
| alt name = Gnarled Teahouse
| image = Riverside Teahouse.webp
| image description = Ethel's Riverside Teahouse.
| act =
| summary = The Teahouse is the home of {{CharLink|Auntie Ethel}}.
| region prefix = the
| region = Wilderness
| north =
| west =
| east = Decrepit Sanctuary
| south =
}}
==Overview==
==Overview==
[[File:Gnarled Teahouse.webp|thumb|The Teahouse once the illusion has broken.]]
[[File:Gnarled Teahouse.webp|thumb|The Teahouse once the illusion has broken.]]
The Riverside Teahouse is located inside the [[Sunlit Wetlands]].
The Riverside Teahouse is located inside the [[Sunlit Wetlands]].


{{SpoilerWarning}}
The appearance of the Riverside Teahouse, much like the Sunlit Wetlands is actually an illusion; this location is really the '''Gnarled Teahouse''', the lair of the hag, {{CharLink|Auntie Ethel}}.
The appearance of the Riverside Teahouse, much like the [[Sunlit Wetlands]] is actually an illusion; this location is really the '''Gnarled Teahouse''', the lair of the hag, [[Auntie Ethel]].


=== Breaking the illusion ===
=== Breaking the illusion ===
There are two ways to break the illusion and reveal the true appearance of this location:
There are three ways to break the illusion and reveal the true appearance of this location:
* See through the illusion while in the Sunlit Wetlands. ''See [[Sunlit Wetlands]] for details.''
* Seeing through the illusion while in the Sunlit Wetlands
* Cause [[Auntie Ethel]] to transform into her true form, that of a hag. This can be accomplished several ways, such as by attacking her or accepting her deal to remove the parasite.
* Attacking the Redcaps disguised as Sheep outside the Riverside Teahouse
* Causing Auntie Ethel to transform into her true form, that of a hag. This can be accomplished in several ways, such as by attacking her or accepting her offer to remove the parasite.


=== Illusionary wall ===
=== Illusionary wall ===
The backing of the Fireplace in the Riverside Teahouse is an illusion. Approaching the fireplace will cause the party to roll [[Perception]] checks to notice it. This wall can be passed through, which leads to the lair of the hag, [[Overgrown Tunnel]]. Passing through this wall will cause [[Auntie Ethel]] to become hostile.
The backing of the Fireplace in the Riverside Teahouse is an illusion. Approaching the fireplace will cause the party to roll [[Perception]] checks to notice it. This wall can be passed through, which leads to the lair of the hag, [[Overgrown Tunnel]]. Passing through this wall will cause Auntie Ethel to become hostile.


=== Well ===
=== Well ===
Just south of the Teahouse entrance is a well that is also deceptively affected by the illusion of the area. Interacting with it when the illusion is up will have it appear as fresh, sweet-smelling water gurgling gently below. Without the illusion it is revealed the well has a fetid smell as it's full of dead flesh. Despite the truth of what's really in the water, drinking from it will give you the {{cond|Refreshed}} condition, which will increase the character's max [[Hit Points]] by 10 until their next [[Long Rest]]. (Note that temporary hit points will be removed at the same time.) After a [[Long Rest]] this is replaced with the {{cond|Nauseated}} condition, which inflicts vulnerability to Psychic and Acid damage until another [[Long Rest]]. Drinking from the well again with the {{cond|Nauseated}} condition will give the {{cond|Sickened}} condition.
Just south of the Teahouse entrance is a well that is also deceptively affected by the illusion of the area. Interacting with it when the illusion is up will have it appear as fresh, sweet-smelling water gurgling gently below. Without the illusion it is revealed the well has a fetid smell as it's full of dead flesh. Despite the truth of what's really in the water, drinking from it will give the {{cond|Refreshed}} condition, which will increase the character's max [[Hit Points]] by 10 until their next [[Long Rest]]. Temporary hit points will be removed at the same time.  After a Long Rest this is replaced with the {{cond|Nauseated}} condition, which inflicts vulnerability to Psychic and Acid damage until another Long Rest. Drinking from the well again with the {{cond|Nauseated}} condition will give the {{cond|Sickened}} condition. If drinking from the well prior to engaging in combat with Auntie Ethel, she will change the effect of {{cond|Refreshed}} to {{cond|Sickened}} during the battle.


NOTE: If you drink from the well prior to engaging in combat with [[Auntie Ethel]], she will change the effect of {{cond|Refreshed}} to {{cond|Sickened}} during the battle.
==Related locations==
*{{Loc|Overgrown Tunnel}}
*{{Loc|Sunlit Wetlands}}


==Characters==
==Characters==
*[[Auntie Ethel]]
*{{MdCharLink|Auntie Ethel}}
*[[Mayrina]]
*{{MdCharLink|Mayrina}}


==Related quests==
==Related quests==
*[[Find a Cure]]
*{{Quest|Find a Cure}}
*[[Get Help from Auntie Ethel]]
**{{SubQuest|Get Help from Auntie Ethel}}
*[[Remove the Parasite]]
*{{Quest|Save Mayrina}}
*[[Save Mayrina]]
 
==Related locations==
*[[Overgrown Tunnel]]
*[[Sunlit Wetlands]]


==Notable loot==
==Notable loot==
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
*{{MdRarityItem|Potion of Animal Speaking}}
*{{MdRarityItem|Potion of Greater Healing}}
*{{MdRarityItem|Potion of Greater Healing}}
*{{MdRarityItem|Potion of Speed}}
*{{MdRarityItem|Potion of Speed}}
*{{MdRarityItem|Potion of Vitality}}
*{{MdRarityItem|Potion of Vitality}}
*{{MdRarityItem|Potion of Animal Speaking}}


==Notes==
==Notes==
{{notebegin}}
* Once the illusion has been broken, the location name changes from '''Riverside Teahouse''' to '''Gnarled Teahouse'''. The music also changes.
* Once the illusion has been broken, the location name changes from '''Riverside Teahouse''' to '''Gnarled Teahouse'''. The music also changes.
 
{{noteend}}
{{Sunlit Wetlands}}
[[Category:Locations]]
[[Category:Locations]]
[[Category:Act One Locations]]
[[Category:Act One Locations]]

Latest revision as of 00:32, 14 September 2024

Wilderness
Riverside Teahouse Decrepit Sanctuary
The Riverside Teahouse (also known as the Gnarled Teahouse) is a Location within the Wilderness in Baldur's Gate 3. The Teahouse is the home of Auntie Ethel Auntie Ethel.

Overview[edit | edit source]

The Teahouse once the illusion has broken.

The Riverside Teahouse is located inside the Sunlit Wetlands.

The appearance of the Riverside Teahouse, much like the Sunlit Wetlands is actually an illusion; this location is really the Gnarled Teahouse, the lair of the hag, Auntie Ethel Auntie Ethel.

Breaking the illusion[edit | edit source]

There are three ways to break the illusion and reveal the true appearance of this location:

  • Seeing through the illusion while in the Sunlit Wetlands
  • Attacking the Redcaps disguised as Sheep outside the Riverside Teahouse
  • Causing Auntie Ethel to transform into her true form, that of a hag. This can be accomplished in several ways, such as by attacking her or accepting her offer to remove the parasite.

Illusionary wall[edit | edit source]

The backing of the Fireplace in the Riverside Teahouse is an illusion. Approaching the fireplace will cause the party to roll Perception checks to notice it. This wall can be passed through, which leads to the lair of the hag, Overgrown Tunnel. Passing through this wall will cause Auntie Ethel to become hostile.

Well[edit | edit source]

Just south of the Teahouse entrance is a well that is also deceptively affected by the illusion of the area. Interacting with it when the illusion is up will have it appear as fresh, sweet-smelling water gurgling gently below. Without the illusion it is revealed the well has a fetid smell as it's full of dead flesh. Despite the truth of what's really in the water, drinking from it will give the Refreshed Refreshed condition, which will increase the character's max Hit Points by 10 until their next Long Rest. Temporary hit points will be removed at the same time. After a Long Rest this is replaced with the Nauseated Nauseated condition, which inflicts vulnerability to Psychic and Acid damage until another Long Rest. Drinking from the well again with the Nauseated Nauseated condition will give the Sickened Sickened condition. If drinking from the well prior to engaging in combat with Auntie Ethel, she will change the effect of Refreshed Refreshed to Sickened Sickened during the battle.

Related locations[edit | edit source]

Characters[edit | edit source]

Related quests[edit | edit source]

Notable loot[edit | edit source]

Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:

Notes[edit | edit source]

  • Once the illusion has been broken, the location name changes from Riverside Teahouse to Gnarled Teahouse. The music also changes.