Ad placeholder
Tenacity: Difference between revisions
Jump to navigation
Jump to search
m (move reaction to intro lol) |
HiddenDragon (talk | contribs) mNo edit summary |
||
(19 intermediate revisions by 9 users not shown) | |||
Line 1: | Line 1: | ||
{{hatnote|For the passive feature, see [[Tenacity (passive feature)]].}} | |||
{{Weapon action page | |||
| name = Tenacity | |||
| image = Tenacity.webp | |||
| controller icon = Tenacity Icon.webp | |||
| icon = Tenacity Unfaded Icon.webp | |||
| weapon types = Flails, Morningstars, Greatclubs, Mauls | |||
| description = When you miss an attack, deal {{DamageType|Bludgeoning}} damage equal to your [[Strength]] [[Ability scores#Ability score modifiers|modifier]] anyway (minimum of 1). | |||
| damage = 0 | |||
| damage modifier = Strength | |||
| damage type = Bludgeoning | |||
| cost = reaction | |||
}} | |||
[[Category:Sources of Bludgeoning damage]] |
Latest revision as of 04:01, 30 June 2024
For the passive feature, see Tenacity (passive feature).
Tenacity is a weapon action available to characters proficient in and wielding a flail, morningstar, greatclub, or maul in their main hand.
Description
When you miss an attack, deal Bludgeoning damage equal to your Strength modifier anyway (minimum of 1).
Properties
- Cost
- Reaction
- Damage
How to learn
Granted by wielding the following weapon types with proficiency: