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Phalar Aluve: Shriek: Difference between revisions
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(The thunder damage is no longer treated as a damage source, so this note is not accurate any more.) |
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| summary = '''Phalar Aluve: Shriek''' is a Class Action granted by the {{RarityItem|Phalar Aluve}}. It is a variant of {{SAI|Phalar Aluve: Melody}}. The sword penalizes your enemies' mental [[Saving Throws]], and causes you to deal extra {{DamageType|Thunder}} damage whenever you hit it with this weapon. | | summary = '''Phalar Aluve: Shriek''' is a Class Action granted by the {{RarityItem|Phalar Aluve}}. It is a variant of {{SAI|Phalar Aluve: Melody}}. The sword penalizes your enemies' mental [[Saving Throws]], and causes you to deal extra {{DamageType|Thunder}} damage whenever you hit it with this weapon. | ||
| description = The sword Shrieks. All enemies within {{ | | description = The sword Shrieks. All enemies within {{Radius|m=6|ft=20}} of range have a {{DieIcon|d4|Piercing}} '''1d4''' penalty to all{{notes}} {{SavingThrow}}s. Affected creatures receive an extra {{DamageText|1d4|Thunder}} damage. | ||
The sword will stop shrieking if unequipped. | The sword will stop shrieking if unequipped. | ||
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| variants = | | variants = | ||
| granted by items = Phalar Aluve | | granted by items = Phalar Aluve | ||
| notes = * The in-game tooltip specifies that '''Shriek''' applies the penalty to mental {{Saving throw}}s but it actually applies to all saving throws. | | notes = * The condition ''Singing Sword: Shrieking'' is applied to the wielder of Phalar Aluve | ||
* The condition ''Singing Sword: Shriek'' is applied to an attacked target of Phalar Aluve | |||
* The in-game tooltip specifies that '''Shriek''' applies the penalty to mental {{Saving throw}}s but it actually applies to all saving throws. | |||
}} | }} | ||
[[Category:Actions]] | [[Category:Actions]] | ||
[[Category:Sources of Thunder damage]] |
Latest revision as of 23:55, 27 September 2024
Phalar Aluve: Shriek is a Class Action granted by the Phalar Aluve. It is a variant of . The sword penalizes your enemies' mental Saving Throws, and causes you to deal extra Thunder damage whenever you hit it with this weapon.
Description
The sword Shrieks. All enemies within 6 m / 20 ft of range have a 1d4 penalty to all[See Notes] Saving throws. Affected creatures receive an extra 1d4Thunder damage.
The sword will stop shrieking if unequipped.
Properties
- Cost:
- Action
- Details:
- Recharge: Short rest
Condition: Singing Sword: Shrieking
Duration: 5 turns
- Enemies within 6 m / 20 ft of range have 1d4 penalty to all[See Notes] Saving throws. The sword deals an additional 1d4Thunder damage to creatures affected by the shrieked.
Condition: Singing Sword: Shriek
- Affected entity has 1d4 penalty to all[See Notes] Saving throws. When it is attacked, it takes an additional 1d4Thunder damage.
How to learn
Notes
- The condition Singing Sword: Shrieking is applied to the wielder of Phalar Aluve
- The condition Singing Sword: Shriek is applied to an attacked target of Phalar Aluve
- The in-game tooltip specifies that Shriek applies the penalty to mental Saving throws but it actually applies to all saving throws.