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(Created page with "{{ | description = Oath of the Ancients is a subclass of Paladin. }} left|150px'''Oath of Vengeance''' is one of the Subclasses of Paladin. {{clear}} ==Oath== Here is the full text of the Oath of Vengeance. For more details, see Oaths and Oathbreaking. {{quote|size=110%|noitalics=yes|'''Fight the Greater Evil.''' Faced with a choice of fighting my sworn foes or comb...") |
(Clarified that the oath is only broken when a Dark Urge chooses to kill Pandirna in dialogue. Old text was ambiguous.) |
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{{ | {{PageSeo | ||
| description = Oath of | | title = Oath of Vengeance | ||
| description = Oath of Vengeance is a subclass of Paladin that focuses on righting wrongs and delivering justice, usually by any means necessary. | |||
| image = Paladin Oath of Vengeance.png | |||
}} | }} | ||
'''Oath of Vengeance''' is one of the [[Paladin#Level 1|Subclasses]] of [[Paladin]] that focuses on righting wrongs and delivering justice, usually by any means necessary. | |||
{{ | {{Quote class|{{PAGENAME}}}} | ||
==Subclass features== | |||
[[File:Default Paladin Armor Vengeance.png|220px|right|Paladin's default armour]] | |||
{{SubclassNote|Paladin}} | |||
''' | {{Level header|1}} | ||
; {{Pass|Oath of Vengeance Tenets|w=40}} | |||
: Here is the full text of the Oath of Vengeance. For more details, see [[Paladin#Oaths and Oathbreaking|Oaths and Oathbreaking]]. | |||
{{quote|size=110%|noitalics=yes| | |||
'''Fight the Greater Evil.''' Exerting your wisdom, identify the higher morality in any given instance, and fight for it. | |||
'''No Mercy for the Wicked.''' Chasten those who dole out their villainy by wiping their blight from the world forever.}} | |||
===Level 1=== | ; {{SAI|Inquisitor's Might|w=40}} | ||
:; {{R|co|icononly=yes}} Channel Oath | |||
:: You or an ally's weapon attacks deal an additional {{DamageType|Radiant}} damage equal to your Charisma modifier (minimum 1) and can {{Cond|Dazed|Daze}} enemies 2 turns. | |||
{{Level header|3}} | |||
; {{SAI|Abjure Enemy|w=40}} | |||
:; {{R|co|icononly=yes}} Channel Oath | |||
:: Use an Action to {{Cond|Frightened|Frighten}} an enemy. They'll be easier to hit and cannot move. Fiends and undead have {{Disadvantage}} on this [[Saving Throw]]. | |||
{{HorizontalRuleImage}} | |||
; {{SAI|Vow of Enmity|w=40}} | |||
:; {{R|co|icononly=yes}} Channel Oath | |||
:: Gain {{Advantage}} on [[Attack Rolls]] against an enemy. | |||
{{HorizontalRuleImage}} | |||
; Oath Spells | |||
: You gain additional spells from your oath. They are [[Spells#Known Spells|Always Prepared]]. | |||
:* {{SAI|Bane (spell)|Bane|c=16}} | |||
:* {{SAI|Hunter's Mark|c=16}} | |||
{{Level header|5}} | |||
; Oath Spells | |||
: You gain additional spells from your oath. They are [[Spells#Known Spells|Always Prepared]]. | |||
:* {{SAI|Misty Step}} | |||
:* {{SAI|Hold Person|c=16}} | |||
{{Level header|7}} | |||
; {{Pass|Relentless Avenger|w=40}} | |||
: If you hit an enemy with an [[Opportunity Attack]], your movement speed increases by {{Distance|m=4.5|ft=15}} on your next turn. | |||
: This movement does not provoke any further opportunity attacks. | |||
{{Level header|9}} | |||
; Oath Spells | |||
: You gain additional spells from your oath. They are [[Spells#Known Spells|Always Prepared]]. | |||
:* {{SAI|Haste|c=16}} | |||
:* {{SAI|Protection from Energy|c=16}} | |||
==Oathbreaking actions== | |||
This section details actions that will cause the player to break the Oath of the Vengeance. | |||
==== Act 1 ==== | |||
* Attacking [[Damays]] and [[Nymessa]] | |||
* Freeing [[Sazza]] from her cage using the Paladin. Using a companion to free her won't break the Oath | |||
* Prodding the exhausted bird on the table next to [[Nettie]] to death in the Emerald Grove | |||
* Torturing [[Liam]] in [[Shattered Sanctum]] | |||
* Revealing the location of the grove to [[Minthara]], even if you plan on luring her there to defend the grove | |||
* Stopping [[Komira]] from killing [[Kagha]], if [[Arabella]] dies during her judgement | |||
* Letting [[Auntie Ethel]] get away from the fight alive in exchange for her boon, even if [[Mayrina]] is allowed to go free | |||
* Killing Sovereign [[Spaw]] after siding with [[Glut]] at the [[Ebonlake Grotto]] (Myconid Colony) | |||
* Siding with [[Nere]] after liberating him in [[Grymforge]] | |||
* Killing [[Scratch]] | |||
* Fantasizing about chopping off [[Gale]]'s hand at the flickering rune | |||
* Embracing [[Alfira]] or [[Quil|Quil's]] murder will break your oath | |||
* Breaking Pandirna's legs as Dark Urge in the Emerald Grove's storage room | |||
* Killing [[Omeluum]] after selecting the appropriate option in the first dialogue with him ("I'd never trust a mindflayer''. Attack''") | |||
==== Act 2 ==== | |||
* Telling [[Mol]] that you like her ambition of becoming the leader of the Thieves Guild | |||
* Letting [[Minthara]] get erased by the torturers at the [[Moonrise Towers]] | |||
* In [[Punish the Wicked]], forgiving Madeline will break your oath, telling her to stab herself then stopping her will also do so | |||
* Siding with [[Marcus Falgor|Marcus]] when he attempts to kidnap [[Isobel Thorm|Isobel]] | |||
* Killing [[Steelclaw]] | |||
* Helping [[Linsella]] take back control of [[Barnabus]] in Moonrise Towers Kitchen | |||
* Showing the Ox your thoughts which causes you to stab it to death | |||
* Speaking with [[Steelclaw]] and choosing the option to try and remember what you did previously, as this leads to automatically killing Steelclaw | |||
* Snuffing out [[Dolly Dolly Dolly]]'s life after granting her freedom | |||
==== Act 3 ==== | |||
* Agree to take gold from [[Arfur Gregorio]] to 'forget' about rigged toys he donated for refugees | |||
* Feeding the Mind Flayer in the Rivington [[Abandoned Windmill]] | |||
* Accepting [[Gortash]]'s proposal during the ceremony at Wyrm's Rock Fortress | |||
* Telling [[Aradin Beno]] that [[Dame Aylin|The Nightsong]] is in your camp | |||
* Letting [[Viconia DeVir]] live after the battle at the House of Grief during [[Shadowheart]]'s personal quest | |||
* Letting [[Astarion]] ascend to become a True Vampire during his personal quest | |||
* Leaving the vampire spawns in their cages instead of killing or releasing them after Cazador is dealt with | |||
* Sacrificing [[Valeria]] at the Murder Tribunal | |||
* Refusing to [[Avenge the Drowned]] when speaking to Flood Tide Allandra Grey | |||
* While speaking to [[Bugthimble]] at Kurwin's grave in the [[Graveyard (Lower City)|Lower City Graveyard]], wonder if you've ever buried someone alive | |||
* Using [[Basilisk Oil]] on any of the Petrified Debtor's in [[Hope]]'s Prison in the [[House of Hope]] | |||
== External links == | |||
* {{FRWiki|Oath of Vengeance|long}} | |||
{{PaladinNavbox}} | |||
[[Category:Subclasses]] |
Latest revision as of 14:04, 24 November 2024
Oath of Vengeance is one of the Subclasses of Paladin that focuses on righting wrongs and delivering justice, usually by any means necessary.
Subclass features[edit | edit source]
This subclass obtains all the features from its base class, Paladin, in addition to its unique features outlined below.
Level 1
- Here is the full text of the Oath of Vengeance. For more details, see Oaths and Oathbreaking.
Fight the Greater Evil. Exerting your wisdom, identify the higher morality in any given instance, and fight for it.
No Mercy for the Wicked. Chasten those who dole out their villainy by wiping their blight from the world forever.
-
- Channel Oath
- You or an ally's weapon attacks deal an additional Radiant damage equal to your Charisma modifier (minimum 1) and can enemies 2 turns.
Level 3
-
- Channel Oath
- Use an Action to an enemy. They'll be easier to hit and cannot move. Fiends and undead have Disadvantage on this Saving Throw.
-
- Channel Oath
- Gain Advantage on Attack Rolls against an enemy.
- Oath Spells
- You gain additional spells from your oath. They are Always Prepared.
Level 5
- Oath Spells
- You gain additional spells from your oath. They are Always Prepared.
Level 7
- If you hit an enemy with an Opportunity Attack, your movement speed increases by 4.5 m / 15 ft on your next turn.
- This movement does not provoke any further opportunity attacks.
Level 9
- Oath Spells
- You gain additional spells from your oath. They are Always Prepared.
Oathbreaking actions[edit | edit source]
This section details actions that will cause the player to break the Oath of the Vengeance.
Act 1[edit | edit source]
- Attacking Damays and Nymessa
- Freeing Sazza from her cage using the Paladin. Using a companion to free her won't break the Oath
- Prodding the exhausted bird on the table next to Nettie to death in the Emerald Grove
- Torturing Liam in Shattered Sanctum
- Revealing the location of the grove to Minthara, even if you plan on luring her there to defend the grove
- Stopping Komira from killing Kagha, if Arabella dies during her judgement
- Letting Auntie Ethel get away from the fight alive in exchange for her boon, even if Mayrina is allowed to go free
- Killing Sovereign Spaw after siding with Glut at the Ebonlake Grotto (Myconid Colony)
- Siding with Nere after liberating him in Grymforge
- Killing Scratch
- Fantasizing about chopping off Gale's hand at the flickering rune
- Embracing Alfira or Quil's murder will break your oath
- Breaking Pandirna's legs as Dark Urge in the Emerald Grove's storage room
- Killing Omeluum after selecting the appropriate option in the first dialogue with him ("I'd never trust a mindflayer. Attack")
Act 2[edit | edit source]
- Telling Mol that you like her ambition of becoming the leader of the Thieves Guild
- Letting Minthara get erased by the torturers at the Moonrise Towers
- In Punish the Wicked, forgiving Madeline will break your oath, telling her to stab herself then stopping her will also do so
- Siding with Marcus when he attempts to kidnap Isobel
- Killing Steelclaw
- Helping Linsella take back control of Barnabus in Moonrise Towers Kitchen
- Showing the Ox your thoughts which causes you to stab it to death
- Speaking with Steelclaw and choosing the option to try and remember what you did previously, as this leads to automatically killing Steelclaw
- Snuffing out Dolly Dolly Dolly's life after granting her freedom
Act 3[edit | edit source]
- Agree to take gold from Arfur Gregorio to 'forget' about rigged toys he donated for refugees
- Feeding the Mind Flayer in the Rivington Abandoned Windmill
- Accepting Gortash's proposal during the ceremony at Wyrm's Rock Fortress
- Telling Aradin Beno that The Nightsong is in your camp
- Letting Viconia DeVir live after the battle at the House of Grief during Shadowheart's personal quest
- Letting Astarion ascend to become a True Vampire during his personal quest
- Leaving the vampire spawns in their cages instead of killing or releasing them after Cazador is dealt with
- Sacrificing Valeria at the Murder Tribunal
- Refusing to Avenge the Drowned when speaking to Flood Tide Allandra Grey
- While speaking to Bugthimble at Kurwin's grave in the Lower City Graveyard, wonder if you've ever buried someone alive
- Using Basilisk Oil on any of the Petrified Debtor's in Hope's Prison in the House of Hope