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Trident of the Depths: Difference between revisions

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{{WeaponPage
{{WeaponPage
| image = Trident Faded.png
| image = Trident Faded.png
| controller icon = Trident Unfaded.png
| icon = Trident Unfaded Icon.png
| icon = Trident Unfaded Icon.png
| category = martial
| category = martial
| description =  
| description =
| quote =  
| quote =
| where to find = Cannot be obtained without exploits. Only found on an [[Water Myrmidon]] but they are {{SAI|Permanently Armed}}.
| where to find = Cannot be obtained without exploits. Only found on an [[Water Myrmidon]] but they are {{SAI|Permanently Armed}}.
| where to find2 = Found by summoning from {{SAI|Conjure Elemental: Water Myrmidon}}. Removed by getting the {{SAI|Conjure Elemental: Water Myrmidon}} arrested and then removing the weapon from the equipment chest found in the jail.
| where to find3 = Can be obtained with the help of a level 10 druid mercenary. To do this, you need to start a conversation with Withers, choose that you want to release the mercenary, but do not select him, but leave the dialogue active. Then change your character to a mercenary and use Wild Shape: Water Myrmidon. Then return to the dialogue with Withers and release the mercenary druid. When you recruit him again, he will have Trident of the Depths in his hands.
| type = Tridents
| type = Tridents
| rarity = common
| rarity = common
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| uid = WPN_Trident_Water_Myrmidon_ConjureElemental
| uid = WPN_Trident_Water_Myrmidon_ConjureElemental
| uuid = ba86b029-9232-4ad2-9e2d-9edcdd1d728b
| uuid = ba86b029-9232-4ad2-9e2d-9edcdd1d728b
| special = * {{WeaponAction|Hiemal Strike}}
| special weapon actions = Hiemal Strike
| weapon actions =  
| special =
}}
}}
[[Category:Sources of Piercing damage]]
[[Category:Sources of Piercing damage]]
[[Category:Sources of Cold damage]]
[[Category:Sources of Cold damage]]

Latest revision as of 07:34, 2 September 2024

Trident of the Depths image

Trident of the Depths is a common, highly enchanted (+3) variant of the Tridents family of weapons. It is a martial melee weapon that can be wielded in one hand, or with both hands for extra damage. Its design doesn't lend itself to be dual-wielded, even by those with special training in dual-wielding.


Properties

One-handed damage
D6 Piercing.png 1d6 + 3 (4~9) + Strength modifier Damage TypesPiercing
Two-handed damage
D8 Piercing.png 1d8 + 3 (4~11) + Strength modifier Damage TypesPiercing
Extra damage
D6 Cold.png 1d6 (1~6) Damage TypesCold
Details
Tridents Tridents
Rarity: Common
Enchantment: + 3
 Versatile
 Can't Dual Wield
 Melee: 1.5 m / 5  ft
 Weight: 1.6 kg / 3.2 lb
Price: 40 gp
UID WPN_Trident_Water_Myrmidon_ConjureElemental
UUID ba86b029-9232-4ad2-9e2d-9edcdd1d728b

Special weapon actions

This weapon also grants the following:

Hiemal Strike Hiemal Strike ()

Pierce a creature with your frost-rimed trident and Chill Chill it.

Where to find

  • Cannot be obtained without exploits. Only found on an Water Myrmidon but they are Permanently Armed Permanently Armed.
  • Found by summoning from Conjure Elemental: Water Myrmidon Conjure Elemental: Water Myrmidon. Removed by getting the Conjure Elemental: Water Myrmidon Conjure Elemental: Water Myrmidon arrested and then removing the weapon from the equipment chest found in the jail.
  • Can be obtained with the help of a level 10 druid mercenary. To do this, you need to start a conversation with Withers, choose that you want to release the mercenary, but do not select him, but leave the dialogue active. Then change your character to a mercenary and use Wild Shape: Water Myrmidon. Then return to the dialogue with Withers and release the mercenary druid. When you recruit him again, he will have Trident of the Depths in his hands.