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{{CharacterInfo2
{{Infobox creature
| name = Ornate Mirror
| name = Ornate Mirror
| file = Ornate_Mirror_Object.png
| image = Ornate_Mirror_Object.png
| HP = 30
| hp = 30
| passive = <dd>{{cond|Medium Toughness}}</dd>
| resistances = Piercing resistance full, Necrotic resistance full, Radiant resistance full, Psychic immunity, Poison immunity
| piercing = double
| conditions = Medium Toughness
| necrotic = double
| psychic = immune
| poison = immune
| radiant = double
}}
}}
The '''Ornate Mirror''' is a unique magical object located in the [[Apothecary's Cellar]] in the [[Blighted Village]] during [[Act One]]. It guards the way into the hidden lab of a Thayian necromancer, Ilyn Toth, who was hiding among the people of the villager years back.  
The '''Ornate Mirror''' is a unique magical object located in the [[Apothecary's Cellar]] in the [[Blighted Village]] during [[Act One]].  


Even though the magic on the door has faded, it is still working and will unleash quite devastating magic on anyone it deems an intruder. Every race can introduce themselves with a false name, though it doesn't affect the conversation. A [[Wizard]] can do a {{Ability check|Arcana|10}} to gain insight that the mirror reflects the habits and personality of its creator.
== Involvement ==
It guards the way into the hidden lab of a Thayian necromancer, [[Ilyn Toth]], who was hiding among the people of the village years back.
 
Even though the magic on the door has faded, it is still working and will unleash quite devastating magic on anyone it deems an intruder. Every race can introduce themselves with a false name, though it doesn't affect the conversation. [[Warlock]]s and [[Wizard]]s can pass an {{Ability check|Arcana|10}} to gain insight that the mirror reflects the habits and personality of its creator.


==Interactions==
===Bypassing===
===Bypassing===
<section begin="mirrorquiz" />
<section begin="mirrorquiz" />
There are multiple ways to bypass via skill checks:
There are multiple ways to bypass the Ornate Mirror via skill checks:


* {{Ability check|Intimidation|15}}. Open or I'll mash you to pieces - bad luck be damned.
* {{Dialogue option|Open or I'll mash you to pieces - bad luck be damned.|roll=Intimidation|dc=15}}
* [[Bard]] {{Ability check|Intimidation|15}} during the first question, if you picked the second dialog choice to begin the quiz. I th-ink I could get you shipped off to him as an antique if you don't open.
* {{Dialogue option|I th-think I could get you shipped off to him as an antique if you don't open.|tags=Bard|roll=Intimidation|dc=15}} -  during the first question, if picking the second dialog choice to begin the quiz.  
* [[Barbarian]] {{Ability check|Strength|15}}. ''Pick up a rock to smash the mirror.''
* {{Dialogue option|''Pick up a rock to smash the mirror.''|roll=Strength|dc=15}}
* If they read the [[Dark Journal]], the party can try to trick the mirror into thinking they are Ilyn Toth through a {{Ability check|Persuasion|15}}.


The mirror can also simply be destroyed; however, its medium toughness means that only a hit that deals at least 22 damage can damage it.
If the player has read the {{SmRarityItem|Dark Journal}}, the party can try to trick the mirror into thinking they are Ilyn Toth through a {{Ability check|Persuasion|15}}.
 
The mirror can also be destroyed; however, its medium toughness means that only a hit that deals at least 22 damage can damage it.


===Mirror puzzle===
===Mirror puzzle===
Otherwise, you must answer a series of questions in the following way to avoid a dangerous trap and gain entry. It is wise to read the books located in the shop above and throughout the cellar that gives clues to get pass the mirror.
Otherwise, the party must answer a series of questions in the following way to avoid a dangerous trap and gain entry. Reading the books located in the shop above and throughout the cellar gives clues to get pass the mirror.


'''What th-ink you of the zulkir know as Szass Tam?'''
'''What th-ink you of the zulkir know as Szass Tam?'''


* Szass Tam is a foul, wretched creature.
* {{Dialogue option|Szass Tam is a foul, wretched creature.}}
* A passive {{Ability check|History|15}}. A foul lich. May he die a thousand more deaths.
* {{Dialogue option|A foul lich. May he die a thousand more deaths.}} (correct)
* {{Ability check|Intimidation|15}}. I th-ink I could get you shipped off to him as an antique if you don't open.
* {{Dialogue option|I think seven years' bad luck sounds like a fair trade for smashing you.|roll=Intimidation|dc=15}}
* {{Dialogue option|Actually, Szass Tam isn't a zulkir - he rules as High Regent now.|tags=WIZARD}}


'''T-tell me, why might one use balsam ointment?'''
'''T-tell me, why might one use balsam ointment?''' (any of the wound-cleaning options are correct)


* I read a doctor's journal - he used balsam to clean a wound.
* {{Dialogue option|I spoke to the quasit. It told me it's good for burns.}}
* To clean a wound?
* {{Dialogue option|I read a doctor's journal - he used balsam to clean a wound.}}
* Balsam disinfects wounds. Surely everyone knows that?
* {{Dialogue option|Balsam is a common disinfectant.|tags=Neutral Cleric, Good Cleric}}
* I use it to clean wounds out in the wilds.
* {{Dialogue option|To clean a wound?}}
* {{Dialogue option|Balsam disinfects wounds. Surely everyone knows that?|tags=Gale}}
* {{Dialogue option|I use it to clean wounds out in the wilds.|tags=Ranger}}


'''...if you could see an-ything in me, what w-ould it be?'''
'''...if you could see an-ything in me, what w-ould it be?'''


* I'd look for whatever spell will rid me of this worm in my head.
* {{Dialogue option|I'd look for whatever spell will rid me of this worm in my head.|tags=Dark Urge}}
* I'd see how to safely keep the powers this mind flayer's worm has given me.
* {{Dialogue option|I'd look for whatever spell will rid me of this worm in my head.}}
* [BARD] Nothing good tends to come of ambition in stories like this. I would see you freed.
* {{Dialogue option|Nothing good tends to come of ambition in stories like this. I would see you freed.|tags=Bard}}
* [SORCERER] Nothing - you're a thing of magic. I can shatter this prison for you, if you wish.
* {{Dialogue option|Nothing - you're a thing of magic. I can shatter this prison for you, if you wish.|tags=Sorcerer}}
* [Astarion] I'd see how to safely keep the powers this mind flayer's worm has given me.
* {{Dialogue option|I'd see how to safely keep the powers this mind flayer's worm has given me.|tags=Astarion}}
* [Gale] I'd see myself in my next incarnation: a living manifestation of Netherese magic. A mythal in my own right.
* {{Dialogue option|I'd see myself in my next incarnation: a living manifestation of Netherese magic. A mythal in my own right.|tags=Gale}}
* [Karlach] I'd see myself whole again. My heart beating away in my chest. And Zariel's head on a pike for good measure.
* {{Dialogue option|I'd see myself whole again. My heart beating away in my chest. And Zariel's head on a pike for good measure.|tags=Karlach}}
* [Lae'zel] I'd see myself as a kith'rak: ghaik head in one hand, silver sword in the other.
* {{Dialogue option|I'd see myself as a kith'rak: ghaik head in one hand, silver sword in the other.|tags=Lae'zel}}
* [Shadowheart] I'd see myself as Shar's Chosen, with all her power at my disposal.
* {{Dialogue option|I'd see myself as Shar's Chosen, with all her power at my disposal.|tags=Shadowheart}}
* [Wyll] I'd see Mizora, cowering before me and begging my mercy.
* {{Dialogue option|I'd see Mizora, cowering before me and begging my mercy.|tags=Wyll}}
 


Successfully intimidating or answering its questions correctly will earn Mirror Master [[Inspiration]] for the [[Charlatan]], along with gaining entry into the lab.
Successfully intimidating or answering its questions correctly will earn Mirror Master [[Inspiration]] for the [[Charlatan]], along with gaining entry into the lab.


If you fail the mirror's questions, it will unleash a flaming sphere that will began to float around, leaving a small trail of fire and unleashing a burst of flames, dealing {{DamageText|2d6|Fire}} with a {{Saving Throw|DEX|dc=12}} to halve the damage. It will take a route throughout the cavern and partly into the tunnel leading in before losing power and returning into the mirror. You can repeat the quiz as many times as you like, with the sphere lacking the power to attack again.<section end="mirrorquiz" />
If failing the mirror's questions, it will unleash a flaming sphere that will began to float around, leaving a small trail of fire and unleashing a burst of flames, dealing {{DamageText|2d6|Fire}} with a {{Saving Throw|DEX|dc=12}} to halve the damage. It will take a route throughout the cavern and partly into the tunnel leading in before losing power and returning into the mirror. It is possible to repeat the quiz as many times as needed, with the sphere lacking the power to attack again.<section end="mirrorquiz" />


== Companion approval ==
== Companion approval ==
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==Gallery==
==Gallery==
<gallery mode="packed" heights="200">
<gallery mode="packed" heights="250">
Ornate_Mirror_Entity.png|The face in the mirror|alt=The bright blue head through which the ornate mirror speaks
Ornate_Mirror_Entity.png|The face in the mirror|alt=The bright blue head through which the ornate mirror speaks
</gallery>
</gallery>

Latest revision as of 01:40, 6 November 2024

The Ornate Mirror is a unique magical object located in the Apothecary's Cellar in the Blighted Village during Act One.

Involvement[edit | edit source]

It guards the way into the hidden lab of a Thayian necromancer, Ilyn Toth, who was hiding among the people of the village years back.

Even though the magic on the door has faded, it is still working and will unleash quite devastating magic on anyone it deems an intruder. Every race can introduce themselves with a false name, though it doesn't affect the conversation. Warlocks and Wizards can pass an DC 10 Arcana check to gain insight that the mirror reflects the habits and personality of its creator.

Bypassing[edit | edit source]

There are multiple ways to bypass the Ornate Mirror via skill checks:

  • [INTIMIDATION] Open or I'll mash you to pieces - bad luck be damned. (DC 15)
  • [BARD] [INTIMIDATION] I th-think I could get you shipped off to him as an antique if you don't open. (DC 15) - during the first question, if picking the second dialog choice to begin the quiz.
  • [STRENGTH] Pick up a rock to smash the mirror. (DC 15)

If the player has read the Dark Journal, the party can try to trick the mirror into thinking they are Ilyn Toth through a DC 15 Persuasion check.

The mirror can also be destroyed; however, its medium toughness means that only a hit that deals at least 22 damage can damage it.

Mirror puzzle[edit | edit source]

Otherwise, the party must answer a series of questions in the following way to avoid a dangerous trap and gain entry. Reading the books located in the shop above and throughout the cellar gives clues to get pass the mirror.

What th-ink you of the zulkir know as Szass Tam?

  • Szass Tam is a foul, wretched creature.
  • A foul lich. May he die a thousand more deaths. (correct)
  • [INTIMIDATION] I think seven years' bad luck sounds like a fair trade for smashing you. (DC 15)
  • [WIZARD] Actually, Szass Tam isn't a zulkir - he rules as High Regent now.

T-tell me, why might one use balsam ointment? (any of the wound-cleaning options are correct)

  • I spoke to the quasit. It told me it's good for burns.
  • I read a doctor's journal - he used balsam to clean a wound.
  • [NEUTRAL CLERIC] [GOOD CLERIC] Balsam is a common disinfectant.
  • To clean a wound?
  • [GALE] Balsam disinfects wounds. Surely everyone knows that?
  • [RANGER] I use it to clean wounds out in the wilds.

...if you could see an-ything in me, what w-ould it be?

  • [DARK URGE] I'd look for whatever spell will rid me of this worm in my head.
  • I'd look for whatever spell will rid me of this worm in my head.
  • [BARD] Nothing good tends to come of ambition in stories like this. I would see you freed.
  • [SORCERER] Nothing - you're a thing of magic. I can shatter this prison for you, if you wish.
  • [ASTARION] I'd see how to safely keep the powers this mind flayer's worm has given me.
  • [GALE] I'd see myself in my next incarnation: a living manifestation of Netherese magic. A mythal in my own right.
  • [KARLACH] I'd see myself whole again. My heart beating away in my chest. And Zariel's head on a pike for good measure.
  • [LAE'ZEL] I'd see myself as a kith'rak: ghaik head in one hand, silver sword in the other.
  • [SHADOWHEART] I'd see myself as Shar's Chosen, with all her power at my disposal.
  • [WYLL] I'd see Mizora, cowering before me and begging my mercy.

Successfully intimidating or answering its questions correctly will earn Mirror Master Inspiration for the Charlatan, along with gaining entry into the lab.

If failing the mirror's questions, it will unleash a flaming sphere that will began to float around, leaving a small trail of fire and unleashing a burst of flames, dealing 2d6Damage TypesFire with a DC 12  Dexterity saving throw to halve the damage. It will take a route throughout the cavern and partly into the tunnel leading in before losing power and returning into the mirror. It is possible to repeat the quiz as many times as needed, with the sphere lacking the power to attack again.

Companion approval[edit | edit source]

  • Successfully intimidate the mirror Astarion approves +1

Gallery[edit | edit source]