Modding:Creating Armor Mods: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
No edit summary
No edit summary
 
(6 intermediate revisions by 2 users not shown)
Line 3: Line 3:
|description=This page is a hub for everything related to Modding Baldur's Gate 3. Check out the following guides to learn how to mod BG3.
|description=This page is a hub for everything related to Modding Baldur's Gate 3. Check out the following guides to learn how to mod BG3.
|image=Modding_resources.webp
|image=Modding_resources.webp
}}{{NavModding}}
}}{{Modding box}}{{Modding sidebar}}


In order to create a custom outfit mesh you will need:
In order to create a custom outfit mesh you will need:
Line 21: Line 21:


[[Modding:Texture formatting|Texture Formatting]]
[[Modding:Texture formatting|Texture Formatting]]
[[Modding:Non-VT Shaders|List of Shaders useable by modders]]
[[Modding:Use Outfit Builder To Refit Outfits|Use Outfit Builder To Refit Outfits]]


== References ==
== References ==
Line 29: Line 33:


=== Finding Models and textures in the game files ===
=== Finding Models and textures in the game files ===
*[https://docs.google.com/spreadsheets/d/16uyC9UIJUmg1ciwsFfjdhsAbJAz320g2ei65BUGrnZg/edit#gid=1726617676 Spreadsheet of Clothing and Armor GR2 models] by Saku
*[[Guide:AssetPrefixReferences|Asset Prefix References]] - what each race and gender has as a file prefix.
*[[Guide:AssetPrefixReferences|Asset Prefix References]] - what each race and gender has as a file prefix.
*[[Modding:Body Models|Body Models]] - where the nude body mesh is.
*[[Modding:Body Models|Body Models]] - where the nude body mesh is.
*[https://docs.google.com/spreadsheets/d/135XWkGCZ1A7hn4yW1Gt3i7MGfx-RsgKfLPGbHdXKbNg/edit?usp=sharing Finding gtex spreadsheet]


=== Texture resources ===
=== Texture resources ===
Line 58: Line 62:
* [https://docs.google.com/spreadsheets/d/152UzjrGGHZWi_2fZ33mWdgQMRKzMMgV6iLfKVprvFJ8/edit?pli=1#gid=1997487230 Item spreadsheet and where they are found]  
* [https://docs.google.com/spreadsheets/d/152UzjrGGHZWi_2fZ33mWdgQMRKzMMgV6iLfKVprvFJ8/edit?pli=1#gid=1997487230 Item spreadsheet and where they are found]  
* [https://www.nexusmods.com/baldursgate3/mods/1808 Creator's Cauldron]- generative tool, somewhat old but comes with many useful txt files with armor.txt and passives from the game.
* [https://www.nexusmods.com/baldursgate3/mods/1808 Creator's Cauldron]- generative tool, somewhat old but comes with many useful txt files with armor.txt and passives from the game.
 
{{Modding navbox}}
 
[[Category:Armor modding]]
[[Category:Modding guides]]

Latest revision as of 23:18, 29 July 2024

In order to create a custom outfit mesh you will need:

Guides[edit | edit source]

Start here.

How to find and extract virtual textures

Create and Export a Mesh in Blender

Making an Item's LSX codes to get it into the game as a standalone item

Create Outfit Textures

Create MSK maps

Texture Formatting

List of Shaders useable by modders

Use Outfit Builder To Refit Outfits

References[edit | edit source]

Tools[edit | edit source]

  • Modder's Multitool page- be sure to read through its documentation as it has a great many overlooked features, such as atlas generation for icons.

Finding Models and textures in the game files[edit | edit source]

Texture resources[edit | edit source]

3d References[edit | edit source]

Icon Creation[edit | edit source]

Dye and Colour Palette creation[edit | edit source]

Finding Items and stats in the game files[edit | edit source]