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The Clover: Difference between revisions
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| passives off hand = True Strike Riposte | | passives off hand = True Strike Riposte | ||
| special = | | special = | ||
* {{Armour Class}} +1 (Off-Hand Only) | * {{Armour Class}} +1 (Off-Hand Only) | ||
{{SpellAction|True Strike|level=0|recharge=Short Rest}} | |||
| weapon actions = Flourish, Lacerate | | weapon actions = Flourish, Lacerate | ||
| notes = | | notes = This weapon appears to be an earlier version of {{SmRarityItem|Bloodthirst}}. | ||
}} | }} |
Latest revision as of 19:37, 23 January 2025
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The Clover is a legendary, moderately enchanted (+2) special variant of the Scimitars family of weapons. It is a martial melee weapon wielded in one hand. As a finesse weapon, it can benefit from the wielder's Dexterity and not just their Strength. It's a light weapon that anyone can dual-wield without special training.
Properties
- Damage
1d6 (1~6) + Strength or Dexterity modifier
Slashing
- Details
Rarity: Legendary
Enchantment: + 2
One-Handed
Finesse
Light
Dippable
Melee: 1.5 m / 5 ft
Weight: 0.9 kg / 1.8 lb
Price: gp
UID
MAG_TheClover_ScimitarUUID
517231eb-e812-43ed-9ce3-482ba7ed31e6
Special
The holder of this item gains:
Armour Class +1 (Off-Hand Only)
)
(- Cast as a cantrip (
Recharge: Short rest.)
- Organ Rearranger
- Reduce the number you need to roll a Critical Hit while attacking by 1. This effect can stack. When you roll 2 damage or less, reroll the dice, taking the highest result.
Main Hand Only
- Exploit Weakness
- Creatures hit with this weapon receive Vulnerability to
Piercing damage.
Off-Hand Only
- True Strike Riposte
- When a creature misses you with a melee attack, you may retaliate and gain True Strike.
Weapon actions
If you have proficiency, equip in main hand to gain:
Flourish (
)
Feint an attack to possibly throw your opponent .
Lacerate (
)
Slash at your target's vital points to make it .
Notes
This weapon appears to be an earlier version of Bloodthirst.