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Adamantine Mace: Difference between revisions

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{{WeaponPage
{{WeaponPage
| <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
| image = Adamantine Mace Icon.png
| image = Adamantine Mace Icon.png
| description =  
| controller icon = Adamantine Mace Unfaded.png
| icon = Adamantine Mace Unfaded Icon.png
| description = {{rare|Adamantine Mace}} is a rare +1 [[Maces|Mace]] that automatically critical hits objects and ignores [[Resistance]] to {{DamageColor|Bludgeoning|Bludgeoning}} damage.
| quote = A nimble mace, heavy with the promise of broken bones.
| quote = A nimble mace, heavy with the promise of broken bones.
| category = simple <!-- martial or simple -->
| category = simple <!-- martial or simple -->
| melee or ranged = melee <!-- melee or ranged, duh -->
| melee or ranged = melee <!-- melee or ranged, duh -->
| enchantment = +1
| handedness = one-handed <!-- one-handed, versatile, two-handed -->
| handedness = one-handed <!-- one-handed, versatile, two-handed -->
| type = Maces <!-- One of [[Category:Weapon Types]]. -->
| type = Maces <!-- One of [[Category:Weapon Types]]. -->
| rarity = rare <!-- EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| rarity = rare <!-- EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| enchantment = <!-- EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| damage = 1d6 + 1 <!-- Must follow this exact strict format, with the "+ X" being optional. -->
| damage = 1d6 <!-- Must follow this exact strict format, with the "+ X" being optional. -->
| damage type = Bludgeoning <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| damage type = Bludgeoning <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| versatile damage = <!-- Same format as regular damage, or EMPTY if this isn't a Versatile weapon. -->
| versatile damage = <!-- Same format as regular damage, or EMPTY if this isn't a Versatile weapon. -->
| extra damage = <!-- Same format as regular damage but with type directly on the same line. -->
| extra damage = <!-- Same format as regular damage but with type directly on the same line. -->
| range m = <!-- EMPTY if melee, otherwise range in metric. -->
| range m = <!-- EMPTY if melee, otherwise range in metric. -->
| range ft = <!-- EMPTY if melee, otherwise range in feet. -->
| range ft = <!-- EMPTY if melee, otherwise range in feet. -->|<!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
| <!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
| ammunition =  
| ammunition =
| finesse =  
| finesse =
| heavy =  
| heavy =
| light =  
| light =
| loading =  
| loading =
| reach =  
| reach =
| thrown =  
| thrown =
| can't dual wield =  
| can't dual wield =
| dippable = yes
| dippable = yes
| weight kg = 1.9
| weight kg = 1.9
| weight lb = 3.6
| weight lb = 3.6
| price = 700
| price = 190
| actions = <!-- Common actions you get when you have proficiency and wield the weapon in your main-hand. -->
| uid = WPN_HUM_Mace_Adamantine_A
* {{Concussive Smash}}
| uuid = df08ec01-52f0-4fdf-b5e7-4fa0970a480a
| special = <!-- List of special features or abilities granted by the weapon. -->
| passives = Diamondsbane, Lethal Weapon (Bludgeoning)
* '''Swift Hitter:''' Your weapon hits hard enough to send your target [[Conditions#Reeling|Reeling]] for 1 turn.
| special =  
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
| weapon actions = Concussive Smash
The '''Adamantine Mace''' can be forged in [[The Adamantine Forge]] with a [[Mace Mould]] and [[Mithral Ore]].
| where to find = Can be forged with a {{RarityItem|Mace Mould}} and {{RarityItem|Mithral Ore}}
| where to find location = Adamantine Forge
| where to find x = -558
| where to find y = 230
| notes = * The Lethal Weapon passive applies to [[Unarmed Strike|unarmed strikes]] made while it is equipped. The game does not allow most characters to make unarmed strikes while a melee weapon is equipped, but [[Monk|Monks]] can.
}}
}}
[[Category:Adamantine Equipment]]
 
==Gallery==
<gallery heights="300px" mode="packed">
File:Adamantine Mace ingame.png|Appearance in game
</gallery>
[[Category:Adamantine equipment]]
[[Category:Sources of Bludgeoning damage]]

Latest revision as of 11:42, 19 November 2024

Adamantine Mace image

Adamantine Mace is a rare +1 Mace that automatically critical hits objects and ignores Resistance to Bludgeoning damage.

Description Icon.png

A nimble mace, heavy with the promise of broken bones.

Properties

Damage
D6 Bludgeoning.png 1d6 + 1 (2~7) + Strength modifier Damage TypesBludgeoning
Details
Maces Maces
Rarity: Rare
Enchantment: + 1
 One-Handed
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 1.9 kg / 3.8 lb
Price: 190 gp
UID WPN_HUM_Mace_Adamantine_A
UUID df08ec01-52f0-4fdf-b5e7-4fa0970a480a

Special

The holder of this item gains:

Diamondsbane
If an adamantine weapon hits an object, the hit is always critical.
Lethal Weapon
This weapon ignores resistance to Damage TypesBludgeoning damage.

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Concussive Smash Concussive Smash ()

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

Where to find

Notes

  • The Lethal Weapon passive applies to unarmed strikes made while it is equipped. The game does not allow most characters to make unarmed strikes while a melee weapon is equipped, but Monks can.

Gallery[edit | edit source]