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[[File:Underground Passage.jpg|thumb|The Underground Passage.]]
{{Location page
The '''Underground Passage''' is a [[Location]] within the [[Wilderness]] in [[Chapter One]] of [[Baldur's Gate 3]].
| prefix = The
==Area Information==
| name = Underground Passage
The Underground Pass is a secret entrance into and out of the [[Druid Grove]]. It contains several [[Goblin]]s and a trapped and locked chest. There is also a statue trap that will fire at any creature that gets close until the nearby '''Rune of the Bear''' has been interacted with.
| alt name =
| image = Underground Passage.jpg
| image description = The Underground Passage.
| act = one
| summary = This secretive passageway contains hazards and loot alike.
| region prefix = the
| region = Emerald Grove
| north = Emerald Grove
| west =
| east =
| south = Forest
}}
__notoc__
== Overview ==
Two entrances lead into the Underground Passage, both of which are concealed by a stone door. One entrance is accessible through the [[Forest]] at {{Coords|172|423}}. The second entrance is behind the [[Makeshift Prison]] past {{CharLink|Sazza|Sazza's}} cage at {{Coords|204|604}}.


The Underground Passage is warded by statues that fire projectiles on sight. To turn them off, a party character must interact with a rune that corresponds with the statue's animal shape. This can be accomplished via Turn-Based Mode and using several Dashes to reach each rune. The rune locations are:
* Rune of the Bear {{Coords|-432|-173}}
* Rune of the Eagle {{Coords|-434|-203}}
* Rune of the Wolf {{Coords|-456|-183}}


There are two entrances into the Underground Passage.
If the party have not yet dismantled the [[Goblin Camp]], they may find an unconscious {{CharLink|Findal}} surrounded by several Goblins. If the party defeat the Goblins and heal Findal, he will return to the Grove. However, if the party are accompanied by Sazza, Findal realises that he stumbled upon an escape attempt.
* A stone door concealed with vegetation in the [[Forest]] {{Coords|172|423}}.
* A stone door in the '''Makeshift Prison''' of the [[Druid Grove]] {{Coords|204|604}}. It is on a small ledge that can be reached by heading just north past the cage with the [[Goblin]] [[Sazza]], and then jumping onto the small ledge to the east.


==Related Quests==
If the party arrive in the Underground Passage after defeating the [[Goblin Camp]], Findal's corpse can be found along the path.
*[[Save the Refugees]]
 
**[[Raid the Grove]]
== Notable characters ==
*[[Save the Goblin Sazza]]
* {{MdCharLink|Findal}}
==Related Locations==
* {{MdCharLink|Gresh}}
* [[Druid Grove]]
* {{MdCharLink|Gurza}}
* [[Forest]]
* {{MdCharLink|Torrack}}
==Notable Loot==
* {{MdCharLink|Worm}}
 
== Related quests ==
* {{Quest|Raid the Grove}}
* {{Quest|Save the Goblin Sazza}}
* {{Quest|Save the Refugees}}
 
== Notable loot ==
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
*{{SmallIcon|Natures Snare Icon.png}} [[Nature's Snare]]
* {{MdRarityItem|Charred Key}} carried by a corpse near the Rune of the Wolf at {{Coords|-455|-183}}
*{{SmallIcon|Key of the Ancients Icon.png}} [[Key of the Ancients]]
* {{MdRarityItem|Key of the Ancients}} carried by Findal
==Notable NPCs==
* {{MdRarityItem|Nature's Snare}} in a trapped {{MdRarityItem|Heavy Chest}} near {{Coords|-425|-200}}
*[[Findal]]
* {{MdRarityItem|Wooden Chest}} buried at {{Coords|-450|-180}}
 
{{Emerald Grove}}
[[Category:Locations]]
[[Category:Locations]]
[[Category:Chapter One Locations]]
[[Category:Act One Locations]]
[[Category:Locations in Druid Grove]]

Latest revision as of 11:15, 26 October 2024

Emerald Grove
Emerald Grove
Underground Passage
Forest
The Underground Passage is a Location within the Emerald Grove in Act One of Baldur's Gate 3. This secretive passageway contains hazards and loot alike.

Overview[edit | edit source]

Two entrances lead into the Underground Passage, both of which are concealed by a stone door. One entrance is accessible through the Forest at X: 172 Y: 423. The second entrance is behind the Makeshift Prison past Sazza Sazza's cage at X: 204 Y: 604.

The Underground Passage is warded by statues that fire projectiles on sight. To turn them off, a party character must interact with a rune that corresponds with the statue's animal shape. This can be accomplished via Turn-Based Mode and using several Dashes to reach each rune. The rune locations are:

  • Rune of the Bear X: -432 Y: -173
  • Rune of the Eagle X: -434 Y: -203
  • Rune of the Wolf X: -456 Y: -183

If the party have not yet dismantled the Goblin Camp, they may find an unconscious Findal Findal surrounded by several Goblins. If the party defeat the Goblins and heal Findal, he will return to the Grove. However, if the party are accompanied by Sazza, Findal realises that he stumbled upon an escape attempt.

If the party arrive in the Underground Passage after defeating the Goblin Camp, Findal's corpse can be found along the path.

Notable characters[edit | edit source]

Related quests[edit | edit source]

Notable loot[edit | edit source]

Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward: