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Helldusk Armour: Difference between revisions
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{{EquipmentPage | {{EquipmentPage | ||
| name = Helldusk Armour | | name = Helldusk Armour | ||
| description = {{legendary|Helldusk Armour}} is a legendary heavy [[Armour]] that can be | | description = {{legendary|Helldusk Armour}} is a legendary heavy [[Armour]] that can be worn even without any proficiency. It also grants Fire resistance and reduces damage by 3 from all sources. Lastly, it also grants the [[Fly]] spell. | ||
| quote = Carixim, soul-stuffed forgemaster of hellish Avernus, hammers away ceaselessly at new creations. Questions of morality and destiny do not concern him. Conscience is for his betters. He works with cheer, his swollen skin moaning soothingly. | | quote = Carixim, soul-stuffed forgemaster of hellish Avernus, hammers away ceaselessly at new creations. Questions of morality and destiny do not concern him. Conscience is for his betters. He works with cheer, his swollen skin moaning soothingly. | ||
| where to find = [[ | | where to find = Worn by {{CharLink|Raphael}} in the [[House of Hope#Foyer|Foyer]] | ||
| where to find location = House of Hope | |||
| where to find x = -6477 | |||
| where to find y = 2884 | |||
| where to find2 = Worn by Raphael in [[Camp]], after leaving the [[Mountain Pass]] and immediately prior to the party's progression to the [[Rosymorn Monastery Trail]] region | |||
| where to find2 location = Camp | |||
| type = Heavy Armour | | type = Heavy Armour | ||
| armour class = 21 | | armour class = 21 | ||
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| weight lb = 40 | | weight lb = 40 | ||
| price = 8000 | | price = 8000 | ||
| | | passives = Helldusk Armour (passive feature), Infernal Retribution, Prime Aegis of Fire | ||
| special = {{SpellAction|Fly (bonus action)}} | |||
| bugs = * This item does not have a Proficiency Group (in order for all classes to be 'proficient' with it). As a result, items such as {{SmRarityItem|Bracers of Defence}}, {{SmRarityItem|Bonespike Boots}}, and {{SmRarityItem|Corellon's Grace}} that are not supposed to give their bonuses while wearing armour still provide their benefits with the Helldusk Armour equipped. The extra movement speed granted to monks by [[Unarmoured Movement]] is also not lost when wearing this armour. | |||
* The {{SAI|Defence}} fighting style can grant up to +2 AC when used with this armour. For the same reason as above, Defence does not normally work with the Helldusk Armour as it is not properly considered armour. To work around this, the armour has a hidden passive that grants +1 AC if the wearer has Defence. But if the wearer also has another piece of armour equipped (e.g. a helmet), the normal +1 AC from Defence will also be applied for a total of +2 AC. | |||
| | |||
| image = Helldusk Armour Icon.png | | image = Helldusk Armour Icon.png | ||
| controller icon = Helldusk Armour Unfaded.png | |||
| icon = Helldusk Armour Unfaded Icon.png | | icon = Helldusk Armour Unfaded Icon.png | ||
| uid = MAG_Infernal_Plate_Armor | | uid = MAG_Infernal_Plate_Armor | ||
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file:Helldusk Armour High Elf Front Model.webp|Body Type 4 Front <br>[[High Elf]]|alt=Helldusk Armour High Elf Front | file:Helldusk Armour High Elf Front Model.webp|Body Type 4 Front <br>[[High Elf]]|alt=Helldusk Armour High Elf Front | ||
file:Helldusk Armour High Elf Back Model.webp|Body Type 4 Back <br>[[High Elf]]|alt=Helldusk Armour High Elf Back | file:Helldusk Armour High Elf Back Model.webp|Body Type 4 Back <br>[[High Elf]]|alt=Helldusk Armour High Elf Back | ||
</gallery><gallery widths="240" heights="240" caption="'''Dyed Variations'''"> | |||
File:HellduskArmor-UncommonDyes.webp|Uncommon [[Dyes|Dye]] colors | |||
File:HellduskArmor-RareDyes.webp|Rare [[Dyes|Dye]] colors | |||
File:HellduskArmor-VeryRareDyes.webp|Very Rare [[Dyes|Dye]] colors | |||
</gallery><gallery heights="250" caption="Concept Art/Renders"> | |||
Mohamed-abdelfatah-hd1.jpg|Render by Mohamed Abdelfatah | |||
</gallery> | </gallery> | ||
[[Category:Sources of Fire damage]] | [[Category:Sources of Fire damage]] |
Latest revision as of 06:23, 16 February 2025
For the passive feature, see Helldusk Armour (passive feature).
Helldusk Armour is a legendary heavy Armour that can be worn even without any proficiency. It also grants Fire resistance and reduces damage by 3 from all sources. Lastly, it also grants the Fly spell.
![Description Icon.png](/w/images/thumb/5/5b/Description_Icon.png/24px-Description_Icon.png)
Carixim, soul-stuffed forgemaster of hellish Avernus, hammers away ceaselessly at new creations. Questions of morality and destiny do not concern him. Conscience is for his betters. He works with cheer, his swollen skin moaning soothingly.
Properties
Rarity: Legendary
Weight: 20 kg / 40 lb
Price: 8000 gp
UID
MAG_Infernal_Plate_ArmorUUID
7ae705fd-1cfd-4482-a584-d2e68f9c1262
Special
The wearer of this item gains:
)
(- Cast as a level 3 spell (
Recharge: Long rest.)
- Helldusk Armour
- You are considered Proficient with this armour while wearing it.
- Infernal Retribution
- When you succeed a
Saving throw, the caster receives for 3 turns.
- Prime Aegis of Fire
- You have Resistance to
Fire damage and cannot be . You take 3 less damage from all sources.
Where to find
- House of Hope X: -6477 Y: 2884: Worn by Raphael in the Foyer
- Camp: Worn by Raphael in Camp, after leaving the Mountain Pass and immediately prior to the party's progression to the Rosymorn Monastery Trail region
Bugs
- This item does not have a Proficiency Group (in order for all classes to be 'proficient' with it). As a result, items such as
Bracers of Defence,
Bonespike Boots, and
Corellon's Grace that are not supposed to give their bonuses while wearing armour still provide their benefits with the Helldusk Armour equipped. The extra movement speed granted to monks by Unarmoured Movement is also not lost when wearing this armour.
- The fighting style can grant up to +2 AC when used with this armour. For the same reason as above, Defence does not normally work with the Helldusk Armour as it is not properly considered armour. To work around this, the armour has a hidden passive that grants +1 AC if the wearer has Defence. But if the wearer also has another piece of armour equipped (e.g. a helmet), the normal +1 AC from Defence will also be applied for a total of +2 AC.
Gallery[edit | edit source]
- Appearance in game
- Models
Body Type 1 Front
HumanBody Type 1 Back
HumanBody Type 4 Front
High ElfBody Type 4 Back
High Elf
- Concept Art/Renders